Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
2021-10-27 23:20:03 +05:00
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) ( #194 )
...
* Get VGUI back (optionally)
* Add some missing VGUI invocations
* Update CMakeLists.txt to build with vgui for Windows
* Move windows.h inclusions only to those places where it's really needed
* Try fix mingw build
* Update hud_spectator
* Merge nekonomicon's vgui branch
* Don't include vgui panel and app in cdll_int.cpp if vgui is real
* Deduplicate scoreboard global variables
* Add options to prefer non-vgui motd and scoreboard when vgui is enabled
* Add vgui-dev as a submodule. Add building vith vgui to CI
* Fix artifact uploading
* Don't use global variable when not necessary
* char* to const char* in CMenuHandler_StringCommand constructor
* Fix 'format string is not a literal string' warnings
* Fix 'always evaluate to true' warnings
* Team Fortress classes to const char*
* CreateCommandMenu accepts const char*
* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway
* Explicit assignment result as condition
* Prevent memory leak on menu reading
* Localize button text
* Create FileInputStream on stack avoiding the leak
* Remove Servers Browser code
* Arrow file names to const char*
* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00
Vale the Violet Mote
302e2d7a2a
Realtime cheats ( #197 )
...
* have cheats auto-update (send notif to client, use updated value in server)
* cheats did not need to be registered here as it's registered by the engine
* also not needed.
2021-10-26 21:52:17 +00:00
Roman Chistokhodov
1737b8a878
Add apt update to github workflow ( #193 )
2021-10-21 21:55:42 +05:00
Aydar Zarifullin
9e93646e06
add premake5 build script ( #192 )
2021-10-18 15:47:53 +05:00
219fb37f44
Fix CMake build when included from other project
2021-10-12 16:14:28 +03:00
060a6c3269
Update README.md.
2021-09-13 01:13:23 +05:00
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
2021-08-27 13:04:15 +05:00
3503619bdd
Merge https://github.com/ValveSoftware/halflife/pull/3099 .
2021-07-07 00:41:17 +05:00
Roman Chistokhodov
d86b0bf480
Change ideal monster state in MonsterUse only if monster is idle
2021-07-07 00:10:27 +05:00
Roman Chistokhodov
201206ccfd
Fix potential conflict of monster states in scripted_sequence
2021-07-07 00:08:14 +05:00
cc4aebd61a
wscript: remove dead option
2021-07-03 19:53:46 +03:00
f0d53af66d
waifulib: xcompile: upgrade again from engine tree, fix motomagx build
2021-07-03 19:35:25 +03:00
dd470d6700
waifulib: xcompile: upgrade tool
2021-07-03 19:21:44 +03:00
6e7653eec1
Move M_PI definition to header.
2021-06-20 13:49:04 +05:00
a541a9699c
#ifdef->#if.
2021-06-20 03:53:07 +05:00
fd6f48175f
Comment unused variables ( #184 )
...
* Comment unused variables
* Comment out dead code
2021-06-18 13:00:09 +05:00
7552c1df5e
Silence useless warning on Windows ( #183 )
2021-06-18 07:42:43 +05:00
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
2021-06-18 07:41:38 +05:00
d95080281f
Fix implicit conversion ( #180 )
2021-06-18 07:40:38 +05:00
Roman Chistokhodov
5f56ed6816
Build linux version in Steam runtime. Add building with msvc into workflow and upload artifacts. ( #181 )
...
* Run linux builds in steam-runtime
* Add msvc to CI
* Add artifacts
2021-06-18 07:39:58 +05:00
Roman Chistokhodov
b34b6a0778
Fix windows build ( #179 )
...
* Add hl.def to cmakelists.txt
* Add appveyor artifact
2021-06-17 23:33:55 +05:00
5e06370a95
Revert breaking changes.
2021-06-17 22:35:36 +05:00
Roman Chistokhodov
d5d8895b8c
Add mingw workflow ( #177 )
2021-06-16 00:08:11 +05:00
da5efc7146
Get rid of project files for MSVC 98.
2021-06-14 01:39:55 +05:00
72b7471b89
Get rid of hl.def.
2021-06-14 01:36:51 +05:00
6055d3d3eb
Avoid .def-file usage.
2021-06-14 01:35:35 +05:00
Roman Chistokhodov
3f6ab0b2fd
Fix Goldsource build ( #176 )
2021-06-08 02:05:47 +05:00
0557b2dfe3
Fix compilation.
2021-06-07 19:20:38 +05:00
0fab78ad24
wscript: update.
2021-06-07 19:18:13 +05:00
6d8e1c5d0c
Got rid "defined".
2021-06-07 19:17:22 +05:00
8366cb170c
Fix compilation.
2021-06-07 05:24:30 +05:00
f0b649f507
wscript: update.
2021-06-07 05:12:53 +05:00
0dd90846fe
#ifdef->#if
2021-06-07 05:05:58 +05:00
Roman Chistokhodov
27ebf40849
Add github workflow and change the link and badge from travis to github actions ( #174 )
2021-06-07 00:15:36 +05:00
06dd8a63cd
Double promotion fix.
2021-06-06 04:11:36 +05:00
Roman Chistokhodov
b4502f7133
Fix removing squad member
2021-06-06 04:03:40 +05:00
Roman Chistokhodov
59508d66da
Allow special beam color for houndeye squad of size 5
2021-06-06 04:01:57 +05:00
Roman Chistokhodov
7a999bf987
Check before SetEnemy in squad monster
2021-06-06 03:58:26 +05:00
2c9cb0c645
Revert "Merge 33413807d0
"
...
This reverts commit 19bdc1d01b
.
2021-06-06 03:48:55 +05:00
593c9185aa
Do not override IsUseable for mp5. Merge a9b1d9cda8
.
2021-06-06 02:48:22 +05:00
464a678b33
Remove WeaponTick and override ItemPostFrame instead.
2021-06-06 02:40:52 +05:00
Roman Chistokhodov
397286021c
Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted
2021-06-06 01:17:08 +05:00
Roman Chistokhodov
9fecfb50f3
Merge 2ca64e11b0
2021-06-06 00:34:53 +05:00
ea9eb82646
Set monsteryawspeedfix cvar to 1 by default.
2021-06-05 20:56:57 +05:00
6274c601fe
Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924 .
2021-06-05 20:20:22 +05:00
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
2021-06-05 20:13:07 +05:00
8c45ae9bb2
Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110 .
2021-06-05 20:02:32 +05:00
2de4e7ab00
Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982 .
2021-06-05 19:18:33 +05:00
exstrim401
7fdc58743d
Haiku OS support ( #170 )
...
* Haiku OS support
* Add Haiku OS to CMake LibraryNaming
2021-06-05 10:48:51 +03:00