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3a416636f1
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engine: mark GAME_EXPORT's
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2020-01-19 08:15:54 +07:00 |
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bbd033c254
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lib: restore dll loader support
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2020-01-19 07:38:37 +07:00 |
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0fe18ae6dc
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engine: fix -Wmaybe-uninitialized
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2019-12-24 02:47:51 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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37cba10c14
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lowmemory: fix sentences
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2019-10-28 12:07:15 +07:00 |
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Wei Mingzhi
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88772a1c34
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engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
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2019-10-07 16:08:10 +03:00 |
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d382f6886d
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engine: fix build
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2019-10-05 04:02:25 +03:00 |
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
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4beba75159
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engine: fix various compiler warnings
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2019-07-13 23:25:03 +03:00 |
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Jonathan Poncelet
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d14ce5ac39
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SV_LoadProgs: Fixed potential memory leak if function failed (#46)
SV_LoadProgs: Fixed potential memory leak if function failed
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2019-06-06 15:02:22 +03:00 |
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b797e0af1a
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Merge 4483 update
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2019-05-25 02:44:24 +03:00 |
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c215b89923
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Apply 4483 update
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2019-05-19 15:01:23 +03:00 |
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fe14a360b4
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engine: fix fs_offset_t/size_t conversion, const qualifiers
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2019-05-02 19:12:23 +03:00 |
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62f04137a5
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engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
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2019-03-22 18:41:57 +03:00 |
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743c5ca8d5
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engine: make dedicated work again
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2019-03-22 16:47:52 +03:00 |
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bf2f829382
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Disable Mod_ClearUserData in SV_UnloadProgs (it is still called on restart)
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2019-03-17 21:26:38 +07:00 |
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97aba69ed0
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ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
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2019-03-15 21:23:59 +03:00 |
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99bd7c81da
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ref: render code moved out of engine, doesn't compile, first API prototype
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2019-02-18 21:25:26 +03:00 |
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7b36796f41
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Merge pull request #20 from x6herbius/improve-logging
Made various log messages more informative
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2019-02-01 05:59:35 +00:00 |
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4d63eb4413
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sv_game: fix pfnSetModel theoretically may ignore precached models
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2019-01-30 21:55:53 +03:00 |
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Jonathan Poncelet
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35869586c9
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Made various log messages more informative
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2019-01-28 18:32:29 +00:00 |
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298393b653
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Initial amd64 port
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2018-12-05 23:57:05 +07:00 |
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a03aa3ddb3
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Merge 4281 update
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2018-10-28 00:39:29 +03:00 |
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aae3510763
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Apply 4281 update
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2018-10-27 23:32:09 +03:00 |
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491188a0f3
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Merge branch 'original'
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2018-10-04 14:27:14 +07:00 |
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5c738b3402
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Apply 4253 update
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2018-10-04 13:08:48 +07:00 |
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2edbcb996d
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Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
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2018-06-19 16:59:53 +03:00 |
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1e7f9d00c3
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Apply 4150 update
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2018-06-19 16:22:30 +03:00 |
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7cdead7bac
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Merge 4143 update
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2018-06-12 12:18:14 +03:00 |
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a539384a76
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Apply 4143 update
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2018-06-12 12:14:56 +03:00 |
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f26ac52102
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Merge 4140 update
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2018-06-11 14:04:50 +03:00 |
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814b7eda07
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Apply 4140 update
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2018-06-09 01:28:35 +03:00 |
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0681209114
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Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
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2018-05-01 17:30:33 +03:00 |
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dcc19aeafb
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Merge 4097
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2018-04-26 03:23:00 +03:00 |
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9bab7d222a
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Apply 4097 update
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2018-04-26 03:09:36 +03:00 |
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efe8ddf151
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Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
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2018-04-23 23:07:54 +03:00 |
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e8d13cd0d5
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Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions
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2018-04-23 21:36:33 +03:00 |
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8704c07e4b
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Merge branch 'original'
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2018-04-21 13:44:06 +00:00 |
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ab0bcc55f8
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Apply Apr20 update
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2018-04-21 08:06:55 +00:00 |
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314a6deba9
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Remove gamedir[] from engine-side gameinfo_t
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2018-04-21 01:22:00 +03:00 |
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af7123f7dd
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Merge branch 'original' (except gldebug, msaa)
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2018-04-19 20:47:41 +00:00 |
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050d2a3d0f
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Apply Apr18 update
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2018-04-19 20:11:24 +00:00 |
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5d13112e25
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Dedicated build
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2018-04-18 18:32:30 +03:00 |
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7c9b724531
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Implement dynamic library loading and symbol resolving
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2018-04-17 03:43:27 +03:00 |
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
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