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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 20:40:24 +01:00
Commit Graph

104 Commits

Author SHA1 Message Date
SNMetamorph
75e80bc2ff engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate 2021-05-30 09:40:03 +03:00
f5e400de69 server: fix wrong xashid key on server, it's uuid now 2021-03-28 01:57:40 +03:00
c62db950f1 server: implement rcon redirection, add redirect command from old engine 2021-03-27 23:46:57 +03:00
9c9953bb60 server: fix some cvars being registered incorrectly or not registered at all 2021-03-27 23:23:37 +03:00
e5a40fd745 server: fix password presence wasn't advertised to clients on info message #359 2021-03-15 03:40:46 +03:00
ed0ca2b2d2 engine: fix predicting oldbuttons 2021-03-12 00:10:51 +03:00
42f47f51b5 server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
aea9e8efa2 server: sv_validate_changelevel is deprecated now and disabled by default
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Ivan Avdeev
012d1fa8bd fix USE_MMAP usage
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
ce1fc386a2 engine: server: reformat SV_Init 2020-05-02 19:14:23 +03:00
77bebe3000 engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine. 2020-05-02 19:08:43 +03:00
87340ceca8 engine: server: fix godmode behavior. 2020-03-12 05:48:51 +06:00
e3b547c8a9 public: rename mathlib to xash3d_mathlib. 2020-02-12 14:32:26 +05:00
303a88730c server: fix crash when sorting entities on watcom libc 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
e11a08064d engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
4a56dfcd00 engine: fix extra zeros in %0 2019-12-23 06:29:20 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
428e8ef427 engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro 2019-11-08 01:09:55 +03:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
114a256675 Implement XASH_LOW_MEMORY, memory-reduced configuration 2019-10-26 07:06:26 +07:00
78baf568ae engine: more double promotion fixes 2019-10-18 16:46:54 +03:00
531c6cc375 engine: server: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
Jonathan Poncelet
214f53b8a7 SV_DropClient: Prevented transmission to fake clients 2019-07-30 15:46:10 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
a0cbac4fc7 engine: server: use generic SV_RejectConnection instead of directly sending errormsg 2019-07-13 20:59:43 +03:00
3e4bd20919 engine: client: implement sending input devices list to server, using protinfo 2019-07-09 03:48:09 +03:00
83953c7fb3 Port ip filter and partially useragent from old engine. 2019-07-09 03:48:09 +03:00
54920f13df engine: rename library naming function, as it returns a full path and not just library name 2019-07-07 02:47:45 +03:00
89a3fd6323 engine: make use of platform-unique library naming scheme 2019-07-01 05:50:04 +03:00
f2c927906f Merge 4511 update 2019-06-17 07:36:46 +03:00
b16529cc65 Apply 4511 update 2019-06-17 07:05:36 +03:00
Jonathan Poncelet
d14ce5ac39 SV_LoadProgs: Fixed potential memory leak if function failed (#46)
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
70d45f23de public: crclib now is part of public library 2019-06-06 04:33:57 +03:00
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00
c215b89923 Apply 4483 update 2019-05-19 15:01:23 +03:00
fe14a360b4 engine: fix fs_offset_t/size_t conversion, const qualifiers 2019-05-02 19:12:23 +03:00
62f04137a5 engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated 2019-03-22 18:41:57 +03:00
1483b21f00 Merge branch '0.20-renderdll' 2019-03-22 18:19:13 +03:00
743c5ca8d5 engine: make dedicated work again 2019-03-22 16:47:52 +03:00