xash3d-fwgs/engine/common
2023-01-04 17:55:59 +03:00
..
imagelib engine: imagelib: img_wad: dirty hack to fix black holes in console background images 2022-12-08 05:40:11 +03:00
soundlib filesystem: fix lseek for mpg123 2022-12-24 22:02:58 +03:00
base_cmd.c
base_cmd.h
cfgscript.c
cmd.c engine: common: no point to allow if and else commands in unprivileged mode since scripting is available only for privileged 2022-12-12 08:18:00 +03:00
com_strings.h Merge master to ipv6 2022-11-17 19:34:46 +03:00
common.c filesystem: introduce new module, based on engine filesystem. 2022-07-28 18:56:02 +03:00
common.h engine: don't double register rcon_password cvar 2022-12-12 08:13:24 +03:00
con_utils.c engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
crashhandler.c engine: crashhandler: fix _GNU_SOURCE redefined warning 2023-01-04 17:54:45 +03:00
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
cvar.c engine: common: simplify string operations 2022-12-04 05:26:22 +03:00
cvar.h engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2022-11-27 04:45:03 +03:00
dedicated.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
filesystem_engine.c engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
gamma.c
host_state.c
host.c engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing 2022-12-13 10:54:06 +03:00
hpak.c engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2022-11-27 04:50:30 +03:00
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
identification.c
infostring.c
ipv6text.c
ipv6text.h
launcher.c wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
lib_common.c engine: let engine find the filesystem library, if it wasn't loaded yet 2022-08-01 13:25:51 +03:00
library.h
masterlist.c engine: client: only accept server list from master servers (thanks @tyabus for idea) 2022-08-17 21:17:51 +03:00
mod_bmodel.c engine: mod_bmodel: fix const qualifier discard warning 2023-01-04 17:55:59 +03:00
mod_local.h engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
mod_sprite.c
mod_studio.c
model.c
net_buffer.c engine: remove duplicate svc_strings definition 2022-12-01 00:34:33 +03:00
net_buffer.h
net_chan.c engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
net_encode.c
net_encode.h
net_ws.c engine: network: do not crash if one of v4 or v6 socket opening failed but crash if both. Fix hostport/clientport cvars usage 2022-12-30 02:06:15 +03:00
net_ws.h engine: common: add network address comparator function 2022-12-12 06:30:47 +03:00
netchan.h engine: netchan: fixed fragbufs very high memory usage 2022-12-09 19:20:53 +03:00
pm_debug.c
pm_local.h engine: common: add generic trace_t initialize function 2022-06-26 04:39:15 +03:00
pm_surface.c
pm_trace.c engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2022-10-27 00:52:16 +06:00
protocol.h engine: client: streamline constructing master server scan request through common function 2022-12-01 01:51:07 +03:00
sequence.c
sys_con.c
system.c engine: common: throw an error message into log in normal mode too! 2022-12-02 21:22:22 +03:00
system.h engine: introduce Sys_DebugBreak function to raise an exception for debugger 2022-11-10 12:10:48 +03:00
tests.h
whereami.c engine: whereami: fix C89 in Android detection 2022-08-01 14:33:36 +03:00
whereami.h
world.c
world.h
zone.c engine: common: zone: redefine poolhandle_t back to pointer for 32-bit systems 2022-12-19 18:38:49 +03:00