8d731b5d15
engine: common: fix for dedicated again
2024-10-08 16:41:25 +03:00
38c0dc4551
3rdparty: bzip2: properly use stdio-free version, don't include tests and utils to the build
2024-10-08 15:39:56 +03:00
4d8cb0469f
scripts: gha: build Linux binaries with bundled deps, to avoid external dependency on libbz2
2024-10-08 13:09:34 +03:00
62cb8f5ba6
3rdparty: bzip2: forgot to add actual bz_version.h file
2024-10-08 13:07:42 +03:00
97c75d96d5
3rdparty: bzip2: build with BZ_NO_STDIO
2024-10-08 13:06:02 +03:00
f5ae806b31
ref: gl: add r_showtextures implementation by ncuxonaT
...
Main changes made by me besides engine differences:
* Text color changed to pure white for better readability
* An attempt to draw texture name in full size
2024-10-08 12:56:07 +03:00
482dc3a5a5
engine: client: fix joining current protocol servers
2024-10-08 12:43:29 +03:00
a8539ac004
3rdparty: bzip2: add pre-generated bz_version.h header as some generators (like cmake.py) don't understand subst yet
2024-10-08 12:27:41 +03:00
9970c56218
engine: common: disable bzip2 for dedicated server, it's not used there
2024-10-08 12:14:37 +03:00
480218412a
engine: client: remove voidptr hack from IN_EngineAppendMove, just use usercmd_t directly
2024-10-08 04:07:03 +03:00
6ae09d2866
engine: client: support GoldSrc signon and refactor parsing delta entities for current and legacy protocols
2024-10-08 04:07:03 +03:00
609680b328
engine: client: support parsing GoldSrc event messages
2024-10-08 04:07:03 +03:00
ccbe370c8e
engine: client: add support for parsing GoldSrc messages
2024-10-08 04:07:03 +03:00
9706e47643
engine: client: refactor and implement GoldSrc-specific parsing bits in common message parsing code
2024-10-08 03:28:02 +03:00
d98361f782
engine: client: add support for parsing GoldSrc svc_temp_entity
2024-10-08 03:28:02 +03:00
ba7c789ec9
engine: common: add GoldSrc delta support
2024-10-08 03:28:02 +03:00
d128997d40
engine: common: add GoldSrc bitbuf operations, add support for GoldSrc signed integers
2024-10-08 03:28:02 +03:00
61342547ce
engine: common: add support for GoldSrc split packet
2024-10-08 03:28:02 +03:00
c1a5f173b8
engine: common: add GoldSrc netchan support
2024-10-08 03:28:02 +03:00
f5c5b7b2c8
engine: common: add buffer munge functions
2024-10-08 03:28:02 +03:00
057b47555d
3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note
2024-10-08 03:28:02 +03:00
43299f6747
3rdparty: add bzip2 submodule
2024-10-08 03:28:02 +03:00
03bf6cb719
engine: client: get rid of PROTOCOL_GOLDSRC_VERSION, as connprotocol_t enum does it's job
2024-10-08 03:27:32 +03:00
3a1bb12830
engine: client: rename CL_LegacyMode to CL_Protocol
2024-10-08 03:27:09 +03:00
5efa68757e
engine: remove unused svc_deltapacketbones
2024-10-08 03:27:09 +03:00
afaf5bf3ea
engine: improve security a little bit by properly checking customization files starting with \!MD5
...
Implement basic test for COM_IsSafeFileToDownload
Move COM_ParseFileSafe test to libpublic
2024-10-08 03:22:53 +03:00
SNMetamorph
50c805826f
engine: implemented handling SIGTERM signal for proper stopping dedicated server
2024-10-08 01:05:26 +03:00
35ae9f4a64
engine: client: don't save thirdperson value, it's not used anywhere
2024-10-07 21:00:16 +03:00
d7d96c02a2
engine: client: implement cvar showpause for GoldSrc compatibility
2024-10-07 20:59:44 +03:00
dd03723144
readme: add libopus-dev to dependencies list on Debian/Ubuntu
2024-10-07 18:09:32 +03:00
xiaodo
26f07196ea
engine: Format Codes.
2024-10-07 17:22:27 +03:00
xiaodo
8c291fdfe3
engine: fix CenterPrint Wrong Y Position.
2024-10-07 17:22:27 +03:00
xiaodoxd
d1e118f07c
Fix CenterPrint Wrong X Position
2024-10-07 17:22:27 +03:00
6c531c14e6
engine: common: cvar: compatibility hack for mods that depend on HL25 widescreen FOV
...
Fixes Natural Selection 3.3 beta 9.
2024-10-04 19:09:43 +03:00
433213c915
engine: server: fix cvar description for mp_footsteps
2024-10-04 19:07:44 +03:00
ab0c0b18c2
engine: server: remove limit on sv_zmax value as it breaks Natural Selection mod
2024-10-04 19:07:08 +03:00
29fd5f9fbe
engine: server: remove FCVAR_SERVER flag from sv_zmax
...
The problem is that FCVAR_SERVER flagged cvars get saved to listenserver.cfg.
The game code usually sets sv_zmax value to worldspawn parameters and
listenserver.cfg gets generated before server DLL gets initialized.
2024-10-04 19:04:34 +03:00
882d8afc93
engine: server: stub SV_RestartDecals for dedicated server
2024-10-04 01:28:22 +03:00
e11635d15c
engine: server: slight refactoring, hide client calls under XASH_DEDICATED, remove useless dedicated stub
2024-10-04 01:22:59 +03:00
5d79d93aac
engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK)
2024-10-03 15:32:14 +03:00
7ccf651fd0
engine: cvar: implement safer cvar unlinking in case when game deallocates cvar
2024-10-03 15:32:14 +03:00
67af41cce8
engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs
2024-10-02 23:30:42 +03:00
e2c96e62e1
engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore
2024-10-02 23:26:28 +03:00
2ecae442fc
engine: common: net_ws: minor refactoring
2024-10-02 23:25:12 +03:00
a1060b0eb5
engine: add v6only master servers, add v6only flag for NET_StringToAdrNB
2024-10-02 23:23:08 +03:00
ddd8de888f
engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6
2024-10-02 23:21:25 +03:00
a758dffbc1
public: avoid useless copy in Q_timestamp
2024-10-02 22:18:16 +03:00
87775faeca
engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages.
2024-10-02 22:16:51 +03:00
ef0fc46ed8
wscript: allow async resolving for NSwitch
2024-10-02 00:55:53 +03:00
138b4fa247
wscript: allow async resolving for PSVita
2024-10-02 00:55:53 +03:00