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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 03:11:06 +01:00
Commit Graph

903 Commits

Author SHA1 Message Date
2c1b862654 engine: client: ignore EF_BRIGHTFIELD for local client
It must be OK, because GoldSrc don't call similar function for local client
instead adds only flashlight and muzzleflash effects.

By adding this check, behavior must be close enough
2022-01-14 16:16:13 +03:00
ea5937bce0 engine: net_encode: remove naive clientdata/weapondata copy, only copy fields explicitly listed in deltalst 2022-01-14 14:46:52 +03:00
6e4ab74694 engine: net_encode: split delta "no changes" copy into separate function 2022-01-14 14:33:13 +03:00
22e770e4d4 engine: client: disable viewsize without requested Quake compatibility 2022-01-14 01:18:22 +03:00
1f26710bd0 engine: fix add command error messages 2022-01-14 01:06:52 +03:00
96f35f76e1 engine: filesystem: fix creating directories with roDir 2022-01-14 00:42:24 +03:00
fa37d153c8 engine: common: restrict alias/unalias and stuffcmds from executing by server 2022-01-14 00:26:26 +03:00
aa5594d11f engine: client: don't let servers clear console 2022-01-14 00:03:05 +03:00
13cf909b99 engine: filesystem: allow extras ZIPs 2022-01-13 18:22:06 +03:00
606b5354e6 engine: filesystem: fix loading ZIP files 2022-01-13 17:46:54 +03:00
e29dcb4125 engine: filesystem: accept ZIP files with zip extension, do not assert with NULL free in Zip_Close 2022-01-13 16:44:45 +03:00
c3513b1615 engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 2022-01-13 16:18:23 +03:00
abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
f9d0fba05f wscript: remove duplicated branches diagnostic for good 2022-01-04 09:01:08 +03:00
1ffe050205 engine: print only command name in Unknown command message, rather than a full line 2022-01-04 09:01:08 +03:00
a2f741fe8a engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
f63d2d747f vgui: remove unneeded SDL calls, remove unused VGUI API function, fix mouse cursor visibility 2022-01-04 08:39:11 +03:00
7e687b45bb engine: client always uses SDL (virtually) on non-Win32 platforms 2022-01-04 08:39:11 +03:00
284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 2022-01-04 08:39:11 +03:00
01b2266b7e engine: net_encode: minor code style fix 2022-01-04 04:30:47 +03:00
4ae608913b console: fix Home and End buttons or equivalent hotkeys to always set start or end of input buffer 2022-01-04 03:01:59 +03:00
295adcf222 engine: con_utils: don't also prepend backslash in autocompletion~ 2022-01-04 02:31:41 +03:00
3351ecd754 console: ignore whitespace commands on history, ignore backslash 2022-01-04 02:31:07 +03:00
46fd27eb14 console: remove prepending backslashes
This is a leftover from Quake, where the console and chat were
in fact same entity. Because Xash splits it, there is no need
in prepending backslashes to separate commands from chat messages
2022-01-04 02:14:34 +03:00
210137c325 engine: increase model limit to the possible maximum without breaking the protocol 2022-01-03 23:07:33 +03:00
947b94d29f engine: client: delete unused test data :) 2021-12-31 04:10:06 +03:00
f007374866 engine: client: rewrite console history
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
7cb06956c2 engine: platform: win32: fix compile 2021-12-28 00:16:06 +03:00
ebfa8e6ffc engine: platform: android: fix compile 2021-12-27 03:19:50 +03:00
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
2df27e14a8 engine: client: make connect command available through stufftext, for future use 2021-12-23 01:25:03 +03:00
764ef93984 common: add fs_size_t typedef, for read()/write() return value 2021-12-23 01:21:33 +03:00
d8b3ab4dcc engine: filesystem: fix unused result warnings 2021-12-22 05:03:06 +03:00
08e72bad35 engine: crashhandler: clean up code 2021-12-22 05:02:34 +03:00
7e574ea42e engine: filesystem: do not create folders for files in rodir mode 2021-12-22 01:52:47 +03:00
0963e05716 engine: restore lumps after swapping them for blue shift maps
Mod_TestBmodelLumps may modify srclumps data, which is essential for
brush model loader. BlueShift maps have swapped lumps for some reason
Restoring them to default is fix for now
2021-12-20 18:12:36 +03:00
ca3544d559 engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it 2021-12-18 03:32:40 +03:00
37aa5b1e99 engine: gamma: use FBitSet 2021-12-08 20:28:30 +03:00
SNMetamorph
aa07dab8ab engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE 2021-12-08 20:27:02 +03:00
e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
a777e7c80d engine, ref: add sprite and studio cvars to shared cvars list 2021-12-06 05:17:25 +03:00
1350fd0b52 engine: ref: use right Cvar_Get function :) 2021-12-06 05:02:30 +03:00
d7db48ce4b engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side 2021-12-06 04:57:32 +03:00
293482fbd5 engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag 2021-12-06 03:56:18 +03:00
07f1f7ded1 engine: launcher: use our Q_strncpy instead of standard strncpy 2021-12-03 09:41:58 +03:00
1cac321c00 engine: enable filtered command buffer for dedicated to pass the tests 2021-12-03 09:41:23 +03:00
aa7bfb4819 engine: check for non-standard alloca header 2021-12-03 09:22:40 +03:00
0c18a06946 engine: sequence: use Q_strncpy instead of standard strcpy 2021-12-03 09:22:40 +03:00
24edcf7d9e engine: swap lumps back after they were swapped for blue-shift maps 2021-11-29 16:28:42 +03:00