Commit Graph

2438 Commits

Author SHA1 Message Date
3c64d2ad80 public: build: don't confuse other libcs with built with glibc game libraries by specifying them into separate platform, like Android 2023-03-11 05:45:11 +03:00
1274fa13c8 engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2023-03-11 05:38:28 +03:00
3765686077 public: make va() buffer size public 2023-03-11 05:28:17 +03:00
SNMetamorph
9fffd7a270 Documentation: added page about debugging mods using minidump files 2023-03-11 04:28:25 +03:00
SNMetamorph
e37c07f44f engine: crashhandler: added support for minidumps generation 2023-03-11 04:28:25 +03:00
SNMetamorph
214a3cce73 engine: host: added -minidumps startup parameter for win32 platform 2023-03-11 04:28:25 +03:00
Andrey Akhmichin
d738b07660 Documentation: mod-porting-guide.md: Update. 2023-03-11 04:22:30 +03:00
48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2023-03-02 17:36:56 +03:00
c565b0a505 mainui: update 2023-03-02 17:35:50 +03:00
474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2023-03-01 15:57:30 +03:00
602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2023-03-01 15:57:30 +03:00
7e9d46689c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
b6347d17c9 engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
fb0f184d6b engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
58e95c7d6f engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2023-02-17 22:50:42 +03:00
7a5381e658 engine: common: mod_studio: fix uninitialized adj array 2023-02-17 22:50:12 +03:00
375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2023-02-15 05:53:39 +03:00
21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2023-02-14 18:52:51 +03:00
0bff62e696 engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:27 +03:00
858597832d engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2023-02-14 18:29:18 +03:00
9b0ac7cb32 common: add shared synctype_t definition header, borrowed from Quake's modelgen.h 2023-02-14 18:18:16 +03:00
3c27384b6b filesystem: speedup fs_ext_path case in FS_FindFile 2023-02-13 06:49:52 +03:00
1e8c26a527 filesystem: wad: fix loading WADs by absolute paths 2023-02-13 06:49:29 +03:00
f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
e95161aa14 filesystem: fix ClearSearchPath 2023-02-12 17:09:53 +03:00
0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2023-02-11 06:50:46 +03:00
f42a174482 engine: client: empty current map name in CL_ClearState 2023-02-11 06:45:20 +03:00
13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
d58105d64d scripts: flatpak: fix Half-Life directory detection 2023-02-11 03:56:40 +03:00
1bdd844860 scripts: flatpak: minimize filesystem permissions, add Steam Flatpak data directory 2023-02-11 03:36:40 +03:00
11f3d97cd7 scripts: flatpak: respect XDG data home in launcher script, add Steam Flatpak data directory 2023-02-11 03:36:40 +03:00
fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2023-02-09 06:31:19 +03:00
c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
d6d98bd297 engine: platform: sdl: minor style changes 2023-02-09 05:59:34 +03:00
5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2023-02-09 05:58:54 +03:00
a0edfd28b2 engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2023-02-09 05:56:11 +03:00
555fd02407 defaults: reorganize platform default overrides, disable touch for nswitch 2023-02-09 05:55:35 +03:00
f7f9cfecfc ci: nswitch: use waf install to copy build artifacts 2023-02-09 05:35:30 +03:00
2aeee59a31 Merge remote-tracking branch 'fgsfds/switch_newer' 2023-02-09 05:18:06 +03:00
12b8965a8c mainui: update 2023-02-08 20:01:06 +03:00
b5b6b8b785 engine: network: fix some unitialized sockaddr_storage's 2023-02-08 20:00:51 +03:00
fgsfds
35e073ceff ci: nswitch: don't forget filesystem_stdio 2023-02-08 01:53:26 +01:00
fgsfds
b2cc96cf0d scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2023-02-08 01:37:35 +01:00
fgsfds
f7489a3747 scripts: nswitch: it's arm64, not aarch64 2023-02-08 01:04:31 +01:00