2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
13aab4e59c
engine: server: fix off-by-one error in Voice_Set/GetClientListening
2023-12-13 14:56:55 +03:00
68377435c8
engine: server: remove legacy light -> light_level entity key rewrite
2023-11-26 02:23:52 +03:00
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
f07eea5073
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
2023-10-28 11:14:12 +03:00
78bc177e05
engine: server: remove unused host struct field
2023-10-28 11:06:18 +03:00
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
a5ee631191
engine: server: sv_game: disable searching closer to server library memory region for Android
2023-10-27 14:31:16 +03:00
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
2023-08-30 18:52:44 +03:00
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
2023-08-29 19:10:33 +03:00
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
2023-08-07 21:11:20 +03:00
57499dea33
engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions
2023-06-19 07:32:22 +03:00
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
c966589a50
engine: server: static-ize few game API functions, set GAME_EXPORT attribute
2023-06-15 19:22:13 +03:00
4c02c25506
engine: server: do not assert if SetFatPVS/PAS were called without active player
...
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
f49a2bc8f3
engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does
2023-05-29 14:40:54 +03:00
9e0d389d9e
engine: server: moved server cvars to static allocation
2023-05-27 21:52:58 +03:00
5627dbbf34
engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string
2023-05-27 20:02:09 +03:00
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2023-02-17 22:48:56 +03:00
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
6df25392b8
engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
...
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
cd813bbfbe
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
2022-12-13 11:12:08 +03:00
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2022-11-10 11:56:10 +03:00
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2022-09-12 08:42:50 +03:00
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2022-08-15 06:00:00 +03:00
c326853617
engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc
2022-07-21 01:52:10 +03:00
f0a856d9c8
engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes
2022-06-26 15:05:06 +03:00
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
8445567ab4
engine: server: remove unused arguments passed to Con_Printf
2022-05-29 02:27:39 +03:00
33d79ddb24
engine: server: fix possible array overruns
2022-05-25 17:57:47 +03:00
51526948c0
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
...
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex
Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
36d757c74a
engine: server: fix message trace output
2022-01-27 03:48:54 +03:00
2fa964e939
engine: server: restore sv_trace_messages from old engine
2022-01-27 03:32:52 +03:00
ca3544d559
engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it
2021-12-18 03:32:40 +03:00
a8c877c841
engine: server: fix ParseFile calls
2021-10-08 17:31:32 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
a547526e86
engine: fix some signed char cases
2021-07-20 15:18:55 +03:00
49a20a9ac5
engine: server: fix memleak after previous commit
2021-06-02 22:06:17 +03:00
8966172ce0
engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example)
2021-06-01 23:45:55 +03:00
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
2021-03-07 02:46:38 +03:00
585ae28dd2
server: fix some int <> unsigned int conversions
2021-03-07 02:00:46 +03:00
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
1332381e2d
engine: server: simplified strings operations.
2020-12-29 20:20:25 +03:00