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5554d13f7f
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engine: client: fix buffer overflow in voice sound mixer
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2024-07-28 16:41:20 +03:00 |
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a5ef33b302
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mainui: update
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2024-07-28 14:51:09 +03:00 |
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9a2588f7eb
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engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
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2024-07-28 14:48:40 +03:00 |
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cac5852e68
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ref: enable multiplayer high defintion model in menu preview
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2024-07-28 14:45:10 +03:00 |
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d52d50e283
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engine: client: set user name as default value for name cvar. Add ui_username cvar with user name.
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2024-07-28 14:44:03 +03:00 |
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6911da8581
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engine: client: add ui_allowconsole command that enables console
To be used by UI
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2024-07-28 13:32:52 +03:00 |
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e70f9a67b8
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engine: host: always enable console for dedicated
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2024-07-26 11:08:34 +03:00 |
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173aa7333a
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scripts: waifulib: vgui: add option to disable vgui platform support checks, try to lookup DEST_CPU subdirectories for prebuilt library
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2024-07-24 07:04:53 +03:00 |
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2396b2d4db
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ref: gl: add VBO generating/uploading times
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2024-07-22 22:24:19 +03:00 |
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6120c0daec
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engine: print command line args alongside developer level during init
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2024-07-22 22:15:56 +03:00 |
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790f9bde54
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engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable
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2024-07-21 21:18:00 +03:00 |
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7a469fb481
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engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
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2024-07-21 11:01:18 +03:00 |
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d4a2011a59
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wscript: add configuration option for building xar
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2024-07-21 05:36:58 +03:00 |
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9165832caf
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mainui: update
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2024-07-21 05:34:23 +03:00 |
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Владислав Сухов
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d274a5c13c
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Documentation: supported-mod-list: added new supported mods (from mobile_hacks branch of hlsdk-portable)
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2024-07-21 05:16:30 +03:00 |
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Владислав Сухов
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e6bd15c68b
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Documentation: supported-mod-list: fix dead links
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2024-07-21 05:16:30 +03:00 |
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38bef99f98
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engine: client: fix opening Quake demos
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2024-07-21 05:01:31 +03:00 |
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95ff9e7165
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engine: client: prevent empty lightstyle console flood
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2024-07-21 05:01:16 +03:00 |
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2fddbdddee
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engine: client: fix ScreenFade under quake compatibility mode
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2024-07-21 04:33:46 +03:00 |
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465e812ed9
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engine: client: fix EF_DIMLIGHT under quake compatibility mode
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2024-07-21 04:33:31 +03:00 |
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3b1fb79a85
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engine: client: use Host_IsQuakeCompatible instead of checking host.features bit
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2024-07-21 04:32:38 +03:00 |
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0f8f35b415
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engine: fix alias model loading
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2024-07-21 04:15:56 +03:00 |
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a133b1c2a9
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engine: remove unused texFlags argument in Mod_LoadSpriteModel
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2024-07-21 03:04:21 +03:00 |
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fa74acb5f0
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Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d .
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2024-07-21 02:53:28 +03:00 |
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836b4c358f
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Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505 .
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2024-07-21 02:53:23 +03:00 |
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982e32d108
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engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll
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2024-07-21 02:07:38 +03:00 |
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024a335505
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engine: move wcon definitions to platform.h
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2024-07-21 02:06:51 +03:00 |
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963cbf61e4
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filesystem: fix loading libraries from archives on Windows
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2024-07-21 01:49:34 +03:00 |
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6d98d2c7c3
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engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
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2024-07-21 01:04:50 +03:00 |
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64726f13e1
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engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
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2024-07-19 07:13:14 +03:00 |
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85dfaaa2c2
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engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake
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2024-07-19 06:34:51 +03:00 |
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42a915b04a
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wscript: enforce -Werror=format-extra-args
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2024-07-18 01:28:35 +03:00 |
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42a8aa6c66
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mainui: update
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2024-07-18 01:27:30 +03:00 |
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56464d3291
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engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text)
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2024-07-17 22:53:35 +03:00 |
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aed96ee753
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engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list
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2024-07-17 22:27:20 +03:00 |
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a937320c65
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engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
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2024-07-17 22:27:20 +03:00 |
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a81a0cb059
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engine: client: make menu engfuncs const
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2024-07-16 15:23:03 +03:00 |
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5af9511505
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engine: server: make physic engfuncs const
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2024-07-16 15:23:03 +03:00 |
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14ae9b312d
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engine: client: make client engfuncs const
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2024-07-16 15:23:03 +03:00 |
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2d3e5c2e0b
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engine: client: make renderer engfuncs const
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2024-07-16 15:23:03 +03:00 |
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17950fec3e
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filesystem: make engfuncs const
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2024-07-16 15:23:03 +03:00 |
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2009140da8
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ref: make gReffuncs const
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2024-07-16 15:23:03 +03:00 |
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2a394eee62
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filesystem: make g_api const
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2024-07-16 15:23:03 +03:00 |
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09a7585643
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engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
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2024-07-16 05:11:06 +03:00 |
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a09084ceba
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engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying
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2024-07-16 05:10:29 +03:00 |
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147e5dceff
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engine: request SDL to ungrab mouse before signaling debugger to stop
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2024-07-16 05:09:02 +03:00 |
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3510afd30b
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engine: zone: allow moving allocation from one pool to another during realloc
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2024-07-16 05:06:44 +03:00 |
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d3586c2143
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engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
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2024-07-16 05:05:50 +03:00 |
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56ba2325c1
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engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
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2024-07-11 09:01:19 +03:00 |
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b77a4ed3a1
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engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
legacy coop server
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2024-07-11 08:59:42 +03:00 |
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