Commit Graph

425 Commits

Author SHA1 Message Date
Andrey Akhmichin 5d7e7de3e0
Merge branch 'sohl1.2' into zombie-x 2022-11-19 13:21:52 +05:00
Andrey Akhmichin 963e20c1cc
Fix possible null pointer dereference. 2022-11-19 13:17:49 +05:00
Andrey Akhmichin 8f2a4c72c1
Merge branch 'master' into sohl1.2 2022-11-16 06:10:58 +05:00
Andrey Akhmichin 813aa0ae91
More safe string copying. 2022-11-16 05:45:28 +05:00
Andrey Akhmichin 0ce636e72b
Merge branch 'master' into sohl1.2 2022-11-15 10:46:52 +05:00
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2022-11-14 08:19:12 +05:00
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2022-11-08 23:25:27 +05:00
Andrey Akhmichin b5cddbde58
Return reverted changes. 2022-11-08 23:20:36 +05:00
Andrey Akhmichin 4f161b10ee
Merge branch 'sohl1.2' into zombie-x 2022-10-26 19:18:35 +05:00
Andrey Akhmichin 8f72f4e5b3
Merge branch 'master' into sohl1.2 2022-10-26 19:15:20 +05:00
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
Roman Chistokhodov 5db68d4076
Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
Alibek Omarov 1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328)
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
nekonomicon bb3cc9f30c
Merge pull request #325 from FWGS/sohl1.2-fixes
Fix SoHL 1.2 to compile
2022-09-08 08:25:31 +00:00
Alibek Omarov d396ccf622 server: buttons: env_state: fix debug output 2022-09-08 04:10:11 +03:00
Alibek Omarov c9a3d89fa6 wscript: fix build with waf 2022-09-08 04:09:24 +03:00
Andrey Akhmichin 1bee90dd8c
Merge branch 'sohl1.2' into zombie-x 2022-08-24 19:39:33 +05:00
Andrey Akhmichin 0cc7784b62
Merge branch 'master' into sohl1.2 2022-08-24 19:28:10 +05:00
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2022-08-05 13:22:03 +00:00
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2022-07-27 05:24:22 +00:00
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2022-07-21 14:40:51 +00:00
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2022-07-21 14:23:22 +00:00
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
nekonomicon 51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2022-07-18 13:13:58 +00:00
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2022-07-11 20:36:25 +00:00
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2022-07-08 22:17:50 +05:00
Andrey Akhmichin 4c3d972247
Merge branch 'sohl1.2' into zombie-x 2022-06-17 10:50:56 +05:00
Andrey Akhmichin 034a024348
Fix build with barnacle fix. 2022-06-17 10:48:32 +05:00
Andrey Akhmichin 57d0e3fae8
Merge branch 'sohl1.2' into zombie-x 2022-06-17 10:34:53 +05:00
Andrey Akhmichin ac75b528a1
Merge branch 'master' into sohl1.2 2022-06-17 06:48:36 +05:00
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Andrey Akhmichin b54d8b00e7
Merge branch 'sohl1.2' into zombie-x 2022-06-08 21:14:05 +05:00
Andrey Akhmichin 16150d31b6
Merge branch 'master' into sohl1.2 2022-06-08 21:12:09 +05:00
Andrey Akhmichin 7b50c80e74
Merge branch 'sohl1.2' into zombie-x 2022-06-06 23:58:21 +05:00
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Andrey Akhmichin 3983f44584
Fix build. 2022-06-05 23:21:46 +05:00