Commit Graph

237 Commits

Author SHA1 Message Date
7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 2019-09-27 02:19:03 +07:00
4049c54511 engine: android: fix video backend not compiled 2019-09-19 18:17:56 +03:00
07aa9595c0 engine: android: allow building dedicated on Android 2019-09-19 17:09:18 +03:00
3032ce3bee engine: android: fix building dlsym_weak on latest NDK 2019-09-10 11:15:48 +06:00
56938344b8 engine: win32: include shellapi.h 2019-08-09 03:07:56 +03:00
00b9ac676e engine: win32: fix inconsistent dll linkage 2019-08-09 02:51:15 +03:00
8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 2019-08-03 19:01:35 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
b2895770b8 platform: remove unneeded argument from SNDDMA_Init 2019-07-12 22:42:13 +03:00
1f7dfecf89 platform: posix: library: properly use directpath argument 2019-07-11 04:00:25 +03:00
fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 2019-07-09 03:48:09 +03:00
a8f7b4fc5c
win32: lib: remove unused variable, fix error message may be not printed 2019-06-30 17:26:57 +03:00
f2d588574c sdl: vid: fix engine window being restored immediately after being maximized 2019-06-30 16:19:34 +03:00
b5d9bf5dc8 engine: add a function to determine if library has direct dependency on chosen DLL(Win32 only) 2019-06-29 23:25:50 +03:00
413882a8d5 sdl: fix typos 2019-06-29 23:25:00 +03:00
c92f8f71a7 sdl: vid: allow to build with earlier versions of SDL2 2019-06-29 22:59:13 +03:00
eb22ff53c4 sdl: vid: fix washed out screen on Windows and probably other platforms(#50) 2019-06-29 20:40:23 +03:00
90ff7f24b3
sdl: vid: fix building with older SDL2 2019-05-29 18:41:43 +03:00
db72378806 engine: android: fix building custom dlsym with NDK r19c, clean-up 2019-05-28 04:09:47 +03:00
d596f4ea52 engine: android: vid: fix building with NDK r19c 2019-05-28 03:55:54 +03:00
2e953bd1a9 ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 2019-05-12 18:02:59 +03:00
57f9e7dda6 sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer 2019-05-12 17:49:20 +03:00
e9e4a1296d engine: android: fix possible crash in custom dlsym 2019-05-12 03:07:28 +03:00
85c2126775 engine: android: implement egl context management 2019-05-12 03:06:55 +03:00
fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
29a48cb34c sdl: vid: fix disabling vsync when loading a level 2019-05-02 18:07:27 +03:00
3fef353291 android: initial port 2019-05-02 18:07:03 +03:00
1a700fd06b platform: move MSGBOX implementation to platform backends 2019-05-01 19:44:48 +03:00
e3e2f3afe5 platform: move Sys_ShellExecute implementation to platform backends 2019-05-01 19:21:47 +03:00
99478ba9bd sdl: vid: fix unitialized variables, better warning report 2019-04-13 21:49:01 +03:00
211d3c5213 sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE 2019-04-13 20:34:32 +03:00
d5911b33b1 msvc8 support 2019-04-12 14:33:57 +07:00
d5b6ccb3e2 ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer 2019-04-11 22:19:08 +07:00
a9cf3357c7 ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore 2019-04-04 22:43:33 +03:00
92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 2019-03-16 11:58:44 +07:00
e5000742f1 ref: context creating prototype, not working yet 2019-03-16 05:15:32 +03:00
234507b7f1 ref: fix all undefined references 2019-03-11 17:37:58 +03:00
e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
23d0f33ad1 Refactor extension detection, add VBO detection 2019-02-07 00:36:15 +07:00
103a2fccaa sdl: vid: rework safegl option 2019-01-27 02:26:23 +03:00
7205f2d4fa sound: sdl: use SDL_setenv for crossplatform 2019-01-13 18:19:35 +05:00
ac77bab967 sound: opensles: same fix applied for OpenSLES/Android backend 2019-01-07 04:17:40 +03:00
9935e2c8d3 sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform 2019-01-07 04:09:55 +03:00
80fc7209ed sound: move related function declarations to platform header. Remove unused. 2019-01-07 04:07:06 +03:00
621cdba53c engine: android: restore OpenSL ES audio 2018-12-20 10:22:04 +03:00
e7ddc6d6c5 engine: android: restore dlsym hack for old Android(<5.0) 2018-12-20 10:15:44 +03:00
aed53c4fda Do not spam in console if vsync not availiable 2018-12-05 23:56:41 +07:00
0964fb11e4 sdl: partially fix maximizing window on Windows 2018-11-29 21:43:51 +03:00
1b9bfd8906 platform: sdl: fix compiling 2018-11-18 23:04:47 +03:00
9d93eca572 platform: linux: fix descriptor leak 2018-11-18 17:50:15 +03:00
7c772d6bfd engine: rework timer stuff, move to platform. Move debugger present checks to platform 2018-11-16 16:32:16 +03:00
25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 2018-11-16 15:25:04 +03:00
d4e5e609af Do not break video subsystem initialization. 2018-11-05 15:39:00 +05:00
a03aa3ddb3 Merge 4281 update 2018-10-28 00:39:29 +03:00
de838ec5e8 rename backend files for great justice and consistency 2018-10-27 23:28:29 +03:00
90d2434bb0 platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore 2018-10-27 23:28:29 +03:00
96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 2018-10-27 23:28:29 +03:00
68ed732928 win_con: fix version in title, change title for dedicated server 2018-10-24 20:55:00 +03:00
7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 2018-10-22 00:28:24 +03:00
265f79fc72 platform: add GetNativeObject call 2018-10-22 00:21:05 +03:00
a5258bea65 library: move win32 definitions to win_lib.c 2018-10-22 00:13:56 +03:00
25f07ddb97 platform: introduce common header for platform-dependent functions. To keep clean code and engine platform-agnostic, now including headers from platform folder, except this one, is strictly prohibited. 2018-10-21 23:52:14 +03:00
216b4f4147 vid_sdl: fix incorrect video modes list length 2018-10-10 23:36:34 +03:00
844b3a39a7 vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative 2018-10-10 20:01:54 +03:00
491188a0f3 Merge branch 'original' 2018-10-04 14:27:14 +07:00
2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
473810fc0c MSVC & Win32 related fixes 2018-06-14 20:32:40 +03:00
7cdead7bac Merge 4143 update 2018-06-12 12:18:14 +03:00
f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
43b746d2f8 Fix MinGW build 2018-05-13 23:25:51 +03:00
415e517107 Library loader refactoring. Not tested for platforms other than Linux 2018-05-01 21:52:00 +03:00
0681209114 Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated 2018-05-01 17:30:33 +03:00
becd0eba03 Possibility to use dedicated version with SDL(it's used only by internal timer) 2018-05-01 17:30:33 +03:00
3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
a3c90248a7 Remove unneeded argument in SDLash_KeyEvent. Remove copypasted code 2018-04-26 02:52:49 +03:00
63513ec475 Small refactoring of EnableTextInput 2018-04-22 14:01:56 +03:00
af7123f7dd Merge branch 'original' (except gldebug, msaa) 2018-04-19 20:47:41 +00:00
be4b885254 Merge common SDL port changes 2018-04-17 03:53:01 +03:00
5744aa8d9e Add SDL sound backend 2018-04-17 03:44:53 +03:00
fc7ed1ab75 Add SDL video backend 2018-04-17 03:44:17 +03:00
7c9b724531 Implement dynamic library loading and symbol resolving 2018-04-17 03:43:27 +03:00
4a0add4063 Move Win32 console into separate file(second commit), hide Win32 console code under _WIN32 macro. Add some fork-specific macros. Add sys_con.c for generic log file implementation. 2018-04-14 04:08:28 +03:00
45c0eaa26c Move Win32 console and library loader to platform/win32 folder. 2018-04-14 03:31:43 +03:00