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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-28 19:55:09 +01:00
Commit Graph

3897 Commits

Author SHA1 Message Date
5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
a5ef33b302 mainui: update 2024-07-28 14:51:09 +03:00
9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
cac5852e68 ref: enable multiplayer high defintion model in menu preview 2024-07-28 14:45:10 +03:00
d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00
6911da8581 engine: client: add ui_allowconsole command that enables console
To be used by UI
2024-07-28 13:32:52 +03:00
e70f9a67b8 engine: host: always enable console for dedicated 2024-07-26 11:08:34 +03:00
173aa7333a scripts: waifulib: vgui: add option to disable vgui platform support checks, try to lookup DEST_CPU subdirectories for prebuilt library 2024-07-24 07:04:53 +03:00
2396b2d4db ref: gl: add VBO generating/uploading times 2024-07-22 22:24:19 +03:00
6120c0daec engine: print command line args alongside developer level during init 2024-07-22 22:15:56 +03:00
790f9bde54 engine: client: hack mobile API init because of incorrectly defined export in hlsdk-portable 2024-07-21 21:18:00 +03:00
7a469fb481 engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs} 2024-07-21 11:01:18 +03:00
d4a2011a59 wscript: add configuration option for building xar 2024-07-21 05:36:58 +03:00
9165832caf mainui: update 2024-07-21 05:34:23 +03:00
Владислав Сухов
d274a5c13c Documentation: supported-mod-list: added new supported mods (from mobile_hacks branch of hlsdk-portable) 2024-07-21 05:16:30 +03:00
Владислав Сухов
e6bd15c68b Documentation: supported-mod-list: fix dead links 2024-07-21 05:16:30 +03:00
38bef99f98 engine: client: fix opening Quake demos 2024-07-21 05:01:31 +03:00
95ff9e7165 engine: client: prevent empty lightstyle console flood 2024-07-21 05:01:16 +03:00
2fddbdddee engine: client: fix ScreenFade under quake compatibility mode 2024-07-21 04:33:46 +03:00
465e812ed9 engine: client: fix EF_DIMLIGHT under quake compatibility mode 2024-07-21 04:33:31 +03:00
3b1fb79a85 engine: client: use Host_IsQuakeCompatible instead of checking host.features bit 2024-07-21 04:32:38 +03:00
0f8f35b415 engine: fix alias model loading 2024-07-21 04:15:56 +03:00
a133b1c2a9 engine: remove unused texFlags argument in Mod_LoadSpriteModel 2024-07-21 03:04:21 +03:00
fa74acb5f0 Revert "engine: client: make client engfuncs const"
This reverts commit 14ae9b312d.
2024-07-21 02:53:28 +03:00
836b4c358f Revert "engine: server: make physic engfuncs const"
This reverts commit 5af9511505.
2024-07-21 02:53:23 +03:00
982e32d108 engine: client: don't mistakingly tell user about failed mobile api, when it's just not used by client.dll 2024-07-21 02:07:38 +03:00
024a335505 engine: move wcon definitions to platform.h 2024-07-21 02:06:51 +03:00
963cbf61e4 filesystem: fix loading libraries from archives on Windows 2024-07-21 01:49:34 +03:00
6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
64726f13e1 engine: client: more accurate R_BeamKill reimplementation
Reverse engineered from HL25 hw.so
2024-07-19 07:13:14 +03:00
85dfaaa2c2 engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake 2024-07-19 06:34:51 +03:00
42a915b04a wscript: enforce -Werror=format-extra-args 2024-07-18 01:28:35 +03:00
42a8aa6c66 mainui: update 2024-07-18 01:27:30 +03:00
56464d3291 engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text) 2024-07-17 22:53:35 +03:00
aed96ee753 engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list 2024-07-17 22:27:20 +03:00
a937320c65 engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00
a81a0cb059 engine: client: make menu engfuncs const 2024-07-16 15:23:03 +03:00
5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
14ae9b312d engine: client: make client engfuncs const 2024-07-16 15:23:03 +03:00
2d3e5c2e0b engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
17950fec3e filesystem: make engfuncs const 2024-07-16 15:23:03 +03:00
2009140da8 ref: make gReffuncs const 2024-07-16 15:23:03 +03:00
2a394eee62 filesystem: make g_api const 2024-07-16 15:23:03 +03:00
09a7585643 engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
a09084ceba engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:10:29 +03:00
147e5dceff engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
3510afd30b engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00
d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
56ba2325c1 engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
b77a4ed3a1 engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
  legacy coop server
2024-07-11 08:59:42 +03:00