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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-26 03:39:16 +01:00
Commit Graph

3402 Commits

Author SHA1 Message Date
dd2c369df3 engine: imagelib: fix integer overflow on huge images when calculating reflectivity 2024-02-17 22:14:27 +03:00
Andrey Akhmichin
8b79e49a0f engine: server: execute maps/<mapname>_unload.cfg on server deactivation. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
4ea6eba8f2 engine: server: execute maps/<mapname>_load.cfg before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
f649076bc3 engine: server: execute map change config file before entities precaching. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
8ecffa4663 engine: server: define new "disconcfgfile" cvar. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
e90b83849a engine: server: execute map change config file in singleplayer. 2024-02-16 17:57:26 +03:00
Andrey Akhmichin
d517b9717a engine: server: define new "_sv_override_scientist_mdl" cvar for Uplink's scientist model. 2024-02-16 17:57:26 +03:00
2c0d6e06be engine: server: return NULL in SV_ClientBy{Id,Name} if client array isn't allocated 2024-02-15 13:56:47 +03:00
dec71850a1 engine: console: allow changing background filtering 2024-02-13 15:34:33 +03:00
b1860972c6 engine: font: fix inverted check, fix potential division by zero 2024-02-13 15:33:51 +03:00
1f4c9b67da engine: server: don't init or send voice chat in singleplayer 2024-02-13 15:09:26 +03:00
c2da125358 engine: client: as an experiment, let users override default font rendermode through hud_fontrender and con_fontrender cvars 2024-02-09 07:25:47 +03:00
31fa990d44 engine: gamma: fix gamma changes not caught if gamma cvar was set during frame 2024-02-09 06:29:30 +03:00
d3e60c7d84 engine: gamma: higher brightness limit for compatibility 2024-02-09 06:28:31 +03:00
e2424b4303 engine: server: clean up userinfo and fullupdate throttle on client connect 2024-02-07 23:27:02 +03:00
240563cd1b engine: client: set r_lighting_modulate to 0.6 and save it to config for old Xash mods that use it internally 2024-02-07 23:22:27 +03:00
d708cd58fb mainui: update 2024-02-07 23:22:27 +03:00
491b503f96 engine: common: optimize COM_LoadFile/COM_LoadFileForMe removing double allocation 2024-02-07 23:22:27 +03:00
636a2228f6 filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free() 2024-02-07 23:22:27 +03:00
bb03e2597c filesystem: allow to pass custom allocation functions to LoadFile 2024-02-07 23:22:27 +03:00
21c828ee40 engine: sounds: remove extra logging 2024-02-05 15:57:59 +03:00
132c9de142 engine: host: add the most important command line flag help string 2024-02-05 15:28:18 +03:00
9d9507d77f engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259

Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-02-05 15:01:03 +03:00
7daa6c3451 engine: server: use soundlist to acquire random sounds for physics 2024-02-05 12:49:31 +03:00
c8e1ffe0dd engine: client: use soundlist to acquire random sounds for temp entities 2024-02-05 12:49:31 +03:00
b5f02324a6 engine: add basic sounds.lst implementation 2024-02-05 12:49:27 +03:00
47f5dfdcfd common: define macros for color codes for easier access 2024-02-05 12:49:27 +03:00
33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 2024-02-05 03:41:15 +03:00
618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
2550d7fbd3 public: tests: remove linuxunkabi remnants 2024-02-01 02:54:22 +03:00
565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
b56c83a2f9 Documentation: add a note about musl 2024-01-31 23:59:28 +03:00
bf17996f72 public: remove linuxunkabi 2024-01-31 23:59:28 +03:00
a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
d4d63301e0 mainui: update 2024-01-30 17:50:31 +03:00
e9af0c9810 ref: gl: wscript: remove all libs dependencies from gles3compat, added by mistake 2024-01-30 17:40:59 +03:00
131ad9c790 3rdparty: update submodules 2024-01-30 17:28:12 +03:00
bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
725b7ea7f9 common: render_api: rename TF_ALLOW_NEAREST_TOGGLE to just TF_ALLOW_NEAREST, it's just shorter 2024-01-29 05:59:06 +03:00
600d574376 ref: gl: make use of new TF_ALLOW_NEAREST_TOGGLE flag 2024-01-29 05:50:59 +03:00
04f42df7d5 common: render_api: new flag TF_ALLOW_NEAREST_TOGGLE that allows toggling nearest filtering for TF_NOMIPMAP textures 2024-01-29 05:48:42 +03:00
ab15662d78 ref: gl: fix toggling nearest filter on TF_NOMIPMAP textures 2024-01-29 05:48:08 +03:00
072b0cef27 ref: gl: small refactoring on filter choosing for newly uploaded texture 2024-01-29 05:47:10 +03:00
e274c62cfc ref: gl: use TextureFilteringEnabled to decide whether texture will have nearest filtering or linear 2024-01-29 05:44:14 +03:00
a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00