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bfcaba54dc
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wscript: move werror flags into uselib
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2024-01-30 17:24:17 +03:00 |
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725b7ea7f9
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common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter
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2024-01-29 05:59:06 +03:00 |
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600d574376
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ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag
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2024-01-29 05:50:59 +03:00 |
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ab15662d78
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ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures
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2024-01-29 05:48:08 +03:00 |
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072b0cef27
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ref: gl: small refactoring on filter choosing for newly uploaded texture
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2024-01-29 05:47:10 +03:00 |
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e274c62cfc
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ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear
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2024-01-29 05:44:14 +03:00 |
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02c5890c2f
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ref: soft: cleanup after RefAPI changes, remove unused functions
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2024-01-28 10:00:51 +03:00 |
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7bf9407177
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ref: gl: remove R_TextureRandomTiling, it's handled by R_TextureAnimation (random tiling as a feature still broken)
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2024-01-28 10:00:51 +03:00 |
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d3c3c26618
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ref: gl: vgl_shim: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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7152393089
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ref: soft: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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661e60720d
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ref: gl: fix -Wmissing-prototypes
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2024-01-28 09:55:18 +03:00 |
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901b35d4b1
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ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
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2024-01-27 17:31:34 +03:00 |
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eaafd0ff13
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ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view)
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2024-01-27 17:31:26 +03:00 |
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963d9b8f2a
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ref: soft: remove useless R_CountDynamicLights function
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2024-01-27 17:16:01 +03:00 |
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5696c9c96a
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ref: gl: remove useless R_CountDynamicLights function
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2024-01-27 17:15:57 +03:00 |
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482aa840e7
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ref: soft: add PARM_TEX_FILTERING handler (stub)
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2024-01-25 05:47:12 +03:00 |
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4599983c8e
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ref: gl: add PARM_TEX_FILTERING handler
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2024-01-25 05:46:54 +03:00 |
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mittorn
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5f31417bae
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ref_gl: fix missing vboarray split transition on some maps
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2024-01-19 21:28:49 +03:00 |
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150d98bd15
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ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap
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2024-01-19 09:57:11 +03:00 |
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f162fbd806
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ref: gl: fix fog with enabled overbrights and no vbo
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2024-01-19 06:19:42 +03:00 |
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7d8ea61ac2
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ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers
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2024-01-17 02:46:38 +03:00 |
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00b2ca7f5a
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ref: gl: remove duplicates from gl_export.h
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2024-01-15 02:08:30 +03:00 |
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a8cc68f6b9
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ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup
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2024-01-14 10:56:58 +03:00 |
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c9d29b3955
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ref: gl: fix overbrights with VBO
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2024-01-09 03:55:07 +03:00 |
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cf7a79bff3
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ref: gl: particles aren't supposed to care about gamma
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2024-01-09 03:55:07 +03:00 |
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55dfa1bf44
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ref: soft: reorder applying light gamma
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2024-01-09 03:55:07 +03:00 |
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519c8a032a
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ref: soft: adapt studio renderer to new gamma implementation
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2024-01-09 03:55:07 +03:00 |
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c15822f375
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ref: soft: don't depend on light gamma in recursive light point
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2024-01-09 03:55:07 +03:00 |
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0e91deec19
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ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
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2024-01-09 03:55:07 +03:00 |
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87b204c661
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ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles
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2024-01-09 03:55:07 +03:00 |
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caefa0b7b9
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engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
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2024-01-09 03:55:07 +03:00 |
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ee4cb39f3e
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ref: gl: adapt alias renderer to new gamma implementation (untested)
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2024-01-09 03:55:07 +03:00 |
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18436a70eb
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ref: gl: support overbrights, change the gamma applying order closer to the original renderer
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2024-01-09 03:55:00 +03:00 |
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8298053e6a
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ref: gl: don't depend on lightgamma in recursive light point
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2024-01-09 03:33:39 +03:00 |
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9304a0041d
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ref: gl: support kRenderFxLightMultiplier
* add undocumented kRenderFxLightMultiplier to const.h
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2024-01-09 03:33:39 +03:00 |
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64f92003fa
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ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
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2024-01-09 03:33:39 +03:00 |
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a0c31120d9
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ref: add R_GammaChanged function that engine calls on every gamma change
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2024-01-07 03:35:23 +03:00 |
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c0757bd84c
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ref: gl: remove vid_gamma/vid_brightness changed cvar value check
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2024-01-07 03:35:23 +03:00 |
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9fa32a9cf4
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ref: soft: remove vid_gamma/vid_brightness changed cvar value check
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2024-01-07 03:35:23 +03:00 |
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5ac8f63741
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ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
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2024-01-05 02:25:18 +03:00 |
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9d3949a948
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ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer
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2024-01-05 02:25:10 +03:00 |
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6862b14e59
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ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
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2024-01-04 22:02:14 +03:00 |
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dc1d65f621
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ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible
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2024-01-04 22:02:09 +03:00 |
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fba3a2b67f
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ref: soft: return NULL in GetEntityByIndex and ModelHandle
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2024-01-04 21:47:03 +03:00 |
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b946c8455d
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ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case
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2024-01-04 21:46:44 +03:00 |
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0132eb6e44
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ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox
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2023-12-30 16:55:31 +03:00 |
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f12df54226
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ref: soft: remove unused tr.fCustomSkybox
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2023-12-30 16:54:56 +03:00 |
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d971055927
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engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
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2023-12-30 16:54:37 +03:00 |
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6059538d77
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ref: gl: use direct host.features instead of PARM_FEATURES
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2023-12-30 16:41:51 +03:00 |
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17deba0606
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ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED
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2023-12-30 16:41:39 +03:00 |
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