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e62ab51842
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engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore
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2024-02-19 17:49:37 +03:00 |
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f1bc9b87b1
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platform: android: port to SDL
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2024-02-19 17:47:40 +03:00 |
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a9bddaac64
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engine: platform: win32: do not call filesystem functions if filesystem_stdio was failed to load
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2024-02-19 06:27:24 +03:00 |
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6cef6f6a75
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engine: zone: refactoring
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2024-02-19 06:13:54 +03:00 |
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25ea6ed500
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scripts: waifulib: don't use relative path while creating ZIP file (so cwd might not be equal to sources path)
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2024-02-19 05:00:12 +03:00 |
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3d5173f257
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engine: zone: implement Mem_Realloc through standard realloc
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2024-02-19 04:22:16 +03:00 |
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05ff0d6020
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engine: cmd: remove unused global variable
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2024-02-17 22:17:22 +03:00 |
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3cea12627e
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engine: client: add cl_trace_stufftext from old engine
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2024-02-17 22:16:39 +03:00 |
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b59b7c1a8d
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engine: server: better error message for missing spawn functions
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2024-02-17 22:15:41 +03:00 |
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dd2c369df3
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engine: imagelib: fix integer overflow on huge images when calculating reflectivity
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2024-02-17 22:14:27 +03:00 |
|
Andrey Akhmichin
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8b79e49a0f
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engine: server: execute maps/<mapname>_unload.cfg on server deactivation.
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2024-02-16 17:57:26 +03:00 |
|
Andrey Akhmichin
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4ea6eba8f2
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engine: server: execute maps/<mapname>_load.cfg before entities precaching.
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2024-02-16 17:57:26 +03:00 |
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Andrey Akhmichin
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f649076bc3
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engine: server: execute map change config file before entities precaching.
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2024-02-16 17:57:26 +03:00 |
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Andrey Akhmichin
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8ecffa4663
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engine: server: define new "disconcfgfile" cvar.
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2024-02-16 17:57:26 +03:00 |
|
Andrey Akhmichin
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e90b83849a
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engine: server: execute map change config file in singleplayer.
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2024-02-16 17:57:26 +03:00 |
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Andrey Akhmichin
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d517b9717a
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engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model.
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2024-02-16 17:57:26 +03:00 |
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2c0d6e06be
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engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated
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2024-02-15 13:56:47 +03:00 |
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dec71850a1
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engine: console: allow changing background filtering
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2024-02-13 15:34:33 +03:00 |
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b1860972c6
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engine: font: fix inverted check, fix potential division by zero
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2024-02-13 15:33:51 +03:00 |
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1f4c9b67da
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engine: server: don't init or send voice chat in singleplayer
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2024-02-13 15:09:26 +03:00 |
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c2da125358
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engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars
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2024-02-09 07:25:47 +03:00 |
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31fa990d44
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engine: gamma: fix gamma changes not caught if gamma cvar was set during frame
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2024-02-09 06:29:30 +03:00 |
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d3e60c7d84
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engine: gamma: higher brightness limit for compatibility
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2024-02-09 06:28:31 +03:00 |
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e2424b4303
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engine: server: clean up userinfo and fullupdate throttle on client connect
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2024-02-07 23:27:02 +03:00 |
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240563cd1b
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engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally
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2024-02-07 23:22:27 +03:00 |
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d708cd58fb
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mainui: update
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2024-02-07 23:22:27 +03:00 |
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491b503f96
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engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation
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2024-02-07 23:22:27 +03:00 |
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636a2228f6
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filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free()
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2024-02-07 23:22:27 +03:00 |
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bb03e2597c
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filesystem: allow to pass custom allocation functions to LoadFile
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2024-02-07 23:22:27 +03:00 |
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21c828ee40
|
engine: sounds: remove extra logging
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2024-02-05 15:57:59 +03:00 |
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132c9de142
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engine: host: add the most important command line flag help string
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2024-02-05 15:28:18 +03:00 |
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9d9507d77f
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engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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2024-02-05 15:01:03 +03:00 |
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7daa6c3451
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engine: server: use soundlist to acquire random sounds for physics
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2024-02-05 12:49:31 +03:00 |
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c8e1ffe0dd
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engine: client: use soundlist to acquire random sounds for temp entities
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2024-02-05 12:49:31 +03:00 |
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b5f02324a6
|
engine: add basic sounds.lst implementation
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2024-02-05 12:49:27 +03:00 |
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47f5dfdcfd
|
common: define macros for color codes for easier access
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2024-02-05 12:49:27 +03:00 |
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33da68b013
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engine: client: move reseting gamma changed flag to the end of the frame for custom renderers
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2024-02-05 03:41:15 +03:00 |
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618ec83c9d
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engine: client: don't trigger CheckGamma if there is no screenshot action
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2024-02-05 03:40:14 +03:00 |
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85de61ebc8
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engine: client: fix userid not being written to player info on userinfo change
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2024-02-05 02:58:46 +03:00 |
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2feaae59f7
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engine: client: bring back r_lighting_modulate, as a compatibility cvar
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2024-02-02 13:52:17 +03:00 |
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2550d7fbd3
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public: tests: remove linuxunkabi remnants
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2024-02-01 02:54:22 +03:00 |
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565f717804
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ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
|
2024-02-01 02:45:19 +03:00 |
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b56c83a2f9
|
Documentation: add a note about musl
|
2024-01-31 23:59:28 +03:00 |
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bf17996f72
|
public: remove linuxunkabi
|
2024-01-31 23:59:28 +03:00 |
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a3acb1c85b
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engine: gamma: validate gamma cvars in local games too
|
2024-01-30 17:55:36 +03:00 |
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d4d63301e0
|
mainui: update
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2024-01-30 17:50:31 +03:00 |
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e9af0c9810
|
ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake
|
2024-01-30 17:40:59 +03:00 |
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131ad9c790
|
3rdparty: update submodules
|
2024-01-30 17:28:12 +03:00 |
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bfcaba54dc
|
wscript: move werror flags into uselib
|
2024-01-30 17:24:17 +03:00 |
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f67736180b
|
engine: client: allow nearest filtering for loading and pause icons
|
2024-01-29 05:59:29 +03:00 |
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