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0c3be639c5
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engine: reliably tell client.dll about vid mode changes
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2019-11-26 02:47:48 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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0636dc45bd
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engine: sdl: fix resizing event handling
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2019-11-12 02:04:18 +03:00 |
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1f308a43c8
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engine: fix build after lowmemory rebase
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2019-11-02 08:56:07 +03:00 |
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9d826016b0
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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4d5e7c0557
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platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
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2019-11-02 08:56:07 +03:00 |
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8dafbaeda2
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engine: platform: sdl: dirty wip sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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7f6395fa7d
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ref: display transformation API
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2019-10-31 01:36:07 +07:00 |
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dc207a449c
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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2019-09-27 02:19:03 +07:00 |
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7be094b563
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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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2019-08-03 19:01:35 +03:00 |
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4beba75159
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
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b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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2019-07-12 22:42:13 +03:00 |
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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2019-07-09 03:48:09 +03:00 |
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f2d588574c
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sdl: vid: fix engine window being restored immediately after being maximized
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2019-06-30 16:19:34 +03:00 |
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413882a8d5
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sdl: fix typos
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2019-06-29 23:25:00 +03:00 |
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c92f8f71a7
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sdl: vid: allow to build with earlier versions of SDL2
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2019-06-29 22:59:13 +03:00 |
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eb22ff53c4
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sdl: vid: fix washed out screen on Windows and probably other platforms(#50)
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2019-06-29 20:40:23 +03:00 |
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90ff7f24b3
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sdl: vid: fix building with older SDL2
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2019-05-29 18:41:43 +03:00 |
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2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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2019-05-12 18:02:59 +03:00 |
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57f9e7dda6
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sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer
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2019-05-12 17:49:20 +03:00 |
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29a48cb34c
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sdl: vid: fix disabling vsync when loading a level
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2019-05-02 18:07:27 +03:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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1a700fd06b
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platform: move MSGBOX implementation to platform backends
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2019-05-01 19:44:48 +03:00 |
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99478ba9bd
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sdl: vid: fix unitialized variables, better warning report
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2019-04-13 21:49:01 +03:00 |
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211d3c5213
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sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE
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2019-04-13 20:34:32 +03:00 |
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d5b6ccb3e2
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ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer
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2019-04-11 22:19:08 +07:00 |
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a9cf3357c7
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ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore
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2019-04-04 22:43:33 +03:00 |
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92b89936b3
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ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs
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2019-03-22 16:36:46 +03:00 |
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57320c0c25
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ref: get rid of vidState, add GL_SwapBuffers to engine exports
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2019-03-16 11:58:44 +07:00 |
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e5000742f1
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ref: context creating prototype, not working yet
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2019-03-16 05:15:32 +03:00 |
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e193ac2c04
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ref: more @mittorn's changes on RefAPI
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2019-02-23 21:49:46 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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23d0f33ad1
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Refactor extension detection, add VBO detection
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2019-02-07 00:36:15 +07:00 |
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103a2fccaa
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sdl: vid: rework safegl option
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2019-01-27 02:26:23 +03:00 |
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7205f2d4fa
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sound: sdl: use SDL_setenv for crossplatform
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2019-01-13 18:19:35 +05:00 |
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9935e2c8d3
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sound: sdl: set pulseaudio environment variables regardless of target OS, because PA is crossplatform
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2019-01-07 04:09:55 +03:00 |
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80fc7209ed
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sound: move related function declarations to platform header. Remove unused.
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2019-01-07 04:07:06 +03:00 |
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aed53c4fda
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Do not spam in console if vsync not availiable
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2018-12-05 23:56:41 +07:00 |
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0964fb11e4
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sdl: partially fix maximizing window on Windows
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2018-11-29 21:43:51 +03:00 |
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1b9bfd8906
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platform: sdl: fix compiling
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2018-11-18 23:04:47 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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25d8a94c1c
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engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c
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2018-11-16 15:25:04 +03:00 |
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d4e5e609af
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Do not break video subsystem initialization.
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2018-11-05 15:39:00 +05:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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de838ec5e8
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rename backend files for great justice and consistency
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2018-10-27 23:28:29 +03:00 |
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90d2434bb0
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platform: add Set/GetClipboardText calls. Remove unneeded SDL_SetHint call on Android, because Android does not use SDL anymore
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2018-10-27 23:28:29 +03:00 |
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96e0167e47
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platform: add GetMousePos, SetMousePos calls, fix typo
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2018-10-27 23:28:29 +03:00 |
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7390d11505
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platform_sdl: adapt SDL backend code to new platform backends system
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2018-10-22 00:28:24 +03:00 |
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216b4f4147
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vid_sdl: fix incorrect video modes list length
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2018-10-10 23:36:34 +03:00 |
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