dca637d4bb
engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan
2023-03-21 04:25:32 +03:00
SNMetamorph
eac8c116a8
engine: server: sv_init: compiling error fix & minor cleanup
2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4
engine: server: sv_init: enabled handling sound resources specifically
...
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4
engine: common: added COM_GetResourceTypeName function
2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea
engine: common: soundlib: added Sound_SupportedFileFormat function
2023-03-20 16:29:43 +03:00
8c80d3b85d
engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue
2023-03-18 20:34:30 +03:00
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
...
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
4ada40e8a8
engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod
2023-03-15 06:28:20 +03:00
1630d87c0d
engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod
2023-03-15 04:58:33 +03:00
3a956a1ad3
engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails
2023-03-15 04:58:00 +03:00
fec3d33dcf
engine: client: cl_securedstub: fix strict aliasing in secured module initializing
2023-03-14 21:29:35 +03:00
d4610e30fd
engine: common: net_encode: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
885cda971d
engine: common: net_buffer: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
da5ec56567
engine: common: con_utils: fix const qualifier discard in Con_CheckName
2023-03-14 00:35:07 +03:00
e664e80b27
engine: common: mod_bmodel: replace few more obvious va calls by temp buffer and Q_snprintf
2023-03-13 06:25:57 +03:00
d177b6f528
engine: cvar: consolidate auto description for GLCONFIG cvars
...
Fix bug when GLCONFIG cvars didn't had it's respective CLIENTDLL or GAMEUIDLL flags
2023-03-13 06:22:54 +03:00
2ef3d78d9f
engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf
2023-03-13 06:16:17 +03:00
5ea5e1167b
engine: client: font: add CL_DrawStringf wrapper
2023-03-13 06:15:45 +03:00
116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2023-03-13 06:08:36 +03:00
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
a81fa84321
engine: server: replace some obvious va uses to temp buffer and Q_snprintf
2023-03-13 06:00:38 +03:00
5ef97ae99e
engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf
2023-03-13 05:37:45 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
b12b2aaf79
engine: common: cmd: add Cbuf_AddTextf wrapper
2023-03-13 05:28:53 +03:00
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
fb2ba6a6e2
engine: common: net_buffer: add MSG_WriteStringf wrapper
2023-03-13 05:12:46 +03:00
fb6e310eab
public: move va() function back to engine, it's not recommended to use in shared modules
2023-03-13 02:44:59 +03:00
bcbd1a59c6
engine: common: base_cmd: add a simple benchmark within basecmd_test command
2023-03-13 02:40:48 +03:00
8e45a43ad2
engine: common: base_cmd: alphabetically order inserts for faster lookups
2023-03-13 02:39:54 +03:00
115ed82c19
engine: common: base_cmd: static-ize internal fuctions
2023-03-13 02:39:02 +03:00
SNMetamorph
f9205825b6
engine: platform: sdl: fixed psvita & nswitch platform initializing
2023-03-12 16:09:20 +03:00
Andrey Akhmichin
9e9703e6de
engine: common: imagelib: replace va function calls.
2023-03-11 17:37:16 +03:00
Andrey Akhmichin
6486533355
engine: platform: android: replace va function calls.
2023-03-11 16:29:55 +03:00
Andrey Akhmichin
daaaa324bd
engine: platform: emscripten: replace va function calls.
2023-03-11 15:32:14 +03:00
Andrey Akhmichin
249ce6bca1
engine: platform: win32: replace va function calls.
2023-03-11 15:30:56 +03:00
Andrey Akhmichin
b648c74815
engine: platform: posix: replace va function calls.
2023-03-11 15:30:29 +03:00
Andrey Akhmichin
a2d459ae84
engine: common: add printf-like version of Cvar_Get function.
2023-03-11 15:29:54 +03:00
Andrey Akhmichin
573781b45d
engine: platform: sdl: replace va function calls.
2023-03-11 15:29:34 +03:00
Andrey Akhmichin
3299999f3d
engine: common: add printf-like version of Info_SetValueForKey function.
2023-03-11 15:28:54 +03:00
91be4f6521
engine: common: cmd: fix inverted check in apropos
2023-03-11 07:50:33 +03:00
fgsfds
70a73e47a7
psvita: use crtlib where possible
2023-03-11 07:09:19 +03:00
fgsfds
fe3f15ad33
engine: input: psvita: reimplement OSK manually
2023-03-11 07:09:19 +03:00
fgsfds
66f625f840
engine: psvita: use a macro for ioctlsocket like on all other platforms
2023-03-11 07:09:19 +03:00
fgsfds
3e1833722f
engine: psvita: check req in ioctlsocket()
2023-03-11 07:09:19 +03:00
fgsfds
4b8e11f561
engine: remove stray #if XASH_PSVITA
2023-03-11 07:09:19 +03:00
fgsfds
41c819f3d3
engine: psvita: keep old arguments in Sys_NewInstance
2023-03-11 07:09:19 +03:00
fgsfds
957154f097
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2023-03-11 07:09:19 +03:00
fgsfds
47a6be86b1
engine: psvita: export stpcpy
2023-03-11 07:09:18 +03:00
fgsfds
287688d985
engine: psvita: implement Sys_NewInstance
2023-03-11 07:09:18 +03:00
fgsfds
610d528042
engine: psvita: implement Sys_GetCurrentUser
2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977
ref: gl: add immediate mode shim for psvita
2023-03-11 07:09:18 +03:00
fgsfds
5c56b51044
engine: client: don't pop up OSK during loading screens on the PSVita either
2023-03-11 07:09:18 +03:00
fgsfds
5beed5ab29
engine: psvita: rebalance memory pools a bit
2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32
psvita: fno-short-enums, make ref_gl function somewhat
2023-03-11 07:09:18 +03:00
fgsfds
97a7de3377
engine: server: remove duplicate registration for sv_autosave
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
1274fa13c8
engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols
2023-03-11 05:38:28 +03:00
SNMetamorph
e37c07f44f
engine: crashhandler: added support for minidumps generation
2023-03-11 04:28:25 +03:00
SNMetamorph
214a3cce73
engine: host: added -minidumps startup parameter for win32 platform
2023-03-11 04:28:25 +03:00
48ca8f9a70
engine: server: fix call to non existent function, in this tree it's called IsMasterAdr
2023-03-02 17:36:56 +03:00
474833a3bf
engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value
2023-03-01 15:57:30 +03:00
602f23fbdf
engine: server: check if we got info request from master server, that acts as a bridge for NAT servers
2023-03-01 15:57:30 +03:00
7e9d46689c
engine: client: fix multiline CenterPrint
2023-02-24 19:46:02 +03:00
b6347d17c9
engine: client: sound: don't print sound/ twice in soundlist command
2023-02-19 12:25:03 +03:00
8293bc91d4
engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left
2023-02-18 03:37:20 +03:00
fb0f184d6b
engine: common: lib_common: fix offset by one UB
2023-02-17 22:51:56 +03:00
58e95c7d6f
engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug
2023-02-17 22:50:42 +03:00
7a5381e658
engine: common: mod_studio: fix uninitialized adj array
2023-02-17 22:50:12 +03:00
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2023-02-17 22:48:56 +03:00
e481c86ba2
engine: client: console: fix NXPrintf newlines, small refactoring
2023-02-15 05:53:39 +03:00
21b9f07323
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
2023-02-14 18:52:51 +03:00
0bff62e696
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:27 +03:00
858597832d
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2023-02-14 18:29:18 +03:00
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2023-02-11 07:22:04 +03:00
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2023-02-11 06:50:46 +03:00
f42a174482
engine: client: empty current map name in CL_ClearState
2023-02-11 06:45:20 +03:00
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2023-02-11 06:43:38 +03:00
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2023-02-11 06:06:21 +03:00
fccf044976
engine: initialize network buffers used on player connect and after
2023-02-09 17:57:45 +03:00
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2023-02-09 06:32:14 +03:00
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2023-02-09 06:31:19 +03:00
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2023-02-09 06:30:08 +03:00
d6d98bd297
engine: platform: sdl: minor style changes
2023-02-09 05:59:34 +03:00
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2023-02-09 05:58:54 +03:00
a0edfd28b2
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
2023-02-09 05:56:11 +03:00
2aeee59a31
Merge remote-tracking branch 'fgsfds/switch_newer'
2023-02-09 05:18:06 +03:00
b5b6b8b785
engine: network: fix some unitialized sockaddr_storage's
2023-02-08 20:00:51 +03:00
fgsfds
b2cc96cf0d
scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
2023-02-08 01:37:35 +01:00
fgsfds
0e7ebf6d44
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-08 00:56:20 +01:00
fgsfds
69607d7890
nswitch: do not link libstdc++ into dynamic libraries
...
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
5ba2449d10
engine: common: static-ify functions in mod_studio.c
2023-02-08 00:03:15 +03:00
fgsfds
65095df124
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:15:01 +01:00
fgsfds
ee370ea007
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:14:47 +01:00
05016f8639
engine: vgui: add EnableTextInput to the API
2023-02-06 16:42:09 +03:00
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2023-02-06 00:29:14 +03:00
fgsfds
f782d444a8
engine: platform: posix: don't redefine _GNU_SOURCE
2023-02-06 00:05:41 +03:00
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2023-02-06 00:05:32 +03:00
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2023-02-06 00:05:28 +03:00