Commit Graph

685 Commits

Author SHA1 Message Date
Gleb Mazovetskiy
a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER
This is no longer needed as we now use DEFAULT_RENDERERS order priority
and only try to load the detected renderers.
2021-01-07 17:31:56 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 2021-01-02 18:01:53 +03:00
Gleb Mazovetskiy
9452a389a5 SDL GameController: Hotplug and multiple gamepads
1. Process events from all game controllers.
2. Support controller hotplug.
2021-01-02 18:00:36 +03:00
766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 2021-01-02 17:59:53 +03:00
61fe9fd1fe engine: fix some left shifts on signed integers 2021-01-02 05:01:51 +03:00
Gleb Mazovetskiy
33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status
Fixes #263
2021-01-02 04:21:01 +03:00
Gleb Mazovetskiy
2106eef4b2 system.c: Fix Sys_Warn/Error text buffer sizes
This was using the wrong define
E.g. `-dev 2 -help` output did not fit into it
2021-01-02 03:43:17 +03:00
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
5aef09ce5d engine: client: simplified strings operations. 2020-12-29 01:07:00 +03:00
Gleb Mazovetskiy
69e15e9c7b gl4es: Fix so name and add to renderer collector
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
    passed to `R_LoadRenderer`.

2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
   finds it.
2020-12-29 00:44:42 +03:00
Gleb Mazovetskiy
5a36a26dd1 Fix SDL_GAMECONTROLLER handling
1. Do not disable SDL_JOYSTICK events. Disabling these events causes
   game controller events to be disabled as well. Instead, filter these events out.

2. Fix button mapping (it was off by one).
2020-12-28 16:11:19 +03:00
7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 2020-12-13 10:11:32 +03:00
abd9778ef3 engine: common: simplified strings operations. 2020-11-28 23:20:14 +03:00
cdcd139171 engine: studio.h: rename unused fields as "unused".
engine: studio.h: add assimp-like comments.
2020-11-27 22:06:05 +03:00
88e1780c68 engine: studio.h: use vec_t instead of float. 2020-11-27 22:06:05 +03:00
68e10d7b53 engine: studio.h: use C99 types. 2020-11-27 22:06:05 +03:00
378b655cd2 engine: studio.h: add Paranoia 2: The Savior structures and macros. 2020-11-27 22:06:05 +03:00
c53985c0bc engine: common: imagelib: img_tga.c: refactor Targa encoder. 2020-11-18 18:54:25 +05:00
2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:17:08 +03:00
80a5c53cb2 engine: client: move ref state updating into standalone function 2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63 engine: client: update the ref state before R_NewMap is called
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
Logan
5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation
This fixes a minor bug where sounds played via pfnPlaySoundByNameAtLocation (mainly from viewmodel animations e.g. MP5) would be left where it was emitted in the world, rather than following the local player as it does in Goldsrc.
2020-09-11 22:10:32 +03:00
03668116d7 platform: win32: COM_CheckLibraryDirectDependency fixes 2020-09-03 22:04:13 +03:00
f3d8a2bcb0 client: vgui: don't fail if client path not given 2020-09-03 19:22:22 +03:00
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
d4003f9527 crashhandler: fix build 2020-08-23 20:33:17 +03:00
d30605c09f engine: fixes for dedicated 2020-08-23 19:02:15 +03:00
9ff6d44178 crashhandler: remove unknown arch error 2020-08-23 19:02:15 +03:00
065811cc46 engine: common: filesystem.c: do not load zip-archives with zip extension as bullet proof. 2020-07-27 18:59:50 +03:00
e69956c9ea engine: common: imagelib: img_png.c: set IMAGE_HAS_ALPHA flag only for RGBA images. 2020-07-22 14:37:40 +03:00
e96271a8a9 platform/android: make host.state actual in Android_UpdateSurface call 2020-07-12 05:16:08 +07:00
f0c9aa1585 vid_android: workaround small output buffer 2020-07-10 09:51:00 +07:00
4515d3e3cb platform/android: implement native software blitter, fix lost context on resize, fix safegl 2020-07-08 08:48:46 +07:00
bef873e1f8 platform/android: enable dynamic dladdr, fix build 2020-07-08 08:45:24 +07:00
98ffbaf87a android: fix fallbacks 2020-07-07 00:22:01 +07:00
0db1a7743d engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this 2020-05-12 02:00:34 +03:00
a641488b98 engine: imagelib: img_bmp: add paranoid checks for estimated file size to not exceed real buffer. Needs proper testing. 2020-05-11 03:02:13 +03:00
46b0590e4e engine: imagelib: refactor to use stdint.h definitions, use spaces for alignment instead of tabs 2020-05-11 02:28:04 +03:00
9b22149509 engine: host: execute server.cfg right before main loop starts 2020-05-02 19:26:41 +03:00
ce1fc386a2 engine: server: reformat SV_Init 2020-05-02 19:14:23 +03:00
77bebe3000 engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine. 2020-05-02 19:08:43 +03:00
e0dfc4c0b4 launcher: oops, enable NOCONHOST only for Win32 2020-04-30 20:48:33 +03:00
80a806aaad engine: wscript: remove non-actual comment line about include dirs order 2020-04-25 21:28:20 +03:00
732cb925e5 launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv 2020-04-25 21:28:19 +03:00
lewa_j
deb7591d1e Fix SaveBMP 2020-04-25 21:19:58 +03:00
82c54b1b54 engine: disallow zero-width strings for getenv() 2020-04-19 13:02:51 +03:00
8d942bcc86 xash3d_types: start refactoring engine to use stdint.h types 2020-04-19 13:02:51 +03:00