Ivan 'provod' Avdeev
5211c33cce
rtx: add shader specialization
2021-06-23 17:04:26 -04:00
Ivan 'provod' Avdeev
01cd55641b
fix oob mem access when parsing rad files
2021-06-23 17:04:26 -04:00
Ivan 'provod' Avdeev
355ebd8d23
rtx: add reflections for water; add sky as emissive surfaces
2021-06-19 12:52:13 -07:00
Ivan 'provod' Avdeev
0356013db6
update todo; add more diags for rtx as handling
2021-06-19 10:51:21 -07:00
Ivan 'provod' Avdeev
8321dda9d9
rtx: fix water normals performance and culling
2021-06-19 13:44:28 -04:00
Ivan 'provod' Avdeev
4e599b4070
cull water side surfaces
2021-06-19 13:44:28 -04:00
Ivan 'provod' Avdeev
531fcd9393
move water warping to vk_brush
2021-06-19 13:44:28 -04:00
Ivan 'provod' Avdeev
74e0fb2947
add initial water surfaces
...
still need to cull them, generate normals, etc.
2021-06-19 13:44:28 -04:00
Ivan Avdeev
f8dc37b0eb
🤦
2021-06-07 12:21:47 -07:00
Ivan Avdeev
a004656b57
ref_vk: remove verbose ci info; fix win23 func ptr
2021-06-07 12:05:47 -07:00
Ivan Avdeev
fd11b00469
ref_vk: add more debug around VULKAN_SDK for CI
2021-06-07 10:14:04 -07:00
Ivan Avdeev
cb7fb0a1c5
ref_vk: attempt to fix win32 glslc path
2021-06-07 09:55:33 -07:00
Ivan Avdeev
6cd543927c
ref_vk: update merge
2021-06-07 00:39:40 -07:00
Ivan Avdeev
266f407b40
ref_vk: use poolhandle_t
2021-06-07 00:16:54 -07:00
Ivan Avdeev
1e82ae7103
ref_vk: try another way to disable it on android
2021-06-06 23:36:37 -07:00
Ivan Avdeev
c5bb450a5a
ref_vk: yet anothe var def
2021-06-06 23:14:35 -07:00
Ivan Avdeev
ef1f88005f
ref_vk: force disable on android for now
2021-06-06 23:13:53 -07:00
Ivan Avdeev
22eec42a60
ref_vk: --//--
2021-06-06 23:00:05 -07:00
Ivan Avdeev
ab215f35b6
ref_vk: --//--
2021-06-06 22:55:49 -07:00
Ivan Avdeev
388f684f12
ref_vk: another var declaration fix
2021-06-06 22:46:04 -07:00
Ivan Avdeev
735bfbb8db
ref_vk: fix unused var declaration
2021-06-06 21:59:23 -07:00
Ivan 'provod' Avdeev
656c00d0b8
fix building and running on linux
2021-06-06 14:17:35 -07:00
Ivan 'provod' Avdeev
b58eb5b4b2
rtx: slightly improve fake poc lighting
2021-06-05 13:06:03 -07:00
Ivan 'provod' Avdeev
00518d3251
rtx: implement dynamic lights
...
track brush models movement and update lights grid clusters with model transform and stuff
also implement animated textures for rtx
and also increase per-cluster lights limits
2021-06-05 12:48:16 -07:00
Ivan 'provod' Avdeev
43175ae003
update todo
2021-05-28 10:27:16 -07:00
Ivan 'provod' Avdeev
eaaadf024e
rtx: coalesce building blases in a single command buffer
2021-05-28 10:10:20 -07:00
Ivan 'provod' Avdeev
74e7a00604
rtx: add AS memory and models validation
...
also fix new map cache cleanup
2021-05-26 10:55:46 -07:00
Ivan 'provod' Avdeev
ad2405547b
rtx: rename model creation and move tlas creation
2021-05-26 09:35:36 -07:00
Ivan 'provod' Avdeev
44909ccbe5
rtx: improve render-ray interop
...
make a vk_ray_model_t that stores everything ray-tracing related, and can also be cached directly
2021-05-24 11:14:03 -07:00
Ivan 'provod' Avdeev
5de30a4ff0
fix compilation warnings
2021-05-24 11:12:44 -07:00
Ivan 'provod' Avdeev
35275e0916
add aftermath sdk for gpu dump generation
...
unfortunately, it's not very helpful tho
2021-05-22 14:01:43 -07:00
Ivan 'provod' Avdeev
947ad9d7fa
update todo
2021-05-17 10:57:16 -07:00
Ivan 'provod' Avdeev
6614a6935b
add debug names to various objects
2021-05-17 10:36:40 -07:00
Ivan 'provod' Avdeev
ddd7403bd0
rtx: implement draft blas caching
...
It still crashes on some maps, tho
2021-05-17 09:24:15 -07:00
Anton Baskanov
1ae5cfe548
rtx: presumably fix gray textures
...
Modulate the subsequent bounces with texture color. This makes it
consistent with the way surface lights and dlights work.
2021-05-14 15:04:51 +07:00
Ivan 'provod' Avdeev
fb05afb24c
rtx: don't recreate tlas on every frame. improve fps
2021-05-10 09:17:03 -07:00
Ivan 'provod' Avdeev
5ddeb6853d
rtx: fix corrupted geometry
...
TLAS creation pattern ended up allocating memory in a temporary region. It was later reused for BLAS data, and subsequently corrupted by TLAS rebuild.
Also fixed memory leak, added freeze-models command, added model debug code into shaders, etc.
2021-05-08 14:34:42 -07:00
Ivan 'provod' Avdeev
354eef1c0a
rtx: fix validation complaint, ask for more caps
2021-05-08 14:30:33 -07:00
Ivan 'provod' Avdeev
be42bd29a5
add ring temp allocator logic
2021-05-03 11:17:01 -07:00
Ivan 'provod' Avdeev
819540d5ec
rtx: move descset stuff into vk_descriptor
2021-05-01 11:48:24 -07:00
Ivan 'provod' Avdeev
9e8ca13dcc
rtx: add studio models
...
but they crash a lot kek
2021-04-24 12:53:42 -07:00
Ivan 'provod' Avdeev
e522acf8b3
rtx: add textures
2021-04-22 10:45:38 -07:00
Ivan 'provod' Avdeev
5b7eaa8e1c
rtx: fix light surfaces bleeding backwards
2021-04-22 10:42:19 -07:00
Ivan 'provod' Avdeev
c255041bd9
rtx: clear light clusters properly on new map
2021-04-19 11:44:15 -07:00
Ivan 'provod' Avdeev
bd8c67e4e7
rtx: fix missing emissive textures, enlarge light radius based on intensity
2021-04-19 11:17:17 -07:00
Ivan 'provod' Avdeev
2f965b00d4
rtx: read emissive texture params from rad files
...
Got rad files from https://github.com/MaestroFenix/Half-Life-Resized-Maps
These seem to work mostly fine and finally levels have recognizable appearance.
2021-04-17 12:33:46 -07:00
Ivan 'provod' Avdeev
7c02012c8d
rtx: add light to neighbour cells; increase cell limit
2021-04-17 10:35:53 -07:00
Ivan 'provod' Avdeev
b1f85a05a4
rtx: make light clusters grid-based
2021-04-16 11:43:37 -07:00
Ivan 'provod' Avdeev
28f2c06bdb
rtx: cache and destroy model blases
...
Unfortunately Xash3D doesn't allow us to destroy models properly.
It doesn't call Mod_ProcessRenderData for all brush models (only map).
And by the time we get into R_Shutdown all models are already gone, so
we can't enumerate and destroy them properly.
2021-04-13 10:46:33 -07:00
Ivan 'provod' Avdeev
01e6a267d5
rtx: fix toilet crash
...
Toilet contained brush model with presumably water surfaces which
were not loaded due to how we treat surface flags. That ended up
creating a model with no geometries, which is just rude.
We don't try to render those kind of models now.
2021-04-13 10:13:17 -07:00