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0a1269d52d
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filesystem: zip: fix non-heap object dealloc
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2024-09-30 04:00:28 +03:00 |
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2e5bc31c9e
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filesystem: set malloc like attribute for imported zone memory allocator functions
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2024-09-30 04:00:28 +03:00 |
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1b335fd945
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ref: soft: set malloc like attribute for imported zone memory allocator functions
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2024-09-30 04:00:28 +03:00 |
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0c8b2d007a
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ref: gl: set malloc like attribute for imported zone memory allocator functions
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2024-09-30 04:00:28 +03:00 |
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9ee1b32e2d
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engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
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2024-09-30 04:00:28 +03:00 |
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953ad98a16
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engine: workaround buggy stringop-overflow
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2024-09-30 04:00:28 +03:00 |
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1357057bd8
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common: add GCC malloc and warn_unused_result attribute macro
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2024-09-30 04:00:28 +03:00 |
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35c9323de6
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public: make vec3_origin and identity matrix inlined
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2024-09-30 00:15:47 +03:00 |
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13a0afef06
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public: reorganize mathlib, inline more functions
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2024-09-30 00:15:47 +03:00 |
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c7ad8e4bf6
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engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY
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2024-09-29 20:36:09 +03:00 |
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f1754bdd5f
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wscript: disable cast-align diagnostic, it's mostly useless
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2024-09-29 20:36:09 +03:00 |
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c462a1c500
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wscript: add commented out freevgui subproject
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2024-09-29 20:36:09 +03:00 |
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0bba184994
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public: add VectorUnpack macro to read vector values into variables
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2024-09-29 20:33:33 +03:00 |
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178602ea1f
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engine: fix loading map in Dark Future mod with broken mark surface id
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2024-09-05 15:23:23 +03:00 |
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2eb8f88a20
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engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
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2024-09-05 13:50:15 +03:00 |
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96d11df06c
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Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405 .
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2024-09-05 13:27:54 +03:00 |
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950d210ec5
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Revert ABI2, it wasn't meant to end up in master branch.
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2024-09-05 04:31:50 +03:00 |
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55c1bddac5
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ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
generated or enabled by user
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2024-09-05 04:10:56 +03:00 |
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ac50c762d7
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ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
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2024-09-05 02:40:57 +03:00 |
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5c2ab150b3
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ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO
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2024-09-05 01:47:14 +03:00 |
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0870536405
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engine: client: sounds with zero attenuation must get spatialized anyway
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2024-09-05 01:28:55 +03:00 |
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b47ede477a
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engine: server: strip 64-bit string pool stuff for now, to not mess up abi2
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2024-09-05 01:28:55 +03:00 |
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eef5cc17b3
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breaking engine headers by replacing int with string_t where it's supposed to be
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2024-09-05 01:28:55 +03:00 |
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ad2191333d
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engine: add _st64 prefix to load abi2 binaries
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2024-09-05 01:28:55 +03:00 |
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SNMetamorph
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a85cac497d
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ref: disabled verbose reporting about tracer invalid color index
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2024-09-03 15:31:51 +03:00 |
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SNMetamorph
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e0c69d7df5
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gha: fixed binaries signing in Windows workflow
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2024-08-30 07:34:40 +03:00 |
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ff3d91ceb4
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engine: add aaaa.mentality.rip:27011 master server
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2024-08-28 19:56:41 +03:00 |
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5777431577
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engine: common: insert spaces between arguments in echo command
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2024-08-22 16:45:42 +03:00 |
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cd86f80203
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engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument
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2024-08-22 12:51:47 +03:00 |
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8c885d3f37
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mainui: update
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2024-08-22 12:50:01 +03:00 |
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dddb46a6d0
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mainui: update
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2024-08-21 18:14:21 +03:00 |
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6b0f378c5b
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engine: client: ensure requested (but failed) renderer won't be loaded twice
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2024-08-21 12:18:06 +03:00 |
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9dd7f37d42
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Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0 .
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2024-08-21 12:18:06 +03:00 |
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9f10fb6472
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engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs
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2024-08-21 12:18:06 +03:00 |
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64dbccb9bd
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engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem
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2024-08-21 12:18:06 +03:00 |
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9a432a5a13
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common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
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2024-08-21 12:18:06 +03:00 |
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842e494fa6
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common: add macro for simultaneously checking data type size for ILP32 and LP64
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2024-08-21 12:00:35 +03:00 |
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7fc9ee154a
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engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it
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2024-08-19 13:25:07 +03:00 |
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5f84010c2a
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engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else
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2024-08-19 13:22:04 +03:00 |
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3dcd6cb80b
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wscript: set crosscompiling msvc toolchain on 64-bit systems
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2024-08-18 14:13:51 +03:00 |
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79e94bf766
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Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5 .
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2024-08-18 14:13:01 +03:00 |
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3de370f3d5
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scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32
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2024-08-18 14:04:54 +03:00 |
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c84d2f4624
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gha: first attempt at signing binaries
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2024-08-18 13:52:02 +03:00 |
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380a9f7a6f
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scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
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2024-08-18 12:24:17 +03:00 |
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a6c7b67d0d
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filesystem: include errno.h for Win32
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2024-08-17 17:32:50 +03:00 |
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c13c1f2577
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public: wscript: always define alloca header as malloc.h on Win32
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2024-08-17 13:17:48 +03:00 |
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151405618f
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engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues
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2024-08-16 12:59:54 +03:00 |
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70e11cc309
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engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
and restore makes it lose it's fullscreen state
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2024-08-16 12:25:08 +03:00 |
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7619824d80
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engine: platform: sdl: return correct value from SW_CreateBuffer on success
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2024-08-16 11:36:36 +03:00 |
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f3d181b5ee
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engine: platform: psvita: explicitly export __aeabi_ul2f
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2024-08-16 02:22:25 +03:00 |
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