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e481e1d73e
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ref: gl: enable GL waves with r_ripple
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2023-10-31 21:52:00 +03:00 |
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6c0eed1b2b
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ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
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2023-10-31 21:52:00 +03:00 |
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a6c67fdf9f
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ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
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2023-10-31 21:52:00 +03:00 |
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03f838e37e
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mainui: update
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2023-10-31 21:52:00 +03:00 |
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e21fa4a910
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engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
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2023-10-31 21:52:00 +03:00 |
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46889ed453
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ref: gl: libc rand() does better job at randomizing
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2023-10-31 21:52:00 +03:00 |
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882fcc152c
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ref: gl: always scale down texture to 64x64, like sw.dll does
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2023-10-31 21:52:00 +03:00 |
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a41902bd46
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engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
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2023-10-31 21:52:00 +03:00 |
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a6af32dafd
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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2023-10-31 21:52:00 +03:00 |
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d6dfb83be7
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ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
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2023-10-31 21:52:00 +03:00 |
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597429cf41
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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2023-10-31 21:25:11 +03:00 |
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5ea074a1fd
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engine: fix build issues pointed by @Velaron
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2023-10-31 21:01:42 +03:00 |
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29c9393da3
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wscript: enable faster builds with gccdeps/msvcdeps
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2023-10-31 04:30:27 +03:00 |
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bf6829189e
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wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
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2023-10-31 04:30:27 +03:00 |
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a62a9429c9
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engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
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2023-10-31 04:30:22 +03:00 |
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mittorn
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f2c080e736
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gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
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2023-10-30 22:34:34 +03:00 |
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ea55e78855
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ref: _inline -> static
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2023-10-29 23:38:43 +03:00 |
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f7c536b81c
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engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
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2023-10-29 02:44:46 +03:00 |
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6c40104c66
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public: better fix for ExtractFilePath
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2023-10-28 19:31:17 +03:00 |
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4d7d592918
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engine: mod_bmodel: completely get rid of global loadmodel pointer
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2023-10-28 16:06:00 +03:00 |
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c5e91f299b
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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2023-10-28 15:38:40 +03:00 |
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cff276db71
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engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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2023-10-28 15:35:20 +03:00 |
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30d1492b93
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engine: remove Set/GetCurrentLoadingModel from RefAPI
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2023-10-28 15:22:21 +03:00 |
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f07eea5073
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engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
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2023-10-28 11:14:12 +03:00 |
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fe407fbe00
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public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath)
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2023-10-28 11:06:18 +03:00 |
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78bc177e05
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engine: server: remove unused host struct field
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2023-10-28 11:06:18 +03:00 |
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8fb908e3d4
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engine: server: disable SV_UnloadProgs, only call it when shutting down engine
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2023-10-28 11:06:18 +03:00 |
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d8b261370a
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engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
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2023-10-28 11:06:18 +03:00 |
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a2c9ac5b1f
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engine: client: disable server DLL probe for GameUI, check it's existence instead
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2023-10-28 11:06:18 +03:00 |
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7f9025e178
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engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
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2023-10-28 11:04:43 +03:00 |
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8647110a10
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Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057 .
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2023-10-28 10:10:03 +03:00 |
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48e44f0057
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engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
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2023-10-27 17:03:04 +03:00 |
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e3934af7d1
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wscript: always load cmakelists generation tool
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2023-10-27 16:57:22 +03:00 |
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a5ee631191
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engine: server: sv_game: disable searching closer to server library memory region for Android
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2023-10-27 14:31:16 +03:00 |
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ce39255ef0
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engine: host: set rootdir on Android SDL port
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2023-10-27 14:25:16 +03:00 |
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5aac5d2a52
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filesystem: VFileSystem009: add pathid support to RemoveFile method
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2023-10-27 08:02:45 +03:00 |
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061b50404d
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engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
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2023-10-27 08:02:10 +03:00 |
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279cec5ae9
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engine: rename cl/sv_allowdownload for GoldSrc compatibility
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2023-10-27 07:25:09 +03:00 |
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83a5648335
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filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam
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2023-10-27 07:24:42 +03:00 |
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a8fc9a4c5a
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waf: update to latest waifu
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2023-10-27 07:24:18 +03:00 |
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6f6ddbce28
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engine: add argument -timedemo that makes engine run timedemo and exit
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2023-10-27 03:49:00 +03:00 |
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4cb425d2bb
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engine: console: do not draw console and do not draw notify in timedemo
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2023-10-27 03:47:52 +03:00 |
|
mittorn
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bf5fd40d64
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gl2shim: workaround empty rgb5/rgb8 textures
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2023-10-26 23:08:02 +03:00 |
|
mittorn
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6bc613bdb4
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ref_gl: force gles2 on non-nanogl until we support gles1 directly
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2023-10-26 23:07:39 +03:00 |
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a982562658
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ref_gl: Fix missing DebugOutput functions on GLES
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2023-10-26 23:07:22 +03:00 |
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96a9172e36
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engine: platform: sdl: check that we're handling SDL errors according to it's documentation
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2023-10-26 23:06:50 +03:00 |
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34d7664342
|
ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too
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2023-10-26 05:12:38 +03:00 |
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b0a79df86f
|
ref: change r_traceglow to 0, as GoldSrc does
|
2023-10-26 04:59:01 +03:00 |
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9e107e900c
|
engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com>
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2023-10-24 18:11:31 +03:00 |
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8f819a2fde
|
engine: platform: sdl: fix forgotten icon setup call
|
2023-10-23 00:31:30 +03:00 |
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