Commit Graph

117 Commits

Author SHA1 Message Date
Alibek Omarov 7b8ec0ad4b engine: server: fix another const qualifier lose 2021-07-20 17:09:16 +03:00
Alibek Omarov 0efc5e82ec engine: fix some const qualifier lose and pointer-to-int casts 2021-07-20 16:03:06 +03:00
Alibek Omarov a547526e86 engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
Alibek Omarov 37c5dfa49f engine: generalize maps command and map command autocompletion 2021-06-18 00:05:34 +03:00
tyabus 0260a6c234 engine: server: backport maps command implementation from old engine 2021-06-18 00:05:34 +03:00
lilmayofuksu 2ad209b973
engine: server: updated TSource query to be more compatible with GoldSrc standard (#497)
Mark TSource queries as connectionless.
Only send Windows as the os if the engine was built on it.
2021-06-16 13:09:31 +03:00
Barış 18d8ef287d
engine: fix client can use kill command while not connected (#492) 2021-06-12 18:19:23 +03:00
Alibek Omarov 9313f7e80e engine: replace pool pointer by pool handle 2021-06-07 02:33:15 +03:00
Alibek Omarov 49a20a9ac5 engine: server: fix memleak after previous commit 2021-06-02 22:06:17 +03:00
Alibek Omarov 8966172ce0 engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example) 2021-06-01 23:45:55 +03:00
Alibek Omarov ddd48c420b engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 2021-06-01 21:52:33 +03:00
Alibek Omarov f31e9ae19e engine: server: fix bounds check in SV_GetFragmentSize 2021-06-01 18:35:38 +03:00
Alibek Omarov 4543008012 engine: server: declare sv_client_t::flags as unsigned 2021-06-01 17:58:33 +03:00
SNMetamorph 75e80bc2ff engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate 2021-05-30 09:40:03 +03:00
Alibek Omarov f5e400de69 server: fix wrong xashid key on server, it's uuid now 2021-03-28 01:57:40 +03:00
Alibek Omarov c62db950f1 server: implement rcon redirection, add redirect command from old engine 2021-03-27 23:46:57 +03:00
Alibek Omarov 9c9953bb60 server: fix some cvars being registered incorrectly or not registered at all 2021-03-27 23:23:37 +03:00
Alibek Omarov e5a40fd745 server: fix password presence wasn't advertised to clients on info message #359 2021-03-15 03:40:46 +03:00
Alibek Omarov ed0ca2b2d2 engine: fix predicting oldbuttons 2021-03-12 00:10:51 +03:00
Alibek Omarov 42f47f51b5 server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
Alibek Omarov aea9e8efa2 server: sv_validate_changelevel is deprecated now and disabled by default
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
Alibek Omarov 585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
Alibek Omarov fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Ivan Avdeev 012d1fa8bd fix USE_MMAP usage
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Andrey Akhmichin 1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
Alibek Omarov ce1fc386a2 engine: server: reformat SV_Init 2020-05-02 19:14:23 +03:00
Alibek Omarov 77bebe3000 engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine. 2020-05-02 19:08:43 +03:00
Andrey Akhmichin 87340ceca8 engine: server: fix godmode behavior. 2020-03-12 05:48:51 +06:00
Andrey Akhmichin e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
mittorn 303a88730c server: fix crash when sorting entities on watcom libc 2020-02-08 23:15:40 +07:00
mittorn 3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
mittorn bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
Alibek Omarov 0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
Alibek Omarov e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
Alibek Omarov 4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov 428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
mittorn 37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
mittorn 114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
Alibek Omarov 78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
Alibek Omarov 531c6cc375 engine: server: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
Wei Mingzhi 88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
Alibek Omarov d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
Jonathan Poncelet 214f53b8a7 SV_DropClient: Prevented transmission to fake clients 2019-07-30 15:46:10 +03:00
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
Alibek Omarov 4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
Alibek Omarov a0cbac4fc7 engine: server: use generic SV_RejectConnection instead of directly sending errormsg 2019-07-13 20:59:43 +03:00
Alibek Omarov 3e4bd20919 engine: client: implement sending input devices list to server, using protinfo 2019-07-09 03:48:09 +03:00