9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
2023-08-06 00:39:41 +03:00
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
2023-08-05 04:05:23 +03:00
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
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Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
e017b9145f
engine: common: cvar: fix buffer overflow in Cvar_ValidateString
2023-08-03 01:12:16 +03:00
c1c27c5f18
engine: net_ws: fix printing multicast IPv6 address
2023-08-03 01:11:54 +03:00
87a56a5fa1
engine: client: initialize netadr_t structure in LAN games scan
2023-08-03 01:11:31 +03:00
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
bf03f739bb
engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW
2023-08-03 01:05:46 +03:00
e23580c1de
engine: remove czeror sequence parser
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This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.
A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
e49848d090
github: bump SDL2 version to 2.28.1
2023-07-23 03:16:03 +03:00
1bfc6e6705
filesystem: try to fix case of library filename in FindLibrary
2023-07-22 07:04:26 +03:00
e7c41759fb
Revert "filesystem: allow to reference game libraries in different case"
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This reverts commit 43fde38d88
.
2023-07-22 06:39:23 +03:00
a07f81820c
engine: client: ref_common: fix missing newline in Host_Error
2023-07-22 05:51:18 +03:00
b39378a6da
engine: common: fix warning about read-only cvar. In fact, we should force set them.
2023-07-22 05:50:38 +03:00
5c6b9d3235
scripts: flatpak: set correct bindir for flatpak installation
2023-07-22 04:49:48 +03:00
3d49ca25b3
scripts: flatpak: disable LTO for Flatpak for now, it causes linker errors
2023-07-22 00:23:03 +03:00
43fde38d88
filesystem: allow to reference game libraries in different case
2023-07-22 00:19:37 +03:00
6461fa5042
engine: client: make ref params static so client.dll can save address of it and don't trigger ASan
2023-07-17 05:52:45 +03:00
788bc820c8
filesystem: automatically fixup directory name case for base directories
2023-07-17 05:52:06 +03:00
36ff819daf
engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous
2023-07-17 04:48:02 +03:00
8905883225
utils: xar: add new utility called Xar that helps interacting with Xash3D FWGS archives using filesystem_stdio C API
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The utility is not yet finalized, disable from wscript for now
2023-07-05 07:00:39 +03:00
4031f5cb01
public: allow matching anything in matchpattern
2023-07-05 07:00:39 +03:00
cd46ad19a3
filesystem: expose a special flag for archive mounter to skip included WADs
2023-07-05 07:00:39 +03:00
6f7b1695d7
filesystem: expose archive mount generic function for Xar
2023-07-05 07:00:39 +03:00
28a4b51939
Documentation: gameinfo: wording
2023-07-04 03:39:17 +03:00
5e878aae89
mainui: upgrade
2023-07-03 02:25:31 +03:00
7e05562c14
engine: platform: sdl: check SDL version in Platform_Vibrate
2023-07-03 02:18:49 +03:00
777dd3a03c
public: add definitions for PowerPC
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This doesn't mean we have a port but at least it allows building for ppc64el
2023-07-03 01:40:47 +03:00
9977cb20c0
Documentation: gameinfo: clarify internal_vgui_support is intended to be used only for developers and that it's required for PrimeXT
2023-07-02 08:14:26 +03:00
5661766c79
Documentation: gameinfo: wording
2023-07-02 06:45:29 +03:00
60d65d368a
Documentation: add basic document on gameinfo.txt keys and liblist.gam conversion
2023-07-02 06:36:57 +03:00
031594cc99
filesystem: update max_particles limits based on Unkle Mike's latest engine version
2023-07-02 06:36:35 +03:00
d4bf57c7c2
filesystem: delete unused edicts key handler in liblist.gam parsing
2023-07-02 06:36:09 +03:00
8e16c0e410
filesystem: simplify common parsing of type key for liblist.gam and gameinfo.txt
2023-07-02 06:35:34 +03:00
d5f4b409e8
engine: server: sv_save: use new quicksave_aged_count and autosave_aged_count gameinfo.txt keys
2023-07-02 04:53:39 +03:00
88c560aac4
filesystem: add two new gameinfo.txt keys quicksave_aged_count and autosave_aged_count that control the amount of quick/autosaves rotated
2023-07-02 04:53:16 +03:00
c3a6cad0c1
filesystem: do not print error in FS_Delete if file doesn't exist
2023-07-02 04:49:33 +03:00
a862446072
engine: client: restore cl_trace_events from old engine branch
2023-07-02 04:48:43 +03:00
8d04ae8802
engine: client: fix appending extra .dem in record command
2023-07-02 02:44:25 +03:00
0de0615eeb
engine: client: implement map CRC32 checking on client side
2023-07-02 01:20:24 +03:00
ea24b5f3ca
engine: server: make CRC32_MapFile public
2023-07-02 01:19:38 +03:00
eb7f19d3cf
engine: server: properly remove remaining server operator commands
2023-07-02 01:19:21 +03:00
ca134a85ee
engine: client: make it more obvious that CL_InitEdicts depends on maxclients value
2023-06-30 02:51:47 +03:00
00765f1ff2
engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers
2023-06-30 02:35:36 +03:00
013bfe5c34
engine: common: sys_con: always read from stdin when engine is in dedicated mode
2023-06-30 01:44:03 +03:00
5f625bb6e1
wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now
2023-06-30 01:43:26 +03:00
547a862024
engine: client: split protocol 48 support to separate file
2023-06-29 04:09:36 +03:00
6ea8d141d9
engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes
2023-06-28 14:30:06 +03:00
bdc2390d41
Revert "engine: common: net_encode: rewrite Delta_CompareField to be more efficient"
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This reverts commit 82addf11bb
.
2023-06-28 14:26:42 +03:00
acc113309c
Revert "engine: common: net_encode: fix Delta_CompareField to include integer clamping, in case if no updates happen in significant bits"
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This reverts commit 6a7b330463
.
2023-06-28 14:26:40 +03:00