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0991255534
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engine: dedicated: fix dedicated build
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2019-11-28 19:23:34 +03:00 |
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c07109e69c
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engine: fix -Wincompatible-pointer-types, add it to Werror list
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2019-11-28 19:18:50 +03:00 |
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08e7bb1bf4
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engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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2019-11-28 17:49:14 +03:00 |
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ecd675926a
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engine: cvar: add null checks as these functions are passed to user's DLL
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2019-11-26 02:48:16 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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ac4a14ef6c
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engine: host: support DEFAULT_DEV macro
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2019-11-24 03:02:12 +03:00 |
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f56887bde9
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engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
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2019-11-24 02:12:17 +03:00 |
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23fe1c0985
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engine: use appropriate path array length
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2019-11-24 02:10:52 +03:00 |
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936b491248
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engine: dedicated: remove unused stub
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2019-11-08 01:09:55 +03:00 |
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tyabus
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934dffd273
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engine: common: fix message formating
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2019-11-07 23:26:11 +03:00 |
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0cb591821a
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Merge sdl12-port into master
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2019-11-06 22:29:04 +03:00 |
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15924aebaa
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xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
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2019-11-05 01:41:35 +03:00 |
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79adaa11e0
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lowmemory: merge
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2019-11-05 01:15:31 +03:00 |
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6953e829c4
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lowmemory: prevent redefines
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2019-11-04 22:34:08 +07:00 |
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0e7013eeb0
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lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
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2019-11-04 19:58:45 +07:00 |
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1f308a43c8
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engine: fix build after lowmemory rebase
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2019-11-02 08:56:07 +03:00 |
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aa6674b032
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engine: support compiling with gcc3
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2019-11-02 08:56:07 +03:00 |
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9d826016b0
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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9e99a2bc37
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engine: dirty sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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0dd91ceda2
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
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d6f8112860
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gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
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2019-11-02 12:46:11 +07:00 |
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a1db6c6a9b
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lowmemory: remove datagram limit
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2019-11-01 13:49:53 +07:00 |
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5e5ffec67d
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lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
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2019-10-29 11:35:02 +07:00 |
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5348046109
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lowmemory: increase decals limit
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2019-10-28 12:29:44 +07:00 |
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57d48b64eb
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keys: add OSK
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2019-10-28 12:28:52 +07:00 |
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5145b1956c
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zone; revert removing clean check
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2019-10-28 12:25:20 +07:00 |
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37cba10c14
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lowmemory: fix sentences
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2019-10-28 12:07:15 +07:00 |
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1decb1c7fb
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xash3d-fwgs: append missing new line at the end of file
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2019-10-27 22:29:03 +03:00 |
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feb01b270e
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zone, platform: add swap allocator
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2019-10-26 12:10:50 +07:00 |
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114a256675
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Implement XASH_LOW_MEMORY, memory-reduced configuration
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2019-10-26 07:06:26 +07:00 |
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iZarif
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bf8b87c29d
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engine: client/common: fix a few more format warnings
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2019-10-22 17:56:08 +03:00 |
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78baf568ae
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engine: more double promotion fixes
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2019-10-18 16:46:54 +03:00 |
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edf3fcd398
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engine: common: explicitly cast literals to floats, include tgmath when needed
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2019-10-18 16:46:54 +03:00 |
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fa622168a0
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engine: fix style, disable XASH_USE_SELECT
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2019-10-11 08:51:30 +03:00 |
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Wei Mingzhi
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88772a1c34
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engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
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2019-10-07 16:08:10 +03:00 |
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d2a8cfe614
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Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51 .
This commit breaks demo playback. Figure out why, then revert it back.
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2019-10-06 07:45:32 +03:00 |
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d382f6886d
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engine: fix build
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2019-10-05 04:02:25 +03:00 |
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d6bb72f772
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engine: dedicated: fix old-style-definitions
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2019-10-05 03:17:38 +03:00 |
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cb5e282af4
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engine: sequence: fix condition
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2019-10-05 02:22:46 +03:00 |
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b175d8a0cb
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engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
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2019-10-05 02:22:10 +03:00 |
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f3a40ac794
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engine: cfgscript: fix userinfo cvars wrong dump to config
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2019-10-05 02:10:09 +03:00 |
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dc207a449c
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
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409eee3bb4
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engine: fix gameinfo parsing
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2019-10-04 11:58:14 +03:00 |
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cb0791c915
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http: do not continue after HTTP_Free, fix potential buffer overflow
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2019-09-29 01:42:17 +07:00 |
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9a1414505a
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imagelib: support for 16-bit transparent tga
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2019-09-27 02:12:35 +07:00 |
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e8006c3253
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engine: move ShellExecute to client, as it cannot be used in dedicated
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2019-09-19 17:09:18 +03:00 |
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07aa9595c0
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engine: android: allow building dedicated on Android
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2019-09-19 17:09:18 +03:00 |
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a1ae770f70
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engine: ref: add optional export to determine actual human readable renderer name
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2019-08-09 03:39:24 +03:00 |
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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2019-08-09 02:46:29 +03:00 |
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505392c2f8
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imagelib: png: include correct winsock
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2019-08-09 02:35:53 +03:00 |
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