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ab15662d78
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ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
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2024-01-29 05:48:08 +03:00 |
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072b0cef27
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ref: gl: small refactoring on filter choosing for newly uploaded texture
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2024-01-29 05:47:10 +03:00 |
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e274c62cfc
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ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
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2024-01-29 05:44:14 +03:00 |
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a28d45fdb2
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engine: console: fix TF_NEAREST missing from quake fixed font
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2024-01-29 05:42:22 +03:00 |
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6ca5f7c6fb
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engine: client: request if font texture has nearest filtering from the renderer
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2024-01-29 05:41:16 +03:00 |
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af316bff14
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engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions
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2024-01-29 04:58:07 +03:00 |
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c8945caefc
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engine: net_buffer: remove unused MSG_SeekToByte
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2024-01-28 20:01:29 +03:00 |
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8c61a2f021
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engine: server: cleanup server.h header from unused functions prototypes
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2024-01-28 11:35:53 +03:00 |
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0b24810927
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engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
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2024-01-28 11:17:06 +03:00 |
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b3d8fb03bf
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engine: client: add generic handler for simple types of screenshots commands
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2024-01-28 10:43:37 +03:00 |
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02c5890c2f
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ref: soft: cleanup after RefAPI changes, remove unused functions
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2024-01-28 10:00:51 +03:00 |
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0579e40857
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engine: server: remove unused DumpHashString function
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2024-01-28 10:00:51 +03:00 |
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c77f290bc6
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engine: remove Netsplit_SendLong, as we're not planning to support old protocol on server side
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2024-01-28 10:00:51 +03:00 |
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7bf9407177
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ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
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2024-01-28 10:00:51 +03:00 |
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b41fe076ae
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engine: server: exclude expired IP filters from check
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2024-01-28 10:00:51 +03:00 |
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a7c422fde6
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engine: platform: make Platform_SetTimer static inline to not fix unused-function
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2024-01-28 10:00:51 +03:00 |
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568a394a40
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wscript: enable -Wunused-functions
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2024-01-28 10:00:51 +03:00 |
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2b6a550405
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engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
|
2024-01-28 10:00:17 +03:00 |
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7200f0da7e
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3rdparty: gl-wes-v2: update
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2024-01-28 09:55:18 +03:00 |
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d3c3c26618
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ref: gl: vgl_shim: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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7152393089
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ref: soft: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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|
661e60720d
|
ref: gl: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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bf959da7ff
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engine: libmpg: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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|
75d476f9df
|
engine: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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|
b077822f4d
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filesystem: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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6d3f188675
|
public: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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|
0231f5e8ac
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wscript: warn about missing-prototypes by default for C
|
2024-01-28 09:55:18 +03:00 |
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|
901b35d4b1
|
ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
|
2024-01-27 17:31:34 +03:00 |
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|
eaafd0ff13
|
ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
|
2024-01-27 17:31:26 +03:00 |
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|
963d9b8f2a
|
ref: soft: remove useless R_CountDynamicLights function
|
2024-01-27 17:16:01 +03:00 |
|
|
5696c9c96a
|
ref: gl: remove useless R_CountDynamicLights function
|
2024-01-27 17:15:57 +03:00 |
|
|
862b9e68be
|
engine: server: fix possible null pointer dereference
|
2024-01-25 16:21:55 +03:00 |
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|
2f2890cd11
|
engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling
|
2024-01-25 05:50:11 +03:00 |
|
|
482aa840e7
|
ref: soft: add PARM_TEX_FILTERING handler (stub)
|
2024-01-25 05:47:12 +03:00 |
|
|
4599983c8e
|
ref: gl: add PARM_TEX_FILTERING handler
|
2024-01-25 05:46:54 +03:00 |
|
|
11172838f2
|
engine: ref_api: add PARM_TEX_FILTERING into RefAPI to query if filtering is enabled for selected texture
|
2024-01-25 05:43:51 +03:00 |
|
|
47bc50b8c6
|
engine: client: fix taking console color from colors.lst
|
2024-01-25 04:22:20 +03:00 |
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|
7c82766a5c
|
readme: add sourcehut builds badge [skip ci]
|
2024-01-24 21:10:21 +03:00 |
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|
5d6cf62405
|
engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect
|
2024-01-24 20:52:21 +03:00 |
|
|
edc08e39ef
|
common: move FORCEINLINE from port.h to xash3d_types.h, alongside other compiler-specific attributes
|
2024-01-24 20:51:34 +03:00 |
|
|
a9846e765d
|
waf: upgrade to latest waifu
|
2024-01-23 21:34:49 +03:00 |
|
|
aa54309d5c
|
engine: wscript: fix pthreads check by explicitly checking it in C mode
|
2024-01-23 21:23:23 +03:00 |
|
|
443317bedf
|
wscript: fix RPATH under OpenBSD
|
2024-01-23 21:03:10 +03:00 |
|
|
ffd320507f
|
ci: enable builds.sr.ht
|
2024-01-23 20:42:09 +03:00 |
|
|
60df08c11c
|
engine: crashhandler: fix build for NetBSD AMD64
|
2024-01-23 20:25:17 +03:00 |
|
|
7d464df107
|
engine: platform: linux: define portability macro for sigevent (oh, glibc...)
|
2024-01-23 19:22:56 +03:00 |
|
|
296f89acf9
|
engine: platform: linux: fix build with musl (and probably other libcs) using portability macro
|
2024-01-23 18:57:33 +03:00 |
|
mittorn
|
5f31417bae
|
ref_gl: fix missing vboarray split transition on some maps
|
2024-01-19 21:28:49 +03:00 |
|
|
150d98bd15
|
ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
|
2024-01-19 09:57:11 +03:00 |
|
|
f162fbd806
|
ref: gl: fix fog with enabled overbrights and no vbo
|
2024-01-19 06:19:42 +03:00 |
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