Commit Graph

116 Commits

Author SHA1 Message Date
Alibek Omarov 457422c679 engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f 2024-07-06 05:50:53 +03:00
Alibek Omarov 080eba948f engine: server: fix sound not being overriden when an entity sound came from has an aiment set
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
Alibek Omarov d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
Alibek Omarov cf26c87872 engine: remove unused host.decalList and host.numdecals 2024-06-12 10:20:09 +03:00
Alibek Omarov 870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
Alibek Omarov e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
Alibek Omarov 677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
Alibek Omarov 51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
Alibek Omarov 5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov f3208e95b2 engine: server: remove misleading message about interface version in case when GetEntityAPI2 has failed
Add message when GetEntityAPI was used instead
2024-04-21 20:05:34 +03:00
Alibek Omarov ea34bc8652 engine: turn bugcomp into flags that can be enabled/disabled separately 2024-04-21 16:52:15 +03:00
Alibek Omarov f60e856f35 engine: server: replace useless call to SV_Serverinfo to a direct access 2024-04-06 06:58:15 +03:00
Alibek Omarov fcd0982524 engine: server: free 64-bit string pool last when unloading library 2024-04-05 19:45:24 +03:00
Alibek Omarov 6881ee742d engine: server: fix incorrect NULL check in pfnCvar_RegisterServerVariable 2024-04-05 18:45:15 +03:00
Alibek Omarov f070bbef3c engine: server: make EDICT_NUM inlined 2024-04-04 20:42:25 +03:00
Alibek Omarov 156b2b2b10 engine: server: remove MAP_HAS_SPAWNPOINT checks 2024-04-03 05:52:42 +03:00
Alibek Omarov f6d489e038 engine: server: register str64stats command that prints string pool usage statistics 2024-03-26 17:15:15 +03:00
Alibek Omarov d34fedea69 engine: server: cleanup unused variables 2024-03-25 05:50:04 +03:00
Alibek Omarov 80b3f90091 engine: server: more accurate SV_ParseEdict
* Add removing trailing spaces, like GoldSrc does
* Pass classname first to allow game to override it
* Remove FL_CUSTOMENTITY flag usage, GoldSrc doesn't set this flag for "custom"
  export entities
* Fix possible memory leak
2024-03-25 05:49:59 +03:00
Alibek Omarov b59b7c1a8d engine: server: better error message for missing spawn functions 2024-02-17 22:15:41 +03:00
Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
Alibek Omarov 13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov 68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov 78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov 1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory 2023-08-30 18:52:44 +03:00
Alibek Omarov 52bd923d9d engine: server: use generic host pool for temporary string allocation in case of PhysicAPI 2023-08-29 19:10:33 +03:00
Alibek Omarov 72fe214f49 engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games 2023-08-07 21:11:20 +03:00
Alibek Omarov 57499dea33 engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2023-06-19 07:32:22 +03:00
Alibek Omarov 6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2023-06-19 07:11:49 +03:00
Alibek Omarov c966589a50 engine: server: static-ize few game API functions, set GAME_EXPORT attribute 2023-06-15 19:22:13 +03:00
Alibek Omarov 4c02c25506 engine: server: do not assert if SetFatPVS/PAS were called without active player
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
Alibek Omarov f49a2bc8f3 engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does 2023-05-29 14:40:54 +03:00
Alibek Omarov 9e0d389d9e engine: server: moved server cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov 5627dbbf34 engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string 2023-05-27 20:02:09 +03:00
Alibek Omarov a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2023-03-13 06:00:38 +03:00
Alibek Omarov 5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2023-03-13 05:37:45 +03:00
Alibek Omarov ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
Alibek Omarov 375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
Alibek Omarov 6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
Alibek Omarov df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
Alibek Omarov cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2022-12-13 11:12:08 +03:00
SNMetamorph 5d73c6cb84 engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
Alibek Omarov 5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2022-09-12 08:42:50 +03:00