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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-01 22:50:54 +01:00
Commit Graph

61 Commits

Author SHA1 Message Date
6728b843f7 engine: platform: android: use RTLD_NOW in dlopen()
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
e62ab51842 engine: platforms: android: platforms aren't expected to get NULL or zero sized native object names anymore 2024-02-19 17:49:37 +03:00
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
d2237fa144 engine: platform: android: merge new SDL2 based Android port from @Velaron's tree 2023-06-05 21:35:58 +03:00
ef663a8790 engine: partially remove legacy Android port, in preparation of new port merge 2023-06-05 20:30:18 +03:00
Andrey Akhmichin
6486533355 engine: platform: android: replace va function calls. 2023-03-11 16:29:55 +03:00
0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
SNMetamorph
9f9141823a engine: added audio backend print to s_info command 2022-08-20 15:36:02 +03:00
22ff45f5d0 engine: platform: add audio capture shutdown functions 2022-08-20 03:17:51 +03:00
SNMetamorph
a254a342b1 engine: voice: minor code fixes 2022-08-18 04:46:11 +03:00
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
SNMetamorph
641f0632ef engine: client: fixed compilation errors on Android 2022-05-02 03:29:24 +03:00
ebfa8e6ffc engine: platform: android: fix compile 2021-12-27 03:19:50 +03:00
4f89288ccf common: cleanup port.h 2021-12-23 19:17:11 +03:00
523798857b engine: platform: fix opensles audio 2021-03-10 13:45:02 +03:00
a93d9ac71c engine: platform: simplify sound code
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
e96271a8a9 platform/android: make host.state actual in Android_UpdateSurface call 2020-07-12 05:16:08 +07:00
f0c9aa1585 vid_android: workaround small output buffer 2020-07-10 09:51:00 +07:00
4515d3e3cb platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00
98ffbaf87a android: fix fallbacks 2020-07-07 00:22:01 +07:00
89ca0dec5e platform: android: slightly more verbosity 2020-03-29 17:44:23 +03:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
d0dbd185ad engine: android: fix enum-conversion 2019-12-23 06:55:00 +03:00
8399107826 engine: platform: android: remake video backend to use EGL through Java code 2019-12-02 01:01:39 +03:00
fec0a6baf6 engine: platform: android: change package name 2019-12-01 02:17:51 +03:00
0cb591821a Merge sdl12-port into master 2019-11-06 22:29:04 +03:00
79adaa11e0 lowmemory: merge 2019-11-05 01:15:31 +03:00
1365020302 ref: add enum for screen rotation 2019-11-04 20:27:46 +07:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
Aimless-Wanderer
00e5d42459 platform: android: fix macros 2019-10-31 18:42:34 +03:00
7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
e3c3b05396 engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74 2019-10-30 16:55:00 +03:00
6e637456ef platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c 2019-10-30 16:46:18 +03:00
8be58bcd21 engine: android: fix EGL context create error condition 2019-10-11 17:36:56 +03:00
06e38b45c8 engine: android: don't throw host error when initializing software renderer on Android 2019-10-11 11:53:52 +03:00
d3dd671759 engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder 2019-10-11 11:50:21 +03:00
fa622168a0 engine: fix style, disable XASH_USE_SELECT 2019-10-11 08:51:30 +03:00
6e2dbd4e1c engine: android: get rid of VLA 2019-10-05 03:33:13 +03:00
da11da97ad android: enable touch support 2019-09-28 20:09:26 +07:00
0afc3d83c6 android: add stub for Platform_PreCreateMove 2019-09-28 04:26:19 +07:00
4049c54511 engine: android: fix video backend not compiled 2019-09-19 18:17:56 +03:00
07aa9595c0 engine: android: allow building dedicated on Android 2019-09-19 17:09:18 +03:00
3032ce3bee engine: android: fix building dlsym_weak on latest NDK 2019-09-10 11:15:48 +06:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
b2895770b8 platform: remove unneeded argument from SNDDMA_Init 2019-07-12 22:42:13 +03:00
fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 2019-07-09 03:48:09 +03:00