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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 18:07:09 +01:00
Commit Graph

2203 Commits

Author SHA1 Message Date
5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
151405618f engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
70e11cc309 engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
  and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
Владислав Сухов
75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy
1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00
9be061735f engine: client: fix misleading gcc warning about printf format string not being literal 2024-08-08 04:36:40 +03:00
6bfa525080 engine: common: faster and simpler MSG_WriteString 2024-08-08 04:35:55 +03:00
8fcaf18897 engine: client: remove useless copy in NetAPI_SendRequest 2024-08-08 04:32:58 +03:00
f558cde266 engine: client: fix build with -Wincompatible-pointer-types-discards-qualifiers 2024-08-08 04:31:51 +03:00
b508a33f5d engine: client: minor refactoring in CL_DecayLights, get rid of pointer iterating in for-loop 2024-08-07 09:23:09 +03:00
b4db99006b engine: client: always print timedemo result 2024-08-07 08:46:55 +03:00
8994f079a5 engine: common: don't uselessly copy data in Netchan_OutOfBound when playing a demo 2024-08-07 02:28:58 +03:00
b2d184cfa5 engine: common: add unit tests for net_buffer functions 2024-08-07 02:28:13 +03:00
92dc92379f engine: client: minor refactoring, turn quake stats into an enum 2024-08-06 08:42:23 +03:00
2a6862ceb9 engine: soundlib: fix buffer overflow with truncated WAV files containing CoolEdit cue mark 2024-08-06 08:41:36 +03:00
4c569e1d5f engine: client: ensure loading plaque was removed after we request spawn on legacy protocol 2024-08-03 11:27:45 +03:00
4420ffd49e engine: fix buffer overflow in Sys_PrintLog 2024-08-03 11:27:45 +03:00
fb7f57cf6a engine: client: switch efrags to dynamic allocation (as suggested on insideqc by @mh) 2024-08-03 11:27:45 +03:00
8be3bdac5d engine: client: add command listdemo to show information about demo file (isn't really useful, just reads file header) 2024-08-03 11:01:17 +03:00
d6e77e531d engine: fix memory leak in netchan
frag_message_buf wasn't always freed alongside with fragbuf_t
instead of ensuring frag_message_buf being freed, I turned it into
a flexible array member
2024-08-03 08:40:33 +03:00
e686b1410d engine: client: set default fullscreen value in vid_fullscreen cvar definition 2024-07-31 00:53:58 +03:00
2c23a1e0a0 engine: platform: sdl: fix going fullscreen after manually changing VIDRESTART cvars (like width and height) 2024-07-31 00:53:29 +03:00
47eb9e8c8f engine: client: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
712b354421 engine: common: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
18ef4922de engine: server: replace same struct type memcpys by assignments 2024-07-31 00:06:22 +03:00
Владислав Сухов
1086c31503 engine: client: in_touch.c: make the voicechat and spray buttons multiplayer only 2024-07-30 17:52:28 +03:00
Владислав Сухов
71a333261b engine: client: in_touch.c: added voicechat touch button 2024-07-30 15:33:35 +03:00
5ea2e295c1 engine: prevent rescanning filesystem when new player connects or on late precache
By reusing a padding hole in resource_t structure, we put a bit indicating that this archive
was already mounted by filesystem and skip it.

Because we associate this with resource, theoretical use of late precache with archives
will rescan filesystem and allow using newly downloaded assets.
2024-07-30 15:25:48 +03:00
1fc7547a53 engine: client: clean up scr_viewsize remnants, don't tell client.dll scr_viewsize cvar value 2024-07-30 15:25:20 +03:00
a7d63649f8 engine: add checks to verify resource_t, customization_t and HPAK data structs sizes 2024-07-30 15:25:20 +03:00