Commit Graph

2045 Commits

Author SHA1 Message Date
360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
ffe43e1f22 scripts: waifulib: fix error reporting in zip.py 2022-09-20 21:56:25 +03:00
a52d901f25 common: add STATIC_ASSERT macro
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2022-09-20 21:55:32 +03:00
5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2022-09-20 21:29:19 +03:00
69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
0645402946 engine: fix crash when reading GoldSrc hashpaks 2022-09-19 06:03:01 +03:00
Владислав Сухов
c59b244d04 scripts: gha: fix path to vgui_support submodule 2022-09-17 15:55:40 +03:00
5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2022-09-12 08:42:50 +03:00
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option 2022-09-12 07:18:24 +03:00
b56f6fa330 scripts: waifulib: fix zipfile init for older Python 2022-09-11 02:50:52 +03:00
f141869ce3 wscript: disable building extras.pk3 for Android 2022-09-11 02:22:26 +03:00
807f3852bd scripts: gha: remove building extras.pak, as it's already being built 2022-09-11 02:20:36 +03:00
084089b919 3rdparty: extras: build ZIP archive and install to engine default gamefolder 2022-09-11 02:13:23 +03:00
f571a41cf3 wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
686a966ff7 wscript: now waf builds extras archive by itself, using Python standard library's zipfile 2022-09-11 01:39:29 +03:00
c29eb458ea 3rdparty: add xash-extras submodule 2022-09-11 01:38:17 +03:00
234c843f60 filesystem: integrate inotify for file changes 2022-09-10 22:55:07 +03:00
7ed0499aa9 game_launch: wscript: fix Windows build 2022-09-10 22:52:52 +03:00
401b145040 utils: mdldec: fix wscript to build 2022-09-10 22:52:52 +03:00
3853ff5435 3rdparty: gl4es: add wscript to build 2022-09-10 22:52:52 +03:00
744c6b2680 vgui_support: update submodule 2022-09-10 22:52:52 +03:00
030a17fc58 mainui: update submodule 2022-09-10 22:52:52 +03:00
b1e2e84a11 wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once 2022-09-10 22:52:52 +03:00
12a6088912 ref: gl: move GLES wrappers libraries to 3rdparty folder 2022-09-10 22:52:52 +03:00
fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
327eb330ed ref: gl: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
470121512a utils: mdldec: convert to include targets usage 2022-09-10 22:52:52 +03:00
dedc144b8b ref: soft: convert to include targets usage 2022-09-10 22:52:52 +03:00
6d37398fad ref: gl: convert to include targets usage 2022-09-10 22:52:52 +03:00
3c8fe508f0 game_launch: convert to include targets usage 2022-09-10 22:52:52 +03:00
8ffb3aac8a engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2022-09-10 22:52:52 +03:00
0ed9391969 filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths 2022-09-10 22:52:52 +03:00
e54289f811 public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths 2022-09-10 22:52:52 +03:00
17b091e5a9 wscript: adapt to new folder structure 2022-09-10 22:52:52 +03:00
61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
7e664679a0 3rdparty: move mainui and vgui_support submodules into 3rdparty folder 2022-09-10 22:52:52 +03:00
Andrey Akhmichin
fd152e82e8 engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2022-09-08 12:11:02 +03:00
0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2022-09-08 04:16:29 +03:00
7a2ac4a9c0 engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
Andrey Akhmichin
e6bb9d980d engine: client: in_touch.c: make touch buttons extention-independent. 2022-09-05 11:25:52 +03:00
45cc7e5bcc 3rdparty: opus: update submodule 2022-08-31 19:51:52 +03:00
4be4870982 engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug 2022-08-31 19:50:31 +03:00
19c2061831 wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time 2022-08-31 19:48:42 +03:00
3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
24763f9b07 engine: server: request client to use Opus Custom codec 2022-08-31 06:54:58 +03:00
0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
82ab06efdd engine: client: voice: new version, move to Opus Custom codec
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
4110ee0928 wscript: require Opus Custom for build
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00
4b05cf4399 engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage 2022-08-31 02:46:33 +03:00
f29a9f5f58 ref_gl: use skybox names generated by CheckSkybox function, don't checking same file twice
Also fixes priority for skyboxes
2022-08-31 02:42:19 +03:00