Commit Graph

328 Commits

Author SHA1 Message Date
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2022-07-08 22:17:50 +05:00
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Roman Chistokhodov 4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
Andrey Akhmichin 630217f0b1
cmake: fix wrong library naming scheme 2022-06-04 21:17:26 +05:00
Marc-Antoine Lortie 1f23bff236
Restore Hornetgun fire phase. (#238) 2021-12-31 22:03:05 +05:00
Marc-Antoine Lortie 8768594509
Decrement rocket count only if it was successfully created. (#234)
In addition, make smoke effect and swap sides only if rocket was successfully created.
2021-12-21 04:00:54 +05:00
Marc-Antoine Lortie db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 2021-12-20 19:17:49 +05:00
Marc-Antoine Lortie f0ed7d1bc1
Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
Marc-Antoine Lortie a5344eb4cc
Fixed wrong base class specified. (#226) 2021-12-10 07:38:48 +05:00
Marc-Antoine Lortie 0df2d289bb
Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
Marc-Antoine Lortie ccfe0c659e
Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
Marc-Antoine Lortie 59fe501254
Fixed wrong base class specified. (#222) 2021-12-09 06:02:49 +05:00
Marc-Antoine Lortie 9aff6c088d
Fixed wrong base class specified. (#220) 2021-12-08 05:50:45 +05:00
Marc-Antoine Lortie dcb83a6856
Fixed wrong base class specified. (#221) 2021-12-08 05:50:25 +05:00
Marc-Antoine Lortie 9d65397325
Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
Marc-Antoine Lortie f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie 0a0952e186
Use sound array macros. (#215)
* Use random sound array.

* Use random sound array.

* Use random sound array.

* Use random sound array.

* Use random sound array.
2021-12-06 00:14:31 +05:00
Marc-Antoine Lortie 7f8f73c679
Remove unused source files (#212)
* Delete AI_BaseNPC_Schedule.cpp

* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00
Roman Chistokhodov 3e2808de62
Fix possible bug with talkmonster facing during the script (#213) 2021-11-29 01:04:50 +05:00
Marc-Antoine Lortie ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 2021-11-21 15:21:36 +05:00
Marc-Antoine Lortie 74b5543c83
Fixed beam attachment invalidated on restore. (#208) 2021-11-21 15:18:13 +05:00
Roman Chistokhodov 0c46e1b5bd
Fix graphs directory being created with strange permissions (#205) 2021-11-19 00:39:50 +05:00
Vale the Violet Mote 302e2d7a2a
Realtime cheats (#197)
* have cheats auto-update (send notif to client, use updated value in server)

* cheats did not need to be registered here as it's registered by the engine

* also not needed.
2021-10-26 21:52:17 +00:00
Roman Chistokhodov 136ee78cfd
Make msvc builds in release mode with static runtime (#185) 2021-08-27 13:04:15 +05:00
Roman Chistokhodov d86b0bf480 Change ideal monster state in MonsterUse only if monster is idle 2021-07-07 00:10:27 +05:00
Roman Chistokhodov 201206ccfd Fix potential conflict of monster states in scripted_sequence 2021-07-07 00:08:14 +05:00
Andrey Akhmichin a541a9699c #ifdef->#if. 2021-06-20 03:53:07 +05:00
Bohdan Shulyar fd6f48175f
Comment unused variables (#184)
* Comment unused variables

* Comment out dead code
2021-06-18 13:00:09 +05:00
Bohdan Shulyar 662af50306
Bump minimum CMake version (lower versions are deprecated) (#182) 2021-06-18 07:41:38 +05:00
Roman Chistokhodov b34b6a0778
Fix windows build (#179)
* Add hl.def to cmakelists.txt

* Add appveyor artifact
2021-06-17 23:33:55 +05:00
Andrey Akhmichin 5e06370a95 Revert breaking changes. 2021-06-17 22:35:36 +05:00
Andrey Akhmichin da5efc7146 Get rid of project files for MSVC 98. 2021-06-14 01:39:55 +05:00
Andrey Akhmichin 72b7471b89 Get rid of hl.def. 2021-06-14 01:36:51 +05:00
Andrey Akhmichin 6055d3d3eb Avoid .def-file usage. 2021-06-14 01:35:35 +05:00
Andrey Akhmichin 0557b2dfe3 Fix compilation. 2021-06-07 19:20:38 +05:00
Andrey Akhmichin 6d8e1c5d0c Got rid "defined". 2021-06-07 19:17:22 +05:00
Andrey Akhmichin 8366cb170c Fix compilation. 2021-06-07 05:24:30 +05:00
Andrey Akhmichin 0dd90846fe #ifdef->#if 2021-06-07 05:05:58 +05:00
Andrey Akhmichin 06dd8a63cd Double promotion fix. 2021-06-06 04:11:36 +05:00
Roman Chistokhodov b4502f7133 Fix removing squad member 2021-06-06 04:03:40 +05:00
Roman Chistokhodov 59508d66da Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
Roman Chistokhodov 7a999bf987 Check before SetEnemy in squad monster 2021-06-06 03:58:26 +05:00
Andrey Akhmichin 2c9cb0c645 Revert "Merge 33413807d0"
This reverts commit 19bdc1d01b.
2021-06-06 03:48:55 +05:00
Andrey Akhmichin 593c9185aa Do not override IsUseable for mp5. Merge a9b1d9cda8. 2021-06-06 02:48:22 +05:00
Andrey Akhmichin 464a678b33 Remove WeaponTick and override ItemPostFrame instead. 2021-06-06 02:40:52 +05:00
Roman Chistokhodov 9fecfb50f3 Merge 2ca64e11b0 2021-06-06 00:34:53 +05:00