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75d476f9df
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engine: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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b077822f4d
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filesystem: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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6d3f188675
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public: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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0231f5e8ac
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wscript: warn about missing-prototypes by default for C
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2024-01-28 09:55:18 +03:00 |
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901b35d4b1
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ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
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2024-01-27 17:31:34 +03:00 |
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eaafd0ff13
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ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
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2024-01-27 17:31:26 +03:00 |
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963d9b8f2a
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ref: soft: remove useless R_CountDynamicLights function
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2024-01-27 17:16:01 +03:00 |
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5696c9c96a
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ref: gl: remove useless R_CountDynamicLights function
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2024-01-27 17:15:57 +03:00 |
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862b9e68be
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engine: server: fix possible null pointer dereference
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2024-01-25 16:21:55 +03:00 |
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2f2890cd11
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engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling
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2024-01-25 05:50:11 +03:00 |
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482aa840e7
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ref: soft: add PARM_TEX_FILTERING handler (stub)
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2024-01-25 05:47:12 +03:00 |
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4599983c8e
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ref: gl: add PARM_TEX_FILTERING handler
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2024-01-25 05:46:54 +03:00 |
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11172838f2
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engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture
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2024-01-25 05:43:51 +03:00 |
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47bc50b8c6
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engine: client: fix taking console color from colors.lst
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2024-01-25 04:22:20 +03:00 |
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7c82766a5c
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readme: add sourcehut builds badge [skip ci]
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2024-01-24 21:10:21 +03:00 |
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5d6cf62405
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engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect
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2024-01-24 20:52:21 +03:00 |
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edc08e39ef
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common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes
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2024-01-24 20:51:34 +03:00 |
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a9846e765d
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waf: upgrade to latest waifu
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2024-01-23 21:34:49 +03:00 |
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aa54309d5c
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engine: wscript: fix pthreads check by explicitly checking it in C mode
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2024-01-23 21:23:23 +03:00 |
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443317bedf
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wscript: fix RPATH under OpenBSD
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2024-01-23 21:03:10 +03:00 |
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ffd320507f
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ci: enable builds.sr.ht
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2024-01-23 20:42:09 +03:00 |
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60df08c11c
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engine: crashhandler: fix build for NetBSD AMD64
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2024-01-23 20:25:17 +03:00 |
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7d464df107
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engine: platform: linux: define portability macro for sigevent (oh, glibc...)
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2024-01-23 19:22:56 +03:00 |
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296f89acf9
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engine: platform: linux: fix build with musl (and probably other libcs) using portability macro
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2024-01-23 18:57:33 +03:00 |
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mittorn
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5f31417bae
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ref_gl: fix missing vboarray split transition on some maps
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2024-01-19 21:28:49 +03:00 |
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150d98bd15
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ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
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2024-01-19 09:57:11 +03:00 |
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f162fbd806
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ref: gl: fix fog with enabled overbrights and no vbo
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2024-01-19 06:19:42 +03:00 |
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7d8ea61ac2
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ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
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2024-01-17 02:46:38 +03:00 |
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40041e30eb
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engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
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2024-01-15 18:11:08 +03:00 |
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a247e139bf
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engine: fix dedicated build
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2024-01-15 02:08:30 +03:00 |
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00b2ca7f5a
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ref: gl: remove duplicates from gl_export.h
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2024-01-15 02:08:30 +03:00 |
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e58007aab3
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wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales
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2024-01-14 13:36:49 +03:00 |
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dca862a838
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engine: host: execute valid rc script if game was started from -game parameter using default launcher
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2024-01-14 10:58:27 +03:00 |
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7e71e20714
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engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
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2024-01-14 10:58:04 +03:00 |
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cee6862924
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engine: client: try to prepend media/ if audio stream couldn't be opened
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2024-01-14 10:58:04 +03:00 |
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a8cc68f6b9
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ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
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2024-01-14 10:56:58 +03:00 |
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2af0adb629
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mainui: update
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2024-01-13 05:51:39 +03:00 |
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628ac376ed
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engine: client: s_dsp: refactoring from hldsp
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2024-01-13 05:29:43 +03:00 |
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251e6ac1dc
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engine: client: s_dsp: use Cvar_DirectSet
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2024-01-13 05:29:12 +03:00 |
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9b6518376c
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engine: cvar: add Cvar_DirectSetValue function
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2024-01-13 05:18:30 +03:00 |
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6c3fee7f27
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engine: cvar: move common checks if cvar can be updated into generic function
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2024-01-13 05:18:09 +03:00 |
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c111a59639
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github: set 32-bit windows builds to vs2019, upgrade SDL2
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2024-01-13 05:05:54 +03:00 |
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ba9bb70924
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common: remove unused gamma definitions
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2024-01-13 05:03:58 +03:00 |
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6acc97b0ef
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engine: client: restore my copyright on my DSP implementation from old engine branch
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2024-01-13 00:56:03 +03:00 |
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cd681d4303
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engine: replace anorms.h with compatible header from GPL WinQuake sources
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2024-01-12 23:13:22 +03:00 |
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46f30e215c
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common: replace netadr.h with compatible definition from GPL Quake-2 sources
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2024-01-12 23:09:38 +03:00 |
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2ae038c01c
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common: fix broken STATIC_ASSERT macro again
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2024-01-12 23:00:56 +03:00 |
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aaa9fbd50f
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common: replace kbutton.h with compatible defintion from GPL WinQuake sources
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2024-01-12 17:20:30 +03:00 |
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51d4716bcb
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engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
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2024-01-12 03:27:05 +03:00 |
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045caacfee
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engine: client: drop skipping random 0.1 second of an ambient sound
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2024-01-12 03:27:05 +03:00 |
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