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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 13:02:13 +01:00
Commit Graph

3228 Commits

Author SHA1 Message Date
e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
mittorn
f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
6c40104c66 public: better fix for ExtractFilePath 2023-10-28 19:31:17 +03:00
4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
mittorn
bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 2023-10-26 23:07:39 +03:00
a982562658 ref_gl: Fix missing DebugOutput functions on GLES 2023-10-26 23:07:22 +03:00
96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 2023-10-26 05:12:38 +03:00
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
8f819a2fde
engine: platform: sdl: fix forgotten icon setup call 2023-10-23 00:31:30 +03:00