20ced857b4
engine: client: use physents array when tracing physents =/
2023-12-09 16:45:35 +03:00
1612e2d669
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
2023-12-06 04:13:27 +03:00
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
0c2d480d89
engine: client: unused variables cleanup
2023-12-05 10:47:55 +03:00
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
2023-12-02 01:10:38 +03:00
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
4cb425d2bb
engine: console: do not draw console and do not draw notify in timedemo
2023-10-27 03:47:52 +03:00
3ac8ad9484
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler ( d259421111
)
2023-10-22 20:02:14 +03:00
dcb3da53b0
engine/client: fallback to defaults in touch_reloadconfig if config not exist
2023-10-22 20:02:14 +03:00
e68b19ed1a
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
2023-10-22 20:02:14 +03:00
14c7a84482
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
7d61b5317c
engine: client: add random key to the query, so we can validate master server response
2023-10-22 18:16:42 +03:00
201258dc9e
engine: client: allow passing additional filter through internetservers command arguments
2023-10-22 17:58:28 +03:00
0330569537
engine: client: remove master server queries from NetAPI, they are never used by mods
2023-10-22 17:49:52 +03:00
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
2023-10-16 06:47:55 +03:00
33be1b7591
engine: client: let time flow in Xash demos
2023-10-14 15:11:26 +03:00
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
2023-10-10 14:08:06 +03:00
cb19fa2f6d
engine: client: restore window maximized state after engine restart
2023-10-09 05:26:17 +03:00
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
2023-10-09 05:24:58 +03:00
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
2023-10-09 05:24:29 +03:00
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
2023-10-09 03:20:43 +03:00
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
2023-10-08 01:52:42 +03:00
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
2023-09-13 18:49:10 +03:00
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
2023-09-04 02:39:34 +03:00
435b95fc5a
engine: client: don't write download notify outside of window
2023-08-31 08:40:24 +03:00
3168e5ccf0
wscript: add an option to request and accept any servers
2023-08-08 09:24:10 +03:00
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
2023-08-07 19:11:47 +03:00
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
2023-08-03 01:11:31 +03:00
e23580c1de
engine: remove czeror sequence parser
...
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
2023-07-22 05:51:18 +03:00
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
2023-07-17 05:52:45 +03:00
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
2023-07-17 04:48:02 +03:00
a862446072
engine: client: restore cl_trace_events from old engine branch
2023-07-02 04:48:43 +03:00
8d04ae8802
engine: client: fix appending extra .dem in record command
2023-07-02 02:44:25 +03:00