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dddb46a6d0
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mainui: update
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2024-08-21 18:14:21 +03:00 |
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6b0f378c5b
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engine: client: ensure requested (but failed) renderer won't be loaded twice
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2024-08-21 12:18:06 +03:00 |
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9dd7f37d42
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Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0 .
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2024-08-21 12:18:06 +03:00 |
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9f10fb6472
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engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs
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2024-08-21 12:18:06 +03:00 |
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64dbccb9bd
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engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
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2024-08-21 12:18:06 +03:00 |
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9a432a5a13
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common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
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2024-08-21 12:18:06 +03:00 |
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842e494fa6
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
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7fc9ee154a
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engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it
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2024-08-19 13:25:07 +03:00 |
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5f84010c2a
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engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else
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2024-08-19 13:22:04 +03:00 |
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3dcd6cb80b
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wscript: set crosscompiling msvc toolchain on 64-bit systems
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2024-08-18 14:13:51 +03:00 |
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79e94bf766
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Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5 .
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2024-08-18 14:13:01 +03:00 |
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3de370f3d5
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scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32
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2024-08-18 14:04:54 +03:00 |
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c84d2f4624
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gha: first attempt at signing binaries
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2024-08-18 13:52:02 +03:00 |
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380a9f7a6f
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scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
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2024-08-18 12:24:17 +03:00 |
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a6c7b67d0d
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filesystem: include errno.h for Win32
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2024-08-17 17:32:50 +03:00 |
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c13c1f2577
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public: wscript: always define alloca header as malloc.h on Win32
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2024-08-17 13:17:48 +03:00 |
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151405618f
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engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
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2024-08-16 12:59:54 +03:00 |
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70e11cc309
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engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
and restore makes it lose it's fullscreen state
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2024-08-16 12:25:08 +03:00 |
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7619824d80
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engine: platform: sdl: return correct value from SW_CreateBuffer on success
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2024-08-16 11:36:36 +03:00 |
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f3d181b5ee
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engine: platform: psvita: explicitly export __aeabi_ul2f
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2024-08-16 02:22:25 +03:00 |
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55055a70f0
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engine: client: allocate mods list for UI on demand
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2024-08-15 12:27:43 +03:00 |
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22d3ba674e
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engine: client: ensure demoheader will be written when we're recording demo and changed level
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2024-08-14 19:10:00 +03:00 |
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ac487a2133
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mainui: update
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2024-08-14 10:29:42 +03:00 |
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4da3a14adc
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mainui: update
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2024-08-13 19:25:32 +03:00 |
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69ec810ed0
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engine: client: add missing ref_null to R_CollectRendererNames
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2024-08-13 19:16:59 +03:00 |
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2df01316ce
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engine: client: add two new APIs for mainui to get extended new gameinfo structure
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2024-08-13 18:28:07 +03:00 |
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3a67aefee2
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filesystem: check rodir too when checking falldir existence too, just in case
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2024-08-13 17:25:25 +03:00 |
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d114dffcb4
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filesystem: add new gameinfo.txt key: demomap
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2024-08-13 17:22:06 +03:00 |
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7bb5d9a67a
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gha: give github 20s to process remaining artifacts upload before downloading them. Upgrade Flatpak Docker image
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2024-08-12 11:43:01 +03:00 |
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a6b1e57ae1
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gha: simplify uploading releases by using gh cli tool
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2024-08-12 11:26:36 +03:00 |
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c70c13eb5c
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gha: don't upload flatpak, action does it for us. Print found artifacts, as it seems actions/download-artifact sometimes skips some
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2024-08-12 10:44:25 +03:00 |
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d905ea354e
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scripts: gha: do not waste time building bshift, just copy binary from mobile_hacks
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2024-08-12 10:27:26 +03:00 |
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99cec81894
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gha: update flatpak actions
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2024-08-12 10:07:41 +03:00 |
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5d5bccf1bb
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gha: should've been doing this in a branch meh
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2024-08-12 09:53:45 +03:00 |
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6fcf0a77af
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scripts: gha: fix typo
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2024-08-12 09:43:02 +03:00 |
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e7477c0abf
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gha: update more actions, use gh delete release instead of delete-tag-and-release
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2024-08-12 09:37:55 +03:00 |
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85540855c3
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gha: update actions/checkout and actions/upload-artifact
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2024-08-12 09:12:32 +03:00 |
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2dc220b42f
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gha: add build for macOS ARM and x86
Very barebones, doesn't build universal app, doesn't build dmg
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2024-08-12 09:12:13 +03:00 |
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2d6cadbf1b
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waf: update to latest waifu
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2024-08-12 08:38:52 +03:00 |
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340871e03a
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engine: platform: sdl: correct the message about glblit in ref_soft
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2024-08-11 18:32:10 +03:00 |
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e222a74960
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ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop)
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2024-08-11 18:28:45 +03:00 |
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ab499d5095
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scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS
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2024-08-11 18:08:20 +03:00 |
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a5f7027229
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readme: better wording
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2024-08-10 15:03:07 +03:00 |
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bf5cf897e2
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readme: add IPA pronounciation for word 'Xash'
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2024-08-10 15:02:31 +03:00 |
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d33c1af549
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wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
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2024-08-10 15:01:42 +03:00 |
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677464d04d
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ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
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2024-08-10 13:46:00 +03:00 |
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d2d6ed8bd4
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filesystem: fix zip_t and pack_t definition so it have true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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bd2a44dbdd
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engine: common: fix fragbuf_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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e9ee4beb9f
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engine: client: fix rawchan_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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3b3f057f6f
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engine: common: fix winding_t definition so it has true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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