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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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2019-09-27 02:19:03 +07:00 |
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4049c54511
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engine: android: fix video backend not compiled
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2019-09-19 18:17:56 +03:00 |
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07aa9595c0
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engine: android: allow building dedicated on Android
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2019-09-19 17:09:18 +03:00 |
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3032ce3bee
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engine: android: fix building dlsym_weak on latest NDK
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2019-09-10 11:15:48 +06:00 |
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56938344b8
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engine: win32: include shellapi.h
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2019-08-09 03:07:56 +03:00 |
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00b9ac676e
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engine: win32: fix inconsistent dll linkage
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2019-08-09 02:51:15 +03:00 |
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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2019-08-09 02:46:29 +03:00 |
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7be094b563
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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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2019-08-03 19:01:35 +03:00 |
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
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4beba75159
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
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b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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2019-07-12 22:42:13 +03:00 |
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1f7dfecf89
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platform: posix: library: properly use directpath argument
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2019-07-11 04:00:25 +03:00 |
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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2019-07-09 03:48:09 +03:00 |
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a8f7b4fc5c
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win32: lib: remove unused variable, fix error message may be not printed
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2019-06-30 17:26:57 +03:00 |
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f2d588574c
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sdl: vid: fix engine window being restored immediately after being maximized
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2019-06-30 16:19:34 +03:00 |
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b5d9bf5dc8
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engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only)
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2019-06-29 23:25:50 +03:00 |
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413882a8d5
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sdl: fix typos
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2019-06-29 23:25:00 +03:00 |
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c92f8f71a7
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sdl: vid: allow to build with earlier versions of SDL2
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2019-06-29 22:59:13 +03:00 |
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eb22ff53c4
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sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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2019-06-29 20:40:23 +03:00 |
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90ff7f24b3
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sdl: vid: fix building with older SDL2
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2019-05-29 18:41:43 +03:00 |
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db72378806
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engine: android: fix building custom dlsym with NDK r19c, clean-up
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2019-05-28 04:09:47 +03:00 |
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d596f4ea52
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engine: android: vid: fix building with NDK r19c
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2019-05-28 03:55:54 +03:00 |
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2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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2019-05-12 18:02:59 +03:00 |
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57f9e7dda6
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sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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2019-05-12 17:49:20 +03:00 |
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e9e4a1296d
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engine: android: fix possible crash in custom dlsym
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2019-05-12 03:07:28 +03:00 |
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85c2126775
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engine: android: implement egl context management
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2019-05-12 03:06:55 +03:00 |
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fe14a360b4
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engine: fix fs_offset_t/size_t conversion, const qualifiers
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2019-05-02 19:12:23 +03:00 |
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29a48cb34c
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sdl: vid: fix disabling vsync when loading a level
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2019-05-02 18:07:27 +03:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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1a700fd06b
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platform: move MSGBOX implementation to platform backends
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2019-05-01 19:44:48 +03:00 |
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e3e2f3afe5
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platform: move Sys_ShellExecute implementation to platform backends
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2019-05-01 19:21:47 +03:00 |
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99478ba9bd
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sdl: vid: fix unitialized variables, better warning report
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2019-04-13 21:49:01 +03:00 |
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211d3c5213
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sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
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2019-04-13 20:34:32 +03:00 |
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d5911b33b1
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msvc8 support
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2019-04-12 14:33:57 +07:00 |
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d5b6ccb3e2
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ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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2019-04-11 22:19:08 +07:00 |
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a9cf3357c7
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ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
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2019-04-04 22:43:33 +03:00 |
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
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57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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2019-03-16 11:58:44 +07:00 |
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e5000742f1
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ref: context creating prototype, not working yet
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2019-03-16 05:15:32 +03:00 |
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234507b7f1
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ref: fix all undefined references
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2019-03-11 17:37:58 +03:00 |
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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2019-02-23 21:49:46 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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23d0f33ad1
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Refactor extension detection, add VBO detection
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2019-02-07 00:36:15 +07:00 |
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103a2fccaa
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sdl: vid: rework safegl option
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2019-01-27 02:26:23 +03:00 |
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7205f2d4fa
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sound: sdl: use SDL_setenv for crossplatform
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2019-01-13 18:19:35 +05:00 |
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ac77bab967
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sound: opensles: same fix applied for OpenSLES/Android backend
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2019-01-07 04:17:40 +03:00 |
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9935e2c8d3
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sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
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2019-01-07 04:09:55 +03:00 |
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80fc7209ed
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sound: move related function declarations to platform header. Remove unused.
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2019-01-07 04:07:06 +03:00 |
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621cdba53c
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engine: android: restore OpenSL ES audio
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2018-12-20 10:22:04 +03:00 |
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e7ddc6d6c5
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engine: android: restore dlsym hack for old Android(<5.0)
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2018-12-20 10:15:44 +03:00 |
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aed53c4fda
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Do not spam in console if vsync not availiable
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2018-12-05 23:56:41 +07:00 |
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0964fb11e4
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sdl: partially fix maximizing window on Windows
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2018-11-29 21:43:51 +03:00 |
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1b9bfd8906
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platform: sdl: fix compiling
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2018-11-18 23:04:47 +03:00 |
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9d93eca572
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platform: linux: fix descriptor leak
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2018-11-18 17:50:15 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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2018-11-16 15:25:04 +03:00 |
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d4e5e609af
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Do not break video subsystem initialization.
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2018-11-05 15:39:00 +05:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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de838ec5e8
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rename backend files for great justice and consistency
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2018-10-27 23:28:29 +03:00 |
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90d2434bb0
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platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
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2018-10-27 23:28:29 +03:00 |
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96e0167e47
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platform: add GetMousePos, SetMousePos calls, fix typo
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2018-10-27 23:28:29 +03:00 |
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68ed732928
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win_con: fix version in title, change title for dedicated server
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2018-10-24 20:55:00 +03:00 |
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7390d11505
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platform_sdl: adapt SDL backend code to new platform backends system
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2018-10-22 00:28:24 +03:00 |
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265f79fc72
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platform: add GetNativeObject call
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2018-10-22 00:21:05 +03:00 |
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a5258bea65
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library: move win32 definitions to win_lib.c
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2018-10-22 00:13:56 +03:00 |
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25f07ddb97
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platform: introduce common header for platform-dependent functions. To keep clean code and engine platform-agnostic, now including headers from platform folder, except this one, is strictly prohibited.
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2018-10-21 23:52:14 +03:00 |
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216b4f4147
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vid_sdl: fix incorrect video modes list length
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2018-10-10 23:36:34 +03:00 |
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844b3a39a7
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vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative
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2018-10-10 20:01:54 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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473810fc0c
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MSVC & Win32 related fixes
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2018-06-14 20:32:40 +03:00 |
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7cdead7bac
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Merge 4143 update
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2018-06-12 12:18:14 +03:00 |
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f26ac52102
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |
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43b746d2f8
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Fix MinGW build
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2018-05-13 23:25:51 +03:00 |
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415e517107
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Library loader refactoring. Not tested for platforms other than Linux
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2018-05-01 21:52:00 +03:00 |
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0681209114
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Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
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2018-05-01 17:30:33 +03:00 |
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becd0eba03
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Possibility to use dedicated version with SDL(it's used only by internal timer)
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2018-05-01 17:30:33 +03:00 |
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3f2a8f7704
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Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2
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2018-04-29 09:21:23 +03:00 |
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a3c90248a7
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Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code
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2018-04-26 02:52:49 +03:00 |
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63513ec475
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Small refactoring of EnableTextInput
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2018-04-22 14:01:56 +03:00 |
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af7123f7dd
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Merge branch 'original' (except gldebug, msaa)
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2018-04-19 20:47:41 +00:00 |
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be4b885254
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Merge common SDL port changes
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2018-04-17 03:53:01 +03:00 |
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5744aa8d9e
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Add SDL sound backend
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2018-04-17 03:44:53 +03:00 |
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fc7ed1ab75
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Add SDL video backend
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2018-04-17 03:44:17 +03:00 |
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7c9b724531
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Implement dynamic library loading and symbol resolving
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2018-04-17 03:43:27 +03:00 |
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4a0add4063
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Move Win32 console into separate file(second commit), hide Win32 console code under _WIN32 macro. Add some fork-specific macros. Add sys_con.c for generic log file implementation.
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2018-04-14 04:08:28 +03:00 |
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45c0eaa26c
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Move Win32 console and library loader to platform/win32 folder.
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2018-04-14 03:31:43 +03:00 |
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