Commit Graph

66 Commits

Author SHA1 Message Date
eray orçunus c483a044b5 Noskillx's PR + fix .set loading 2020-07-06 19:26:41 +03:00
eray orçunus a822692c26 fix crash-VC pickup scaling 2020-06-16 22:55:28 +03:00
eray orçunus c6bb1f5d0d some cutscene opcodes and heli guns 2020-06-16 20:35:09 +03:00
aap c7a32bb83d some camera code 2020-06-14 09:36:30 +02:00
Sergeanur 1c01899799 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
2020-06-07 04:15:10 +03:00
Sergeanur 552205dfba FONT_BANK renamed to FONT_STANDARD 2020-06-07 04:10:06 +03:00
Nikolay Korolev d4ae40ae99 crash fix 2020-05-27 19:39:04 +03:00
eray orçunus 5357957fe1 Compatibility with VC weapon.dat + new shotguns 2020-05-23 16:53:20 +03:00
eray orçunus 5b953228b4 Pickup and audio fix 2020-05-20 21:22:40 +03:00
eray orçunus 2ab3fb5dd0 Fixes for melees and various things 2020-05-20 20:21:27 +03:00
aap fd4cd3e8f1
Merge pull request #569 from aap/miami
CEntity and friends
2020-05-20 12:41:12 +02:00
aap bdbe5d1080 CEntity and friends 2020-05-19 20:56:42 +02:00
eray orçunus 99574ebfc6 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-05-19 17:46:18 +03:00
eray orçunus a6972714b7 Melee weapons(half-working), Ped and Hud bits 2020-05-19 17:43:16 +03:00
Nikolay Korolev d5d2f6a822 sync with upstream 2020-05-17 21:48:21 +03:00
Nikolay Korolev 3cc20d7962 sync with upstream 2020-05-17 21:48:12 +03:00
Nikolay Korolev a5b84eb9fe full script basic support 2020-05-17 21:43:11 +03:00
eray orçunus 84f8312b86 Weapon fixes and thingies 2020-05-17 21:01:52 +03:00
Nikolay Korolev b587d835e8 more script stuff 2020-05-16 23:06:33 +03:00
Sergeanur 7c2b9478d5 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/FileLoader.cpp
#	src/core/Streaming.cpp
#	src/core/Zones.cpp
#	src/core/Zones.h
#	src/render/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
2020-05-13 00:55:52 +03:00
Sergeanur 33dfaf7da1 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/core/ZoneCull.cpp
#	src/core/Zones.cpp
#	src/objects/CutsceneHead.cpp
#	src/render/Clouds.cpp
2020-05-13 00:27:15 +03:00
Filip Gawin c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
Nikolay Korolev 3e64274f6b more script 2020-05-12 01:59:35 +03:00
eray orçunus 8a4fa58cd4 Linux build support 2020-05-11 21:00:55 +03:00
Sergeanur e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
Sergeanur 52390062b3 SetPosition, part 2 2020-05-02 15:28:19 +03:00
Sergeanur d23b2c423e SetPosition, part 1 2020-05-02 15:13:09 +03:00
Fire_Head c9920b6a2d
Merge pull request #480 from Fire-Head/master
camerapickup ps2 code
2020-04-20 08:21:27 +03:00
Fire-Head 556a6df401 camerapickup ps2 code 2020-04-20 08:17:08 +03:00
Sergeanur 8e9c9fa445 Fix CPickups::GenerateNewOne loop 2020-04-20 00:14:48 +03:00
eray orçunus 1ffc37735e Struct cleanup, various fixes, enable PS2 rand 2020-04-19 16:44:35 +03:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
Sergeanur 304b574eba added missing break 2020-04-13 22:25:24 +03:00
Sergeanur d8be75ac46 Fix compilation error 2020-04-13 15:21:26 +03:00
Sergeanur 741c9405d0 CPacManPickups 2020-04-13 12:07:07 +03:00
saml1er a8f7bf0bec CObject complete 2020-04-10 16:44:08 +05:00
aap 34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Nikolay Korolev 347f0a0e9c vehicles missing functions + fixes 2020-04-01 01:58:40 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Filip Gawin 337924c794 Cleanup audio code + fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin c88c2115e2 Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Filip Gawin 8f01eab5ab Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Nikolay Korolev 80453d3f4d some not fully tested stuff 2020-01-01 02:35:54 +03:00
Sergeanur cce3aac4c3 Audio fixes 2019-10-27 19:04:13 +02:00
Sergeanur 4844b3a3f8
Merge pull request #246 from Sergeanur/Pools
Some CPool and CPools funcs, restoring original logic of pool lookup loops
2019-10-21 16:09:44 +03:00
nmzik f56684d04e CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
Sergeanur 3ba57c5f6a Gangs save and missed sound enums 2019-10-17 13:21:31 +03:00
Sergeanur 5b1ffb0912 Some CPool and CPools funcs, restoring original logic of pool lookup loops 2019-10-17 00:53:25 +03:00
Sergeanur 1fed8e9482 Fixed floating package pickups 2019-10-12 22:03:44 +03:00