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b3026a7991
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engine: client: don't use CL_Active/CL_GetMaxClients wrappers as they are only intended to be either passed to DLL or used in common/server code
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2024-06-13 01:19:38 +03:00 |
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0a051832a8
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engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way
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2024-06-13 01:07:49 +03:00 |
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2dbafbda02
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engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded
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2024-06-12 23:37:30 +03:00 |
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240b6fb6f2
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engine: fix possible unprivileged config execute with fake extension
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2024-06-12 11:16:31 +03:00 |
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4163d3655a
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engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
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2024-06-12 11:16:26 +03:00 |
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2c7bf49fc9
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engine: host: avoid some of unnecessary double-to-float conversions
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2024-06-12 10:20:09 +03:00 |
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739592e50d
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engine: host: refactoring, reduce usage of global variables a bit
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2024-06-12 10:20:09 +03:00 |
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393e31e509
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engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr
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2024-06-12 10:20:09 +03:00 |
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a1dceacc8f
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engine: remove unused host.hMutex and host.hInst
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2024-06-12 10:20:09 +03:00 |
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cf26c87872
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engine: remove unused host.decalList and host.numdecals
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2024-06-12 10:20:09 +03:00 |
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21195b3491
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engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64)
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2024-06-11 07:47:01 +03:00 |
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daae4f2f80
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engine: ref_api: bump RefAPI to version 8
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2024-06-11 06:18:09 +03:00 |
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4e2708c1ac
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engine: bring back texture replacement
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2024-06-11 06:16:26 +03:00 |
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9577a6af21
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ref: moved VGUI support API implementation to the engine
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2024-06-11 02:07:49 +03:00 |
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107a6aed01
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ref: move PARM_SURF_SAMPLESIZE handling to the engine
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2024-06-11 02:07:49 +03:00 |
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2c2045d413
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ref: move PARM_SKY_SPHERE handling to the engine
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2024-06-11 02:07:49 +03:00 |
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30fe471d2b
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ref: move loading skybox into the engine
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2024-06-11 02:07:44 +03:00 |
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5ab6979633
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ref: move common quake sky cloud loading to the engine
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2024-06-10 22:47:39 +03:00 |
|
SNMetamorph
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ec5e9cb6e3
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engine: client: send engine build information to masterserver
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2024-06-10 20:53:59 +03:00 |
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f4b4546197
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engine: temporarily fix loading studio models with split texture model
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2024-06-10 14:57:00 +03:00 |
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f047749e61
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engine: move studio model truncation into separate function, disable it by default
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2024-06-10 13:34:02 +03:00 |
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87840ce91d
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engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
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2024-06-10 13:28:01 +03:00 |
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bf31e9f634
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engine: fix NO_ASAN macro usage with MSVC
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2024-06-09 09:37:16 +03:00 |
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f86d84daed
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engine: platform: sdl: initialize window name string when building with old SDL
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2024-06-09 09:16:45 +03:00 |
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df23ddb545
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engine: server: fix signed integer overflow in challenge generator
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2024-06-09 07:05:24 +03:00 |
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767556ccad
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engine: temporarily disable ASan in MSG_WriteUBitLong (evil!)
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2024-06-09 07:03:59 +03:00 |
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f9dab2ad19
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engine: server: rename sv_allow_upload to sv_allowupload for compatibility
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2024-06-09 07:02:50 +03:00 |
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66cb3a6120
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engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
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2024-06-09 03:51:43 +03:00 |
|
Tuldok
|
7672a370da
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engine: Crashhandler support for Windows-on-ARM (arm/arm64)
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2024-06-08 21:35:55 +03:00 |
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870e47ed03
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engine: ensure character signness when checking for nonprintable characters
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2024-06-07 22:22:13 +03:00 |
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32d4bdb80f
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engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c168 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
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2024-06-07 22:16:32 +03:00 |
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413a0fb2e5
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engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion
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2024-06-02 13:09:10 +03:00 |
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999b43b89f
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engine: implement changing cursor type in gameui
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2024-06-02 12:24:14 +03:00 |
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6255293dd4
|
engine: fix using OpenMP PHS generation under Visual Studio
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2024-06-02 10:34:10 +03:00 |
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a709f30da9
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engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
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2024-06-02 09:19:17 +03:00 |
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0796c14e79
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engine: client: fix framerate depending player move
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2024-06-02 04:15:17 +03:00 |
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a9c0a4be23
|
engine: server: add cvar to disable bandwidth test on server side
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2024-06-01 05:27:35 +03:00 |
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3e1209d3a4
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engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
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2024-06-01 04:30:21 +03:00 |
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caf14c1b7c
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engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek()
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2024-05-31 03:35:39 +03:00 |
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27f7d2c8d2
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engine: common: ban few more executable types for COM_IsSafeFileToDownload
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2024-05-31 00:43:28 +03:00 |
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8ee430eda2
|
engine: common: double check that resource starting with !MD5 doesn't have any extension
|
2024-05-31 00:42:44 +03:00 |
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484e4cb225
|
engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error
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2024-05-31 00:07:14 +03:00 |
|
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b080ad9954
|
engine: moved link_t helpers to sv_world.c from world.c and made them static
|
2024-05-30 07:31:03 +03:00 |
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f6625d9188
|
engine: common: remove unused et_name array
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2024-05-30 07:22:21 +03:00 |
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1eb2816bc4
|
engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server
|
2024-05-30 06:48:17 +03:00 |
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077be5aaf3
|
engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources
|
2024-05-30 06:47:46 +03:00 |
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d59875f114
|
engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated
|
2024-05-30 06:18:15 +03:00 |
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e89191ed39
|
engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
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2024-05-30 05:58:41 +03:00 |
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ea21438637
|
engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension
* validate filename size so it won't get truncated in fragbuf_t
|
2024-05-30 04:50:58 +03:00 |
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|
338399e622
|
engine: common: implement PHS calculation like in QuakeWorld/GoldSrc
|
2024-05-29 05:58:51 +03:00 |
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