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Commit Graph

3358 Commits

Author SHA1 Message Date
7d8ea61ac2 ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 2024-01-17 02:46:38 +03:00
40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
00b2ca7f5a ref: gl: remove duplicates from gl_export.h 2024-01-15 02:08:30 +03:00
e58007aab3 wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales 2024-01-14 13:36:49 +03:00
dca862a838 engine: host: execute valid rc script if game was started from -game parameter using default launcher 2024-01-14 10:58:27 +03:00
7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
a8cc68f6b9 ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 2024-01-14 10:56:58 +03:00
2af0adb629 mainui: update 2024-01-13 05:51:39 +03:00
628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
9b6518376c engine: cvar: add Cvar_DirectSetValue function 2024-01-13 05:18:30 +03:00
6c3fee7f27 engine: cvar: move common checks if cvar can be updated into generic function 2024-01-13 05:18:09 +03:00
c111a59639 github: set 32-bit windows builds to vs2019, upgrade SDL2 2024-01-13 05:05:54 +03:00
ba9bb70924 common: remove unused gamma definitions 2024-01-13 05:03:58 +03:00
6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
cd681d4303 engine: replace anorms.h with compatible header from GPL WinQuake sources 2024-01-12 23:13:22 +03:00
46f30e215c common: replace netadr.h with compatible definition from GPL Quake-2 sources 2024-01-12 23:09:38 +03:00
2ae038c01c common: fix broken STATIC_ASSERT macro again 2024-01-12 23:00:56 +03:00
aaa9fbd50f common: replace kbutton.h with compatible defintion from GPL WinQuake sources 2024-01-12 17:20:30 +03:00
51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
Andrey Akhmichin
95a5c670a2 utils: mdldec: res: activities.txt: remove completely useless ACT_VM_* activities. 2024-01-10 14:38:01 +03:00
Andrey Akhmichin
30259e1573 Documentation: opensource-mods.md: update. 2024-01-10 14:37:52 +03:00
8b884132b7 ci: fix missing libs on nswitch 2024-01-10 14:37:43 +03:00
266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
58177d9251 mainui: update 2024-01-09 04:58:11 +03:00
69e801d6b8 engine: fix bug where user stucks after loading map/save while being connected to remote server 2024-01-09 04:16:52 +03:00
388cc3061f mainui: update 2024-01-09 03:55:28 +03:00
c9d29b3955 ref: gl: fix overbrights with VBO 2024-01-09 03:55:07 +03:00
371025dc8e engine: dedicated: add TextureToGamma stub for imagelib 2024-01-09 03:55:07 +03:00
cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 2024-01-09 03:55:07 +03:00
55dfa1bf44 ref: soft: reorder applying light gamma 2024-01-09 03:55:07 +03:00
519c8a032a ref: soft: adapt studio renderer to new gamma implementation 2024-01-09 03:55:07 +03:00
c15822f375 ref: soft: don't depend on light gamma in recursive light point 2024-01-09 03:55:07 +03:00
0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
a311923d4e engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures) 2024-01-09 03:55:07 +03:00
ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 2024-01-09 03:55:07 +03:00
18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 2024-01-09 03:55:00 +03:00
8298053e6a ref: gl: don't depend on lightgamma in recursive light point 2024-01-09 03:33:39 +03:00
9304a0041d ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
2024-01-09 03:33:39 +03:00
64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00