2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 18:07:09 +01:00
Commit Graph

2191 Commits

Author SHA1 Message Date
7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Владислав Сухов
75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy
1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00
9be061735f engine: client: fix misleading gcc warning about printf format string not being literal 2024-08-08 04:36:40 +03:00
6bfa525080 engine: common: faster and simpler MSG_WriteString 2024-08-08 04:35:55 +03:00
8fcaf18897 engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
f558cde266 engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
b4db99006b engine: client: always print timedemo result 2024-08-07 08:46:55 +03:00
8994f079a5 engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo 2024-08-07 02:28:58 +03:00
b2d184cfa5 engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
92dc92379f engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
2a6862ceb9 engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark 2024-08-06 08:41:36 +03:00
4c569e1d5f engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
4420ffd49e engine: fix buffer overflow in Sys_PrintLog 2024-08-03 11:27:45 +03:00
fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
8be3bdac5d engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
d6e77e531d engine: fix memory leak in netchan
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
e686b1410d engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
2c23a1e0a0 engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
47eb9e8c8f engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
712b354421 engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Владислав Сухов
1086c31503 engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
Владислав Сухов
71a333261b engine: client: in_touch.c: added voicechat touch button 2024-07-30 15:33:35 +03:00
5ea2e295c1 engine: prevent rescanning filesystem when new player connects or on late precache
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.

Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
1fc7547a53 engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
a7d63649f8 engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00
107d4cdd61 engine: client: fix buffer overrun in S_TrimEnd 2024-07-30 15:25:20 +03:00
7bb5175084 Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path 2024-07-30 15:25:20 +03:00
dd570b616b engine: client: properly exit from touch editor to menu when user have chosen to cancel and reset 2024-07-29 05:11:41 +03:00
943a30af04 engine: client: add privileged flag to touch_in_menu and touch_enable 2024-07-29 05:08:35 +03:00
eabed60e56 engine: automatically turn-on touch emulation while editing touch from menu 2024-07-29 05:06:10 +03:00
f4a3b8571d engine: fix inverted check in debug log output
Why there is even this check in the first place???
2024-07-29 04:48:21 +03:00
4a5f34089d engine: client: fix TriColor4fRendermode 2024-07-28 20:50:20 +03:00
90da9659d1 engine: client: vgui: enable texturing in VGUI by default, just in case reset color too 2024-07-28 20:03:32 +03:00
2e30acf611 engine: client: voice: allow restoring voice after toggling voice_enable while connected to server 2024-07-28 17:12:32 +03:00
5554d13f7f engine: client: fix buffer overflow in voice sound mixer 2024-07-28 16:41:20 +03:00
9a2588f7eb engine: client: console: fix a rare crash when we're in game, console is enabled but it's empty
With ui_allowconsole toggle it's easy to reproduce: join game without console, go to menu,
enable console and return back to game.
2024-07-28 14:48:40 +03:00
d52d50e283 engine: client: set user name as default value for name cvar. Add ui_username cvar with user name. 2024-07-28 14:44:03 +03:00