Commit Graph

  • c1d1aa6787 ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name mittorn 2023-10-21 20:11:58 +0300
  • bee81e9723 engine: Make SDL_GetBasePath error not fatal mittorn 2023-10-21 19:39:02 +0300
  • 1bfb6c560a platform/sdl: add check for missing hint defines mittorn 2023-10-21 19:20:18 +0300
  • 24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL mittorn 2023-10-21 19:17:31 +0300
  • fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input mittorn 2023-10-21 18:57:57 +0300
  • b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler mittorn 2023-10-21 18:56:30 +0300
  • 2ecbe5b67e engine: add testing master server at mentality.rip:27011 Alibek Omarov 2023-10-22 19:34:07 +0300
  • 6634e0487c Documentation: opensource-mods.md: update. Andrey Akhmichin 2023-10-22 03:02:21 +0500
  • 7d61b5317c engine: client: add random key to the query, so we can validate master server response Alibek Omarov 2023-10-22 18:16:42 +0300
  • 201258dc9e engine: client: allow passing additional filter through internetservers command arguments Alibek Omarov 2023-10-22 17:55:37 +0300
  • 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods Alibek Omarov 2023-10-22 17:49:52 +0300
  • a1ab84a2ca mainui: update Alibek Omarov 2023-10-22 17:38:44 +0300
  • 2d79f3ef7a engine: common: sys_con: enable writing build commit, os and arch to the engine.log Alibek Omarov 2023-10-22 16:23:15 +0300
  • 99a7e9ad87 wscript: enable -Werror=nonnull Alibek Omarov 2023-10-22 16:20:55 +0300
  • 02b8037f33 common: xash3d_types: add NONNULL attribute Alibek Omarov 2023-10-22 16:20:15 +0300
  • fc55a685e3 utils: mdldec: small optimizations. Andrey Akhmichin 2023-10-19 11:20:36 +0500
  • b0a7a13c19 Update README.md Ivan Avdeev 2023-10-21 20:22:12 -0700
  • 671357004b
    Update README.md #614 Ivan Avdeev 2023-10-21 20:22:12 -0700
  • ab6f18fc32 vk: incapsulate skybox textures Ivan Avdeev 2023-10-20 13:04:33 -0400
  • af032bd2be vk: begin texture r_/vk_ split Ivan Avdeev 2023-10-20 12:39:14 -0400
  • b76a75d6b4 ref: gl: respect gl_texture_nearest value for skyboxes Alibek Omarov 2023-10-20 18:52:43 +0300
  • b315f463cf vk: rename vk_textures to r_textures Ivan Avdeev 2023-10-20 11:18:55 -0400
  • c4935e483c vk: BREAK texture management with refcounts Ivan Avdeev 2023-10-20 10:55:19 -0400
  • 18261da713 vk: massage texture module function names Ivan Avdeev 2023-10-19 11:15:45 -0400
  • a251600c8a
    engine: common: imagelib: add KTX2 support (#1455) Ivan Avdeev 2023-10-18 00:31:40 -0700
  • c551aefd77 utils: mdldec: add boneweights support. Andrey Akhmichin 2023-10-17 13:05:23 +0500
  • fd97dc2c24 vk: fix texture corruption after a few changelevels Ivan 'provod' Avdeev 2023-10-17 13:17:47 -0400
  • e1d478fa28 vk: free textures on map change (DO NOT USE) Ivan Avdeev 2023-10-17 11:43:38 -0400
  • 806932b949 vk: clean up public rendering texture api Ivan Avdeev 2023-10-17 11:23:52 -0400
  • aa44ab71e5 vk: show only `speeds.` metrics when doing `SPEEDS_BIT_STATS`(2) continuous-imagelib-ktx2 Ivan Avdeev 2023-10-17 10:26:35 -0400
  • 31a620c291 vk: show only `speeds.` metrics when doing `SPEEDS_BIT_STATS`(2) #610 Ivan Avdeev 2023-10-17 10:26:35 -0400
  • 2f7b9d5d14
    Merge pull request #609 from w23/vulkan-upstream-merge-20231017 Ivan Avdeev 2023-10-17 07:12:45 -0700
  • bd07444d6e Merge remote-tracking branch 'upstream/master' into vulkan-upstream-merge-20231017 #609 Ivan Avdeev 2023-10-17 09:48:42 -0400
  • 2f365b7f97
    Merge pull request #603 from w23/dds_ktx Ivan Avdeev 2023-10-16 10:04:53 -0700
  • c5b6599be7 imagelib: deduplicate Image_ComputeSize function #603 Ivan Avdeev 2023-10-16 12:37:58 -0400
  • 1d90bb1835 imagelib: format new ktx2 code to codestyle Ivan Avdeev 2023-10-16 12:30:12 -0400
  • 1834f388b8 imagelib: check flags for DDS and KTX2 support Ivan Avdeev 2023-10-16 12:17:35 -0400
  • ee81a7228d vk: better swizzling Ivan Avdeev 2023-10-16 12:08:54 -0400
  • d9a4d9d562 imagelib: add color+alpha flags for new KTX2/BC formats Ivan Avdeev 2023-10-16 11:32:32 -0400
  • 405934f860
    update stale comment Ivan Avdeev 2023-10-16 08:03:41 -0700
  • 9dbde6d547 vk: fix roughness on studio model chrome textures Ivan 'provod' Avdeev 2023-10-15 19:59:22 -0400
  • f343f0da41 utils: mdldec: return different errorcodes on error. Andrey Akhmichin 2023-10-16 11:10:56 +0500
  • 6d318a4102 utils: mdldec: smd.c: replace loop with VectorMA. Andrey Akhmichin 2023-10-16 11:00:40 +0500
  • a2b992d865 ref_gl: fix codestyle mittorn 2023-10-15 04:30:18 +0300
  • ddf3f2ffdb gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow mittorn 2023-10-15 03:38:22 +0300
  • 2454e87509 ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros Alibek Omarov 2023-10-14 07:38:24 +0300
  • 0dc44249a2 ref_gl: fix XASH_GL_STATIC build mittorn 2023-10-13 22:54:40 +0300
  • 150cbfa4de ref_gl: do not trust REFAPI context version, get it from OpenGL anyway mittorn 2023-10-13 22:40:35 +0300
  • c0b068d81b ref_gl: add workarounds for detecting extensions correctly on gles1/gles2 without wrapper (swiftshader works now) mittorn 2023-10-13 22:10:01 +0300
  • fbc312b6cf gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader mittorn 2023-10-13 22:02:56 +0300
  • 342e0d3e2e gl2shim: add glsl100 support mittorn 2023-10-13 17:37:05 +0300
  • 202b228691 gl2shim: correct allocation/cleanup mittorn 2023-10-13 16:25:30 +0300
  • c9c1286803 ref_gl: fix typo mittorn 2023-10-13 05:10:50 +0300
  • eab98b0eda gl2shim: dynamic extension checking and autoconfiguration mittorn 2023-10-13 05:06:43 +0300
  • 35be80fc21 ref_gl: request gl1.1 if compatibility profile unavailiable, this fixes launching with GL <= 2.0, improve old version extension detection mittorn 2023-10-13 05:05:34 +0300
  • 6041bb0a43 platform/sdl: fix safegl mittorn 2023-10-13 05:02:06 +0300
  • c7dd9d6437 ref_gl: init r_temppool before InitExtensions, fix extension string allocation mittorn 2023-10-13 01:40:33 +0300
  • d378878c91 gl2shim: try fix getting program link log mittorn 2023-10-13 01:37:50 +0300
  • 4a2f8cafcd gl2shim: try fix errors in ViZual ZtudiO mittorn 2023-10-13 01:01:21 +0300
  • d254bac16b ref_gl: integrate gl2shim extensions mittorn 2023-10-13 00:11:39 +0300
  • e23b632ce5 ref_gl: add missing non-arb shader functions mittorn 2023-10-12 22:28:08 +0300
  • 2f321b1471 ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile mittorn 2023-10-12 21:46:08 +0300
  • 0265e88d8f gl2shim: fix wrong color vertex mittorn 2023-10-12 20:05:45 +0300
  • 4114d2f24d gl2shim: more refactoring mittorn 2023-10-12 15:18:02 +0300
  • 8124035763 ref_gl: try fix psvita mittorn 2023-10-12 03:40:15 +0300
  • 96127c6eb0 gl2shim: make shaders code more portable mittorn 2023-10-12 03:31:50 +0300
  • cf65a39b83 gl2shim: refactoring mittorn 2023-10-12 03:20:16 +0300
  • 0341f96b70 gl2shim: use IBO for quads mittorn 2023-10-12 02:53:25 +0300
  • c95d91cfe3 gl2shim: limit begin-end chain length, cycle incremental buffers mittorn 2023-10-12 02:03:17 +0300
  • cbd10c6279 gl2shim: improve shader version handling, fix particle issues mittorn 2023-10-11 21:48:52 +0300
  • 5df9e57743 gl2shim: support incremental non-persistent buffers for arrays mittorn 2023-10-10 05:14:06 +0300
  • c178022fb5 gl2shim: persistent incremental streaming buffers, buffer cycling support mittorn 2023-10-10 02:22:01 +0300
  • 724c29d711 gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts mittorn 2023-10-06 07:09:00 +0300
  • 74a2dbeb91 gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible mittorn 2023-10-06 06:33:02 +0300
  • 5d20d24ebc gl2shim: simple matrix invalidation, do not calculate MVP every drawcall mittorn 2023-10-06 03:25:10 +0300
  • 0e2fc277c8 gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa mittorn 2023-10-06 02:01:19 +0300
  • 1505740b73 ref_gl: fix enabling multitexturing on GLES mittorn 2023-10-06 01:46:17 +0300
  • 6bad07b39d gl2shim: support low (<130) shaders mittorn 2023-10-06 01:17:50 +0300
  • f85437dfc5 gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work mittorn 2023-10-06 01:16:59 +0300
  • c765261db6 ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts mittorn 2023-10-06 01:14:48 +0300
  • 73087ead2d ref_gl: fix build with XASH_GL_STATIC, avoid using ARB shader extension on core context mittorn 2023-10-05 18:57:26 +0300
  • 8c88e82709 gl2shim: support more GLSL versions mittorn 2023-10-05 18:50:08 +0300
  • 40dd6e0234 gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions mittorn 2023-10-05 06:01:54 +0300
  • eb23b226cc Workaround core context issues mittorn 2023-10-05 03:32:37 +0300
  • 676526a518 ref_gl: fix creating core context, support core in gl2shim by creating dumb array object mittorn 2023-10-05 03:32:02 +0300
  • 7e0bd86b65 ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled mittorn 2023-10-05 00:24:40 +0300
  • 97489635af gl2shim: limited matrix support mittorn 2023-10-04 21:27:47 +0300
  • a9ea3976a7 ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations) mittorn 2023-10-04 18:29:29 +0300
  • 5501ca927a engine: client: respect cl_allow_download and cl_download_ingame for legacy servers Alibek Omarov 2023-10-15 04:01:45 +0300
  • a19fb82d66 utils: mdldec: smd.c: add leading zero to number in sequence filenames. Andrey Akhmichin 2023-10-16 02:32:23 +0500
  • 9d032e953f utils: mdldec: qc.c: avoid to use brackets with conclusions. Andrey Akhmichin 2023-10-15 10:29:59 +0500
  • 38587151a9 utils: mdldec: qc.c: add missing refence meshes count. Andrey Akhmichin 2023-10-15 10:12:14 +0500
  • 02d5bab04b utils: mdldec: qc.c: put every sequence property to separate line. Andrey Akhmichin 2023-10-15 09:05:11 +0500
  • d8f3e53b1f utils: mdldec: qc.c: add missing quotes. Andrey Akhmichin 2023-10-15 04:54:27 +0500
  • 877ed8a92a utils: mdldec: qc.c: put every texture name to separate line. Andrey Akhmichin 2023-10-15 04:53:36 +0500
  • 487a652aa8 utils: mdldec: qc.c: calculate sequence group size. Andrey Akhmichin 2023-10-15 03:52:11 +0500
  • 64c5d141af utils: mdldec: qc.c: put controller name instead of index for mouth controller. Andrey Akhmichin 2023-10-15 03:02:10 +0500
  • 16db8a8008 utils: mdldec: qc.c: put tabs where possible. Andrey Akhmichin 2023-10-15 00:25:17 +0500
  • b6b14da102 utils: mdldec: qc.c: reorder output. Andrey Akhmichin 2023-10-14 23:51:19 +0500
  • a575605c75 utils: mdldec: qc.c: always put $flags keyword with value. Andrey Akhmichin 2023-10-14 21:34:08 +0500