|
dbc83446d5
|
Update client
|
2016-04-06 01:00:48 +03:00 |
|
|
3157d15c37
|
Use NEON/SSE sincos, use fast inverse square root
|
2016-04-03 22:48:10 +03:00 |
|
|
82b7877147
|
Spectator HUD update
|
2016-04-03 22:20:15 +03:00 |
|
|
1cde965e67
|
Code clean
|
2016-04-03 21:51:09 +03:00 |
|
|
8aee368184
|
Fix showvguimenu
|
2016-04-03 21:50:35 +03:00 |
|
|
cf00598927
|
Dynamic version of CHudMessage
|
2016-04-03 21:50:14 +03:00 |
|
|
2c4db7d70f
|
Fix rubbish in localizer
|
2016-04-03 21:49:54 +03:00 |
|
|
7189fe0458
|
Properly shutdown localizer
|
2016-04-03 21:43:01 +03:00 |
|
|
8b85cf057d
|
Update headers
|
2016-04-03 21:42:10 +03:00 |
|
|
6fbbff6e38
|
Update events
|
2016-04-03 21:41:55 +03:00 |
|
|
e6ef0ace3c
|
Clean unneeded code. cs16-client is not for examples!
|
2016-04-03 21:41:29 +03:00 |
|
|
dfb5d24d71
|
Update draw util
|
2016-04-03 21:40:57 +03:00 |
|
|
f1b897ffdf
|
Update weapon prediction
|
2016-04-03 21:40:01 +03:00 |
|
|
8d4515be42
|
Fix HUD_GetHullBounds
|
2016-04-03 21:38:51 +03:00 |
|
|
6f4d61c97b
|
Fix left-handed brass
|
2016-03-20 21:27:07 +03:00 |
|
|
5c4704e17e
|
Refactor, remove useless cvars, set defaults, spectator gui fixes
|
2016-03-20 20:42:55 +03:00 |
|
|
71b6c29f00
|
Fix build
|
2016-03-20 20:42:20 +03:00 |
|
|
e2e74b33db
|
Fix thirdperson possible hack
|
2016-03-20 20:41:50 +03:00 |
|
|
3fd4fd2798
|
Upload another...
|
2016-03-20 02:40:36 +03:00 |
|
|
48bb684e9c
|
Check for mobility
|
2016-03-20 02:40:03 +03:00 |
|
|
4bd88ec6d1
|
Valid shell position and velocity when lefthanded
|
2016-03-20 02:39:45 +03:00 |
|
|
d8c0a3eda7
|
Update Spectator gui
|
2016-03-20 02:39:11 +03:00 |
|
|
2f186c4172
|
Remove unneeded memcpy, some fixes
|
2016-03-18 01:46:20 +03:00 |
|
|
51a942babc
|
Buttons in spectator mode
|
2016-03-18 01:45:34 +03:00 |
|
|
4fbe104ea5
|
Upload CSpectatorGui basic code. Some reformat, refactor.
|
2016-03-16 20:44:51 +03:00 |
|
|
c02670e736
|
call numberical_menu.cfg if unknown menu is shown
|
2016-03-16 20:43:08 +03:00 |
|
|
d6e067029c
|
Nothing useless here for coder. Copyrights, warning fixes, et cetera
|
2016-03-15 21:42:16 +03:00 |
|
|
1ee7540b8d
|
Add Spectator GUI into build. (empty cpp file)
|
2016-03-15 21:19:57 +03:00 |
|
|
79264b93bd
|
Update CMakeLists
|
2016-03-13 00:24:43 +03:00 |
|
|
9b849ce062
|
Fix warnings, find by LTO
|
2016-03-13 00:17:49 +03:00 |
|
|
384aafa84f
|
Additional checks for vgui2 localize parser
|
2016-03-13 00:17:16 +03:00 |
|
|
cc6c50e85e
|
Fix FireBullets bugs
|
2016-03-13 00:16:17 +03:00 |
|
|
1677afff9f
|
cs16-client now compiles with -Wall
|
2016-03-12 23:45:33 +03:00 |
|
|
b21d4d1a12
|
Remove unused file
|
2016-03-12 23:10:43 +03:00 |
|
|
4c113276af
|
Fixed all warnings. If there's any problems, it will be here.
|
2016-03-12 23:10:18 +03:00 |
|
|
f3168aa727
|
Disable mouse on Android, don't change viewangles while dead
|
2016-03-12 22:34:43 +03:00 |
|
|
a41b3d7f58
|
Add additional check. I hope this may fix some crashes
|
2016-03-12 22:14:19 +03:00 |
|
|
e36d306756
|
Enable C++11, switch vgui_parser.cpp to unordered_map
|
2016-03-12 22:06:23 +03:00 |
|
|
f9c5950c48
|
Disable MOTD properly
|
2016-03-12 20:55:37 +03:00 |
|
|
b496903c36
|
Adjust sparks and wallpuff
|
2016-03-12 20:55:10 +03:00 |
|
|
cb4cc33574
|
Don't show viewmodel if FOV is too low, refactor one function
|
2016-03-08 00:01:20 +03:00 |
|
|
d23491caaf
|
Sniper Scope: change flags of scope arc textures, add strokes at screen center
|
2016-03-08 00:00:14 +03:00 |
|
|
af2cac2836
|
Don't show messages from dead or spectating players if local player is alive or not spectating
|
2016-03-07 22:47:15 +03:00 |
|
|
8cbf20e501
|
Add GoldSrc support, SDL-based input, update CMakeLists
|
2016-03-06 21:42:50 +03:00 |
|
|
56602e0c03
|
CRLF to LF on all files(nothing changed)
|
2016-03-05 22:30:50 +03:00 |
|
|
2df8d31163
|
CP1251->UTF-8
|
2016-03-05 22:29:55 +03:00 |
|
|
1a1dcdaae7
|
Implement special for funny scripting. (disabled by default)
|
2016-03-05 21:39:46 +03:00 |
|
|
54dd10c841
|
FillRGBABlend is now fixed in engine, so remove many hacks
|
2016-03-03 16:09:15 +03:00 |
|
|
0d479a6b02
|
Fix build
|
2016-03-01 01:28:57 +03:00 |
|
|
62b2689f76
|
YaWPC. (Yet Another Weapon Prediction Commit)
|
2016-03-01 01:28:38 +03:00 |
|
|
7f99f779f3
|
YaSBC. (Yet Another ScoreBoard Commit)
|
2016-03-01 01:28:00 +03:00 |
|
|
be911ce686
|
Don't draw statusbar while spectating
|
2016-02-29 20:38:05 +03:00 |
|
|
a1f26f4d61
|
Clean weapon predicting code
|
2016-02-29 20:34:10 +03:00 |
|
|
db987e18f9
|
Show additional entities in overview mode
|
2016-02-28 00:08:22 +03:00 |
|
|
465f8349b9
|
Fix twice reloading bug: fill ItemInfoArray with valid data. Add m_flPumpTime to time decrement
|
2016-02-27 20:01:14 +03:00 |
|
|
378a44e0b2
|
Fix shadows, remove TriAPI code
|
2016-02-27 14:39:12 +03:00 |
|
|
31299ed401
|
Fix DrawRectangle
|
2016-02-26 01:11:49 +03:00 |
|
|
aada929d73
|
Hardcode team order
|
2016-02-26 01:11:02 +03:00 |
|
|
53e3cf4dc9
|
Try to fix armor bug
|
2016-02-26 01:10:20 +03:00 |
|
|
b498c6844c
|
Delta balance
|
2016-02-26 01:09:38 +03:00 |
|
|
5227782037
|
Use CClientSprite in radar, add radar comments, make CClientSprite inlined
|
2016-02-24 12:14:48 +03:00 |
|
|
05871bad73
|
Move shadow code to StudioModelRenderer, add forgotten EventAPI calls
|
2016-02-24 12:13:00 +03:00 |
|
|
9539908ff5
|
update buildscripts
|
2016-02-23 22:43:31 +03:00 |
|
|
9aa14a3682
|
Fix overview non-clearing bug(ugly hack)
|
2016-02-23 22:38:01 +03:00 |
|
|
7f04e03bd4
|
Don't use TriAPI for shadows(maybe it will fix some shadow related bugs)
|
2016-02-23 20:15:28 +03:00 |
|
|
9878ea1f14
|
Penetration
|
2016-02-23 20:14:45 +03:00 |
|
|
e5cb94038f
|
Move drawing utilites into separate class (anti-g(od)HUD)
|
2016-02-23 20:14:24 +03:00 |
|
|
0fe97ea805
|
#107 fix
|
2016-02-21 20:24:05 +03:00 |
|
|
2b8b768c53
|
Fix #109 #110
|
2016-02-21 20:22:14 +03:00 |
|
|
c628e2c46b
|
Various changes
|
2016-02-21 20:11:40 +03:00 |
|
|
ad486a3cab
|
Fix #111
|
2016-02-21 19:03:47 +03:00 |
|
|
efb6d8efc3
|
Decrease CVAR_GET_FLOAT calls
|
2016-02-21 18:49:40 +03:00 |
|
|
4b1efaca17
|
Use strncpy everywhere
|
2016-02-21 18:36:54 +03:00 |
|
|
7b2faf86ba
|
Fix #114
|
2016-02-21 01:57:02 +03:00 |
|
|
4355c377f4
|
Various
|
2016-02-18 00:52:36 +03:00 |
|
|
c59a9a3082
|
-Use Xash3D checks now
|
2016-02-18 00:51:25 +03:00 |
|
|
898d909399
|
Fix crosshair
|
2016-02-18 00:50:19 +03:00 |
|
|
3b3d6f61e5
|
Happy weapon spray
|
2016-02-18 00:49:33 +03:00 |
|
|
9473200798
|
Fix fantom players in scoreboard, some rework of shitty scoreboard code
|
2016-02-17 14:07:22 +03:00 |
|
|
bda6a8e68d
|
BotProgress fix
|
2016-02-17 13:35:40 +03:00 |
|
|
41d814c9ca
|
Fix timer flickering fast on low countdown values
|
2016-02-17 12:13:27 +03:00 |
|
|
6f8e7e6e66
|
Disable reload animation in wpn prediction
|
2016-02-17 11:56:44 +03:00 |
|
|
4eef59ea00
|
Remove MOTD code from input
|
2016-02-17 11:50:07 +03:00 |
|
|
bc01fbaba8
|
It's better to use StudioRenderShadow instead of TriAPI, but it's not properly tested, so hide it under macro
|
2016-02-17 11:49:17 +03:00 |
|
|
c9bdee1c62
|
Fix scout spread
|
2016-02-16 10:39:09 +03:00 |
|
|
7376fb2dcb
|
Fix m3 event
|
2016-02-14 22:26:39 +03:00 |
|
|
a6fe247417
|
Fix scoreboard attribute
|
2016-02-14 22:19:27 +03:00 |
|
|
95e8efc670
|
Rework smoke grenade, fix various bugs
|
2016-02-14 22:18:00 +03:00 |
|
|
fe210c20dc
|
Enable vibration
|
2016-02-11 22:49:29 +06:00 |
|
|
baa405b724
|
Fix various crashes
|
2016-02-11 22:29:50 +06:00 |
|
|
70bc06d509
|
Add real screensize if hud_scale is used
|
2016-02-11 01:06:43 +06:00 |
|
|
1dfa7b0b14
|
Weapon predicting system rework/optimise, ugly fix of reload bug
|
2016-02-11 00:20:14 +06:00 |
|
|
d7e7368ff7
|
Undefine event origin fix
|
2016-02-11 00:19:33 +06:00 |
|
|
6232686127
|
Add forgotten macro
|
2016-02-09 23:24:42 +06:00 |
|
|
e957a650e4
|
HUD Battery fix
|
2016-02-09 21:38:56 +06:00 |
|
|
c6b38ff37d
|
Normal chat
|
2016-02-07 22:16:56 +06:00 |
|
|
1322d92773
|
Enable hack from d0f8b49
|
2016-02-07 22:16:39 +06:00 |
|
|
4a9fe8e9b9
|
It's C++, why not?
|
2016-02-07 22:15:56 +06:00 |
|
|
d0f8b498ca
|
Fix bullet decal from non-local players(ugly hack)
|
2016-02-07 22:15:32 +06:00 |
|
|
6cab8c8d23
|
Working shotgun spread
|
2016-02-07 18:11:30 +06:00 |
|
|
aa823a0584
|
Suppress warning about model sequences
|
2016-02-07 17:30:07 +06:00 |
|
|
9cf28cdf64
|
Working shadows
|
2016-02-05 21:38:18 +06:00 |
|
|
411dfb5d8c
|
Use boolean here
|
2016-02-05 21:37:57 +06:00 |
|
|
69f715f87e
|
Fix flashlight
|
2016-02-05 21:37:30 +06:00 |
|
|
ca2a7f84e0
|
Working shadows
|
2016-02-03 22:59:21 +06:00 |
|
|
19b520981f
|
Use cs-style EV_FireBullets (WIP)
|
2016-02-03 22:42:14 +06:00 |
|
|
8c0f226218
|
Fix VestHelm armor icon, refactor sprites. Now here is a new class: CSprite, which intializes with sprite name and have it's index, sprite handle and rect. Because it's more pretty
|
2016-02-01 22:29:38 +06:00 |
|
|
8f6c4b2d65
|
Fix ItemPostFrame in client side weapon predicting, remove unneeded HL code
|
2016-02-01 22:29:38 +06:00 |
|
jeefo
|
ea51b4a2c1
|
Merge remote-tracking branch 'refs/remotes/SDLash3D/master'
|
2016-01-31 17:03:26 +03:00 |
|
jeefo
|
5b21d1381a
|
Fixed crash on bot disconnect.
Fixed debug-build RTC failures on HUD messages.
Fixed compiling.
|
2016-01-31 16:59:47 +03:00 |
|
|
488509e1d1
|
Fix build & Fix #69
|
2016-01-30 22:24:46 +06:00 |
|
jeefo
|
b6cd4e64e7
|
Merge remote-tracking branch 'refs/remotes/SDLash3D/master'
|
2016-01-30 16:50:12 +03:00 |
|
jeefo
|
1a42a5169e
|
Fixed MSVC compiler errors
Fixed CS16Nd autobuy & bombdefuse crashes.
|
2016-01-30 16:50:08 +03:00 |
|
|
51f616f8c2
|
Fix #75
|
2016-01-30 19:37:51 +06:00 |
|
|
437152cc21
|
Scoreboard fix #94 #93
|
2016-01-30 15:15:19 +06:00 |
|
|
9494b2031b
|
Fix build
|
2016-01-30 00:29:50 +06:00 |
|
|
f97154ae2c
|
Fix #76. #ValveWhy. Found a new problem with SayText message
|
2016-01-30 00:28:17 +06:00 |
|
|
2e127dd1ec
|
Fix many scoreboard related bugs
|
2016-01-29 19:16:57 +06:00 |
|
|
cf13d1e5d0
|
Fix #85
|
2016-01-29 17:42:55 +06:00 |
|
|
f129a8672d
|
Fix Android.mk
|
2016-01-29 17:38:51 +06:00 |
|
|
503be59118
|
Use #pragma once in headers to speed up building
|
2016-01-29 17:37:45 +06:00 |
|
|
f886158521
|
Possible fix of #84
|
2016-01-29 01:17:43 +06:00 |
|
|
6d5b060c2e
|
Fix #83, fix typo
|
2016-01-29 01:08:11 +06:00 |
|
|
a60217e02c
|
Fix #92 and #88
|
2016-01-29 00:56:05 +06:00 |
|
|
24980b19d3
|
Fix #87, #89
|
2016-01-29 00:29:48 +06:00 |
|
|
65e4792348
|
Reorganize client source code
|
2016-01-28 19:06:06 +06:00 |
|
|
1a1d5d68a6
|
Fix glock18 burst mode(again), ugly fix of death cam. Autoindent on some files
|
2016-01-22 23:58:47 +03:00 |
|
|
9617775f75
|
glock18 burst mode, remove HL weapon code
|
2016-01-17 15:04:33 +03:00 |
|
|
fd240654cd
|
Wallpuff. Little changee to credits
|
2016-01-14 01:25:57 +03:00 |
|
|
ea30866953
|
License issue fix (#78)
|
2016-01-12 00:05:36 +03:00 |
|
|
c85c13b067
|
Fix USP sounds
|
2016-01-10 19:24:56 +03:00 |
|
|
8032f270ce
|
Fix a mistype
|
2016-01-10 00:03:49 +03:00 |
|
|
ec5e1c5104
|
Hook HUD_MobilityInterface
|
2016-01-10 00:02:28 +03:00 |
|
|
c4d6c9ca05
|
Working smoke grenade
|
2016-01-10 00:02:04 +03:00 |
|
|
555ceaea3a
|
Fix stdlib header name to C-style, so it builds on Android NDK (API level 12)
|
2016-01-09 18:03:45 +03:00 |
|
|
a4c8d19261
|
Yet another event_usp.cpp fix. Now it works :D
|
2016-01-09 17:43:46 +03:00 |
|
|
3a72c24890
|
Fix event_usp.cpp. Shield must work also when cl_lw is 0
|
2016-01-09 17:31:23 +03:00 |
|
|
06b7e69d60
|
Working shield with cl_lw 1
|
2016-01-09 17:27:49 +03:00 |
|
|
d598fe37fe
|
UTF16 VGUI2 i18n parser(thanks @jeefo for help and code)
|
2016-01-09 00:06:19 +03:00 |
|
|
ef7fcc72f0
|
Remove useless anymore files, like clientside server browser and studio render sample
|
2016-01-08 22:39:48 +03:00 |
|
|
67c8b673df
|
Fix build, change HUD drawing order
|
2016-01-08 22:30:05 +03:00 |
|
|
5ce19ced91
|
Big Commit: ShadowIdx (still not working), various fixes for Sniper Scope, Crosshair, MOTD, Scoreboard(#69, #68). Weapon prediction improvements, it's playable fully now, but need test
|
2016-01-08 00:23:35 +03:00 |
|
|
e851ab2804
|
showscoreboard2 command for rendering scoreboard in defined place with defined colors and alpha. Hide MOTD by default(because it's a raw HTML). DrawDarkRectnagle enhancements
|
2016-01-05 00:27:46 +03:00 |
|
|
74d1f687ac
|
Fix sniper scope fov
|
2016-01-04 21:17:00 +03:00 |
|
|
0f16fb88b0
|
hud_centerid fix #42, advanced status string parser
|
2016-01-04 01:15:18 +03:00 |
|
|
7ad2ea2003
|
Fix #65, update readme, some code refactor
|
2016-01-04 00:32:30 +03:00 |
|
|
bf612cfe4b
|
Blinking Bomb icon
|
2015-12-28 22:11:01 +03:00 |
|
|
342d0bb68f
|
Update global HUD header. (global headers must die)
|
2015-12-28 22:09:11 +03:00 |
|
|
36f5e6a624
|
Fix minor timer issues
|
2015-12-28 22:08:34 +03:00 |
|
|
631c2c7136
|
Add menus for radio, hook it from ShowMenu, add cvar _extended_menus
|
2015-12-28 21:45:36 +03:00 |
|