5b387ba36a
engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482
2021-06-06 16:22:04 +03:00
d011dccaab
engine: client: remove redundant index check
2021-06-06 15:51:41 +03:00
exstrim401
b7922368bd
engine: Haiku OS support ( #478 )
2021-06-05 10:54:37 +03:00
49a20a9ac5
engine: server: fix memleak after previous commit
2021-06-02 22:06:17 +03:00
8966172ce0
engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example)
2021-06-01 23:45:55 +03:00
ddd48c420b
engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all
2021-06-01 21:52:33 +03:00
f31e9ae19e
engine: server: fix bounds check in SV_GetFragmentSize
2021-06-01 18:35:38 +03:00
4543008012
engine: server: declare sv_client_t::flags as unsigned
2021-06-01 17:58:33 +03:00
d54a648792
engine: common: avoid sign bit loss in MSG_WriteBitLong
2021-06-01 17:57:54 +03:00
13a3f22001
engine: client: netgraph: add in_graph kbutton support, staticify netgraph
2021-06-01 17:57:03 +03:00
SNMetamorph
75e80bc2ff
engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate
2021-05-30 09:40:03 +03:00
SNMetamorph
386ae2067b
engine: client: another interpolation fix
2021-05-30 09:40:03 +03:00
SNMetamorph
b289de26a6
engine: client: added cvar cl_nointerp for disabling interpolation
2021-05-30 09:40:03 +03:00
SNMetamorph
415f5baa1c
engine: client: CL_LerpPoint hotfix
2021-05-30 09:40:03 +03:00
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
585955eb19
engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive
2021-05-02 01:20:18 +03:00
ddc4d76668
engine: common: add quote symbol escaping support ( #411 )
2021-04-04 22:03:02 +03:00
f5e400de69
server: fix wrong xashid key on server, it's uuid now
2021-03-28 01:57:40 +03:00
9c8059ea96
engine: imagelib: add BGRA saving for PNG
...
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
c62db950f1
server: implement rcon redirection, add redirect command from old engine
2021-03-27 23:46:57 +03:00
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
2021-03-27 23:23:37 +03:00
acaf15c5d2
engine: increase MAX_LEGACY_SERVERS limit
2021-03-27 23:22:51 +03:00
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2
2021-03-24 19:11:17 +03:00
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs
2021-03-23 23:49:08 +03:00
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
2021-03-15 03:40:46 +03:00
f2ab4c0d0e
engine: cfgscript: don't let scr vars overwrite existing variables
...
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
0ba1a8e7bc
engine: cfgscript: reduce copypasted code
2021-03-15 03:38:10 +03:00
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
2021-03-11 21:46:00 +03:00
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
2021-03-11 21:42:35 +03:00
331a2046c8
engine: net: fix delta incorrect casts when field is signed
2021-03-10 21:51:21 +03:00
523798857b
engine: platform: fix opensles audio
2021-03-10 13:45:02 +03:00
2edc8b16ae
engine: platform: fix sdl audio
2021-03-10 13:44:25 +03:00
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
2021-03-10 00:03:12 +03:00
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
2021-03-09 23:59:29 +03:00
9120d40ce5
engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro
2021-03-09 23:58:21 +03:00
4db2aaffc4
client: port fix of spk/speak commands from old engine
2021-03-09 23:34:12 +03:00
155eb1ba58
engine: fix various warnings
2021-03-07 03:40:01 +03:00
efaf7ac622
engine: fix UB on MSG_BigShort
2021-03-07 03:39:16 +03:00
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
2021-03-07 02:51:03 +03:00
fe2c4af8c2
engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc
2021-03-07 02:49:40 +03:00
3e7dd30fd7
engine: soundlib: use stdint definitions for WAV headers
2021-03-07 02:48:56 +03:00
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
2021-03-07 02:46:38 +03:00
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
585ae28dd2
server: fix some int <> unsigned int conversions
2021-03-07 02:00:46 +03:00
a813be7d54
client: add cl_showpos
2021-03-07 00:03:19 +03:00
e77957bc81
client: decrease visibility of some cvars
2021-03-06 23:40:04 +03:00
ca84a1a10e
engine: fix building with SDL older than 2.0.4
2021-03-01 21:48:31 +03:00
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
75210b1ff6
engine: common: filesystem.c: add binary search for files from zip-archives.
2021-03-01 19:53:07 +03:00
b278751834
waf: upgrade to waifu 1.1.0
2021-02-28 15:39:22 +03:00
3b192ca490
engine: sdl: don't free NULL vidmodes
2021-02-27 00:08:42 +03:00
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
2021-02-26 16:05:34 +03:00
cf5ebd128c
client: fix XASH_64BIT check
2021-02-26 16:04:45 +03:00
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph
8d50049db7
netgraph: fixed data usage graphs rendering
2021-02-20 14:22:20 +03:00
SNMetamorph
cba9fb1a07
vid_common: added vid_mode cvar for proper working VideoModes menu in game settings
2021-02-20 14:22:20 +03:00
8090db2e75
netgraph: change netgraph buffer size for low memory mode
2021-02-01 10:06:55 +03:00
d7b3c7b681
engine: proper order for XASH_LOW_MEMORY definitions
2021-01-29 03:24:41 +03:00
63c4b2748c
platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl
2021-01-16 01:13:57 +03:00
Gleb Mazovetskiy
c95e847890
Fix joystick trigger thresholds
...
They were negative by default but they should've been positive:
> a value ranging from -32768 to 32767. Triggers, however, range from 0 to 32767 (they never return a negative value).
https://wiki.libsdl.org/SDL_GameControllerGetAxis
This fixes LTRIGGER and RTRIGGER (L2/Zl and R2/Zr on most gamepads)
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
4daa7c23a0
SDL2 GameController: Map axes to engine explicitly
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
3e8e751dc7
GameController: Add separate D-Pad bindings
...
1. Adds separate D-Pad bindings so that they don't conflict with arrow
keys on the keyboard.
2. Also adds some basic defaults for gamepad buttons.
2021-01-07 17:37:37 +03:00
Gleb Mazovetskiy
12b579bc34
Fix R_CollectRendererNames
...
Previously R_CollectRendererNames left gaps in the `ref` subarrays.
This caused `R_Init` to fail in some cases because it iterates between `0` and `ref.numRenderers`.
2021-01-07 17:34:34 +03:00
Gleb Mazovetskiy
6d614e028a
Fix COM_LibraryError newline handling
...
1. Do not append a trailing newline to the result of COM_GetLibraryError.
2. Fix call sites.
2021-01-07 17:33:09 +03:00
Gleb Mazovetskiy
a234888d44
Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
...
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103
in_touch.c: Fix -Wpointer-to-int-cast
2021-01-02 18:01:53 +03:00
Gleb Mazovetskiy
9452a389a5
SDL GameController: Hotplug and multiple gamepads
...
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
766ef84af4
engine: ref: try to bruteforce all available renderers if we're failed to load requested one
2021-01-02 17:59:53 +03:00
61fe9fd1fe
engine: fix some left shifts on signed integers
2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3
sys_linux.c: Increase buffer size for /proc/self/status
...
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2
system.c: Fix Sys_Warn/Error
text buffer sizes
...
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
1332381e2d
engine: server: simplified strings operations.
2020-12-29 20:20:25 +03:00
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b
gl4es: Fix so
name and add to renderer collector
...
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
passed to `R_LoadRenderer`.
2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
finds it.
2020-12-29 00:44:42 +03:00
Gleb Mazovetskiy
5a36a26dd1
Fix SDL_GAMECONTROLLER handling
...
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
game controller events to be disabled as well. Instead, filter these events out.
2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
7b127c23f5
client: fix vgui leaving text input move enabled (breaks CTRL in SDL2)
2020-12-13 10:11:32 +03:00
abd9778ef3
engine: common: simplified strings operations.
2020-11-28 23:20:14 +03:00
cdcd139171
engine: studio.h: rename unused fields as "unused".
...
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
88e1780c68
engine: studio.h: use vec_t instead of float.
2020-11-27 22:06:05 +03:00
68e10d7b53
engine: studio.h: use C99 types.
2020-11-27 22:06:05 +03:00
378b655cd2
engine: studio.h: add Paranoia 2: The Savior structures and macros.
2020-11-27 22:06:05 +03:00
c53985c0bc
engine: common: imagelib: img_tga.c: refactor Targa encoder.
2020-11-18 18:54:25 +05:00
2aaa6c6e04
public: build: add ARMv8 32-bit support, in case of someone actually uses it
2020-09-28 16:17:08 +03:00
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508
Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
...
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
03668116d7
platform: win32: COM_CheckLibraryDirectDependency fixes
2020-09-03 22:04:13 +03:00
f3d8a2bcb0
client: vgui: don't fail if client path not given
2020-09-03 19:22:22 +03:00
09ae961221
remove platform-specific macros
2020-08-24 21:22:02 +03:00
d015e97eae
engine: client: m_rawinput support on windows
2020-08-24 21:22:02 +03:00
b4aecfbf23
engine: move some input code
2020-08-24 21:22:02 +03:00
d4003f9527
crashhandler: fix build
2020-08-23 20:33:17 +03:00
d30605c09f
engine: fixes for dedicated
2020-08-23 19:02:15 +03:00
9ff6d44178
crashhandler: remove unknown arch error
2020-08-23 19:02:15 +03:00
065811cc46
engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof.
2020-07-27 18:59:50 +03:00
e69956c9ea
engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images.
2020-07-22 14:37:40 +03:00
e96271a8a9
platform/android: make host.state actual in Android_UpdateSurface call
2020-07-12 05:16:08 +07:00
f0c9aa1585
vid_android: workaround small output buffer
2020-07-10 09:51:00 +07:00
4515d3e3cb
platform/android: implement native software blitter, fix lost context on resize, fix safegl
2020-07-08 08:48:46 +07:00
bef873e1f8
platform/android: enable dynamic dladdr, fix build
2020-07-08 08:45:24 +07:00
98ffbaf87a
android: fix fallbacks
2020-07-07 00:22:01 +07:00
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00
a641488b98
engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing.
2020-05-11 03:02:13 +03:00
46b0590e4e
engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs
2020-05-11 02:28:04 +03:00
9b22149509
engine: host: execute server.cfg right before main loop starts
2020-05-02 19:26:41 +03:00
ce1fc386a2
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
2020-05-02 19:08:43 +03:00
e0dfc4c0b4
launcher: oops, enable NOCONHOST only for Win32
2020-04-30 20:48:33 +03:00
80a806aaad
engine: wscript: remove non-actual comment line about include dirs order
2020-04-25 21:28:20 +03:00
732cb925e5
launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e
Fix SaveBMP
2020-04-25 21:19:58 +03:00
82c54b1b54
engine: disallow zero-width strings for getenv()
2020-04-19 13:02:51 +03:00
8d942bcc86
xash3d_types: start refactoring engine to use stdint.h types
2020-04-19 13:02:51 +03:00
c39d42cc62
avi: replace longs by ints
2020-04-19 13:02:51 +03:00
51a45d745e
engine: userconfig.d support from old engine
2020-04-14 20:08:08 +03:00
e06518c594
engine: studio: fix signed left shift to unsigned left shift
2020-03-30 00:48:17 +03:00
dc2ab714f6
mpg123: backport some UB fixes from upstream
2020-03-30 00:46:39 +03:00
4c6fd79f07
tgmath: remove including tgmath.h in everything that uses xash3d_mathlib, as it's included already
2020-03-30 00:42:10 +03:00
88ab42cc15
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs
2020-03-29 17:46:12 +03:00
89ca0dec5e
platform: android: slightly more verbosity
2020-03-29 17:44:23 +03:00
FOTMarut
79a7b7b1a3
engine: platform: sdl: Fix mousewheel in SDL2
...
- See issue 143
- Tested on SDL2
- Untested on SDL1.2
2020-03-29 11:27:08 +03:00
87340ceca8
engine: server: fix godmode behavior.
2020-03-12 05:48:51 +06:00
7a58813254
utils: add studio model decompiler.
2020-03-04 09:23:12 +03:00
3d9c482eae
host: add -help, fix #136
2020-03-04 08:55:22 +03:00
5d97a293fe
menu_int: add DoubleTime extension
2020-03-04 07:23:38 +03:00
3c8ce640c4
Merge neko/mathlib into master
2020-03-04 05:38:30 +03:00
248c8a745c
engine: common: imagelib: split imagelib.h.
2020-03-03 05:03:15 +05:00
7c47bfd0db
Merge pull request #122 from nekonomicon/palette
...
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 21:44:32 +03:00
e96ea719d5
engine: common: imagelib: use rgba_t as RGBA palette type.
2020-03-02 15:07:54 +05:00
84a3f6883d
sdl: add EGL hint
2020-02-25 12:59:04 +07:00
8f8c8e6614
ref: add export that returns GL_GetProcAddress for renderapi
2020-02-25 12:59:04 +07:00
3ce16227ba
Merge pull request #123 from nekonomicon/tga
...
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-18 03:52:09 +07:00
4021d7bf5c
imagelib: fix unaligned access
2020-02-17 23:25:39 +03:00
68472f90eb
filesystem: disable XASH_REDUCE_FD where it not needed, fix null pointer deference
2020-02-14 21:48:26 +07:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
01e2ea24da
engine: common: imagelib: img_png.c: add a missing return statement.
2020-02-11 17:06:41 +03:00
f5783ae1df
engine: common: imagelib: img_tga.c: check pixel type before buffer allocation.
2020-02-11 15:39:05 +05:00
27da2e10ff
filesystem: fix const cast
2020-02-09 00:29:56 +07:00
7d0e45b507
network: restore WSAsize_t define for win32
2020-02-08 23:59:43 +07:00
02c68c3a70
platform/sdl: add missing Platform_Shutdown
2020-02-08 23:48:52 +07:00
a0d09c9954
lib_static: fix warnings
2020-02-08 23:39:35 +07:00
c7e3eae9dd
filesystem: fix wrong types
2020-02-08 23:38:45 +07:00
70cc52e203
posix/sdl: fix build
2020-02-08 23:38:19 +07:00
51849c6140
platform: DOS4GW port
2020-02-08 23:15:40 +07:00
d8f20f3642
common: add DOS4GW platform
2020-02-08 23:15:40 +07:00
3e3aff040e
platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c
2020-02-08 23:15:40 +07:00
adc718f4d5
public: add XASH_POSIX platform define
2020-02-08 23:15:40 +07:00
22c148a39e
filesystem: refactor zip/pak loading, partially fix reading files from zip, add option to reduce FD usage, remove dup() dependency
2020-02-08 23:15:40 +07:00
70cddcb9ca
client: fix assert when sprite exist, but not loadable
2020-02-08 23:15:40 +07:00
2b90790071
network: add stub for systems without BSD sockets, WATTCP support
2020-02-08 23:15:40 +07:00
070272489d
library: fix saverestore offsets code from old engine
2020-02-08 23:15:40 +07:00
538d8a6fb4
network: fix NET_MAX_FRAGMENT limit
2020-02-08 23:15:40 +07:00
303a88730c
server: fix crash when sorting entities on watcom libc
2020-02-08 23:15:40 +07:00
26a1ba543f
client: add some useful keys to Key_ToUpper
2020-02-08 23:15:40 +07:00
2e2a716710
ref_api: fix remap code
2020-01-30 07:15:23 +07:00
dce35f453d
wscript: fix build without DLLEMU
2020-01-19 08:28:37 +07:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
22dc5b7416
Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
2020-01-18 07:15:45 +07:00
40c73719c0
engine: remove useless defines
2020-01-12 03:56:53 +03:00
022792709d
engine: fix build
2020-01-12 03:56:53 +03:00
b9ec7ac886
engine: fix dedicated server crash
2020-01-12 03:56:53 +03:00
5d8b770e6c
engine: client: declare CL_Quit_f as noreturn
2019-12-24 02:57:08 +03:00
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
d0dbd185ad
engine: android: fix enum-conversion
2019-12-23 06:55:00 +03:00
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
e424112020
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
2019-12-23 06:32:39 +03:00
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
dd1daa5bff
engine: correctly validate blueshift maps
2019-12-03 02:27:08 +03:00
154dd5c9ae
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
2019-12-03 02:17:12 +03:00
3da10f28c4
engine: restored BShift maps support
2019-12-02 02:14:02 +03:00
612e7560ae
engine: client: fix r_showtextures
2019-12-02 02:13:41 +03:00
8399107826
engine: platform: android: remake video backend to use EGL through Java code
2019-12-02 01:01:39 +03:00
077bc7323c
engine: host: fix crash
2019-12-02 01:01:39 +03:00
6f2b559c5a
engine: common: cfgscript.c: change wrong variable type to fix compilation.
2019-12-01 17:30:48 +03:00
fec0a6baf6
engine: platform: android: change package name
2019-12-01 02:17:51 +03:00
0991255534
engine: dedicated: fix dedicated build
2019-11-28 19:23:34 +03:00
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
08e7bb1bf4
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
2019-11-28 17:49:14 +03:00
d0010cf9cb
engine: don't call SCR_VidInit too soon
2019-11-28 17:43:06 +03:00
ecd675926a
engine: cvar: add null checks as these functions are passed to user's DLL
2019-11-26 02:48:16 +03:00
0c3be639c5
engine: reliably tell client.dll about vid mode changes
2019-11-26 02:47:48 +03:00
3a9801853d
engine: client: detailed message if menu failed to load
2019-11-26 02:47:25 +03:00
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
ac4a14ef6c
engine: host: support DEFAULT_DEV macro
2019-11-24 03:02:12 +03:00
c613118199
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
2019-11-24 03:01:50 +03:00
f56887bde9
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
2019-11-24 02:12:17 +03:00
23fe1c0985
engine: use appropriate path array length
2019-11-24 02:10:52 +03:00
744f75d4a3
engine: linux: simplify Platform_DoubleTime
2019-11-20 16:45:55 +03:00
37435365e2
platform/posix: fix _GNU_SOURCE define in lib_posix
2019-11-18 23:48:49 +07:00
94fc0febc7
fix some comments
2019-11-18 21:13:21 +07:00
177f8ed653
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
2019-11-18 03:31:55 +07:00
7afee98f99
engine: ref: check if refdll was initialized before freeing texture
2019-11-17 18:05:05 +03:00
0636dc45bd
engine: sdl: fix resizing event handling
2019-11-12 02:04:18 +03:00
db39f0cc88
engine: client: combine loading or paused icon drawing
2019-11-08 01:28:01 +03:00