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a29b6772b9
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engine: mod_bmodel: fix wadlist, wad file names don't have an extension there
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2024-11-18 04:53:48 +03:00 |
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229f1560b0
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engine: fix some possible off by one errors
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2024-11-17 13:04:20 +03:00 |
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8f7f311f60
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engine: mod_bmodel: simplify wadlist parser
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2024-11-17 06:28:02 +03:00 |
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31a86d8af2
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engine: use new Q_splitstr to work with single character delimited strings
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2024-11-17 05:35:36 +03:00 |
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0813d2c7ce
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engine: mod_bmodel: merge Mod_LoadColoredLightmap and Mod_LoadDeluxemap into a single function
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2024-11-17 04:59:52 +03:00 |
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0ceb0d9e11
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engine: provide compatible replacement for CompareFileTime function
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2024-11-17 04:33:13 +03:00 |
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f529f06ea1
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engine: use designated initializers to define BSP lumps. Reorder mlumpinfo_t for better memory efficiency
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2024-11-06 01:39:46 +03:00 |
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5402a9611e
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engine: common: fix discarded const qualifier
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2024-10-14 19:41:36 +03:00 |
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f52c825bf5
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engine: make some global variables static and const, make even more functions static if possible
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2024-10-14 19:19:46 +03:00 |
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4712aae834
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engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
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2024-09-30 18:46:01 +03:00 |
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178602ea1f
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engine: fix loading map in Dark Future mod with broken mark surface id
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2024-09-05 15:23:23 +03:00 |
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e18b61e041
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Fixes for -Wformat=2 on 64-bit targets
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2024-06-22 07:31:37 +03:00 |
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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4e2708c1ac
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engine: bring back texture replacement
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2024-06-11 06:16:26 +03:00 |
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5ab6979633
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ref: move common quake sky cloud loading to the engine
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2024-06-10 22:47:39 +03:00 |
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6255293dd4
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engine: fix using OpenMP PHS generation under Visual Studio
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2024-06-02 10:34:10 +03:00 |
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d59875f114
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engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated
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2024-05-30 06:18:15 +03:00 |
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e89191ed39
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engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
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2024-05-30 05:58:41 +03:00 |
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338399e622
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engine: common: implement PHS calculation like in QuakeWorld/GoldSrc
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2024-05-29 05:58:51 +03:00 |
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1545a49b4c
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engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
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2024-05-29 05:41:47 +03:00 |
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3ca15250e8
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engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually
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2024-05-29 05:41:47 +03:00 |
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6cbac51731
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engine: common: add function for compressing visdata
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2024-05-29 05:41:47 +03:00 |
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e310c666b1
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engine: common: add phs flag to Mod_FatPVS, unused currently
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2024-05-29 05:41:47 +03:00 |
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9150b770e4
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engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer
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2024-05-29 05:41:47 +03:00 |
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a6c2cfe89b
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engine: avoid constants in Q_strncpy third argument, where possible
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2024-05-06 14:27:26 +03:00 |
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75d476f9df
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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46c61660cf
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engine: expose world BSP version through world global structure
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2023-12-15 07:37:40 +03:00 |
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40c9a2fb82
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engine: make Mod_SampleSizeForFace accept const surface
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2023-12-02 18:01:57 +03:00 |
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a41902bd46
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engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
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2023-10-31 21:52:00 +03:00 |
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4d7d592918
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engine: mod_bmodel: completely get rid of global loadmodel pointer
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2023-10-28 16:06:00 +03:00 |
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c5e91f299b
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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2023-10-28 15:38:40 +03:00 |
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cff276db71
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engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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2023-10-28 15:35:20 +03:00 |
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30d1492b93
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engine: remove Set/GetCurrentLoadingModel from RefAPI
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2023-10-28 15:22:21 +03:00 |
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57499dea33
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engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
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2023-06-19 07:32:22 +03:00 |
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e7ece41ba0
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engine: common: move model cvars to static allocation
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2023-05-27 21:52:58 +03:00 |
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ec2951cf45
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engine: add size argument to COM_Default/ReplaceExtension calls
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2023-04-26 05:20:45 +03:00 |
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8c7db8499f
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engine: add size argument to COM_FileBase calls
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2023-04-26 05:20:45 +03:00 |
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b16fa8eddc
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public: remove Q_strcat and Q_strcpy, and patch the code that uses it
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2023-04-26 05:20:45 +03:00 |
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f67b97e63c
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engine: common: mod_bmodel: remove useless copy before Q_strnlwr, as Q_strnlwr already copies string
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2023-04-15 04:08:40 +03:00 |
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4d4162336a
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engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency
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2023-04-11 03:11:23 +03:00 |
|
Jonathan Poncelet
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372514151d
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engine: common: mod_bmodel: Fixed default texture name check
REF_DEFAULT_TEXTURE defines the canonical name, so is used
instead of a string literal.
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2023-04-11 01:41:20 +03:00 |
|
Jonathan Poncelet
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6c9ce478a9
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engine: common: mod_bmodel: Fixed Con_Printf warnings
Some formatting characters did not match up with their
values.
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2023-04-11 01:41:20 +03:00 |
|
Jonathan Poncelet
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78555ab125
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engine: common: mod_bmodel: Tidied texture loading procedure
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2023-04-11 01:41:20 +03:00 |
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b0c71c598f
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engine: common: remove unused Mod_AmbientLevels
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2023-04-03 04:33:19 +03:00 |
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e664e80b27
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engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
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2023-03-13 06:25:57 +03:00 |
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116a605248
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engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
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2023-03-13 06:08:36 +03:00 |
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80507b2eca
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engine: mod_bmodel: fix const qualifier discard warning
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2023-01-04 17:55:59 +03:00 |
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d047dfc319
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engine: add few lines in mod_bmodel back, got removed in previous commits accidentally
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2023-01-03 18:26:18 +03:00 |
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13ed2742b2
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engine: check for bsp30ext before trying to use extended clipnodes, fix 32-bit clipnodes check
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2023-01-03 07:50:50 +03:00 |
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df1c9a5029
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engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
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2023-01-03 07:01:39 +03:00 |
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