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c613118199
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defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
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2019-11-24 03:01:50 +03:00 |
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13ed8d4529
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wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
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2019-11-06 23:14:20 +03:00 |
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0cb591821a
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Merge sdl12-port into master
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2019-11-06 22:29:04 +03:00 |
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b79c95d295
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engine: wscript: fix typo, use pthreads.py tool
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2019-11-05 01:40:06 +03:00 |
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453c0d890d
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engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
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2019-11-05 01:35:20 +03:00 |
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79adaa11e0
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lowmemory: merge
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2019-11-05 01:15:31 +03:00 |
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d2740f78c1
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wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
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2019-11-05 01:01:33 +03:00 |
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1f308a43c8
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engine: fix build after lowmemory rebase
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2019-11-02 08:56:07 +03:00 |
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9aff6ca633
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engine: wscript: support building for MotoMAGX
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2019-11-02 08:56:07 +03:00 |
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7a7bca2991
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engine: wscript: always add librt on linux if it was checked before
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2019-11-02 08:56:07 +03:00 |
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ae35f15f15
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engine: wscript: add option to build against sdl1.2
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2019-11-02 08:56:07 +03:00 |
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b3a5283517
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lowmemory: rename waf options
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2019-10-28 12:31:29 +07:00 |
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ba1347a8ce
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wscript: add options for low memory, async ns resolve and swap allocator
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2019-10-26 12:12:59 +07:00 |
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23956a0b82
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platform: alsa support
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2019-10-25 09:04:52 +07:00 |
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8905e7cbb7
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wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
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2019-10-23 20:47:49 +03:00 |
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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2019-10-22 01:42:02 +07:00 |
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ae624801ac
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wscript: proper default showing in help
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2019-10-11 03:46:17 +03:00 |
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8889bda261
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wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
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2019-10-11 03:42:20 +03:00 |
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b91e97ca53
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wscript: remove DEST_OS2
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2019-09-19 17:09:18 +03:00 |
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a378379ac5
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engine: network: link to Winsock2 directly
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2019-06-29 22:01:32 +03:00 |
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9119635ed3
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engine: wscript: fix broken wscript after revert, oops
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2019-06-02 12:26:58 +03:00 |
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ab16867f6b
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Revert "wscript: add zlib library"
This reverts commit 9b68b0c1e2 .
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2019-06-02 11:22:18 +03:00 |
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Mr0maks
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8ef383a4d3
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wscript: fix spaces
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2019-05-30 22:18:53 +05:00 |
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Mr0maks
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3023c8a72b
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Merge branch 'master' into master
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2019-05-30 21:25:56 +05:00 |
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Mr0maks
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9b68b0c1e2
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wscript: add zlib library
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2019-05-30 09:38:53 +05:00 |
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621e33fde2
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engine: wscript: define XASH_64BIT on non-32 bits targets
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2019-05-28 04:10:22 +03:00 |
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7d3e8c0a57
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wscript: error on return-type, some android related changes
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2019-05-12 03:03:34 +03:00 |
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e06b7412ac
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engine: wscript: don't build external launcher for Android and disable main()
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2019-05-06 04:40:46 +03:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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3fa4a36983
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wscript: specifiy psapi version on win32
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2019-04-08 21:15:05 +03:00 |
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129325f3a4
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scripts: waflib: add msdev.py tool by Michel Mooij, patched to support uselib, separate envs and so
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2019-04-08 21:08:52 +03:00 |
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17f719558c
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wscript: move build env setup to main wscript
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2019-03-25 01:25:44 +03:00 |
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f3a2f46fb3
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wscript: remove libm linking to static public, it's useless. Correct include path order
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2019-03-20 02:40:47 +03:00 |
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121c72c9e0
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Merge origin/master into ref_dll
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2019-03-20 02:38:13 +03:00 |
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fb6fd61cd9
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public: initial moving some common code into static public library, that can be linked to any engine part
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2019-03-20 01:17:46 +03:00 |
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Alibek Omarov
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2c17dce25b
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wscript: check for dedicated or singlebinary before recurse into subdirectory, add a chance to skip some subprojects on configuration stage
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2019-02-19 17:49:09 +03:00 |
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Alibek Omarov
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1b372115a5
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wscript: move options to subgroups, reorder option plugins loading
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2019-02-19 16:33:14 +03:00 |
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ed049ea539
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Implement --single-binary and --stdin-input options
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2019-01-28 14:09:06 +00:00 |
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b1a06baf83
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wscript: link -llog on Android
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2018-12-20 10:15:08 +03:00 |
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463a339a09
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wscript: initial support for building on Android
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2018-12-20 09:48:22 +03:00 |
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95ce9fc00f
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wscript: explicitly set language when checking library
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2018-12-16 17:10:01 +03:00 |
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62995b0769
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engine: wscript: refactor, use sdl2.py to get configure SDL2, use shared get_subproject_name
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2018-12-13 08:03:26 +03:00 |
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776d1cb52c
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wscript: try to fix windres searching for game_launch, fix osx 32 bit compiling
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2018-11-19 01:58:40 +03:00 |
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81e142936d
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wscript: use lower-case win32 libraries names for crosscompiling from Linux
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2018-11-19 00:46:29 +03:00 |
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7852192fc4
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wscript: replace include/SDL by include/SDL2
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2018-11-18 22:56:30 +03:00 |
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7b806add63
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wscript: fix SDL2 include path
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2018-11-18 22:48:52 +03:00 |
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27ee4337fe
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travis: fix building sdl2, fix libpath in wscript
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2018-11-18 18:52:57 +03:00 |
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7c772d6bfd
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engine: rework timer stuff, move to platform. Move debugger present checks to platform
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2018-11-16 16:32:16 +03:00 |
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2fab2d9f7e
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wscript: update
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2018-10-27 23:28:29 +03:00 |
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85960b2c90
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wscript: enable DBGHELP for Win32
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2018-10-24 20:17:44 +03:00 |
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