xash3d-fwgs/engine/common
Ivan Avdeev 5659fb0b6f imagelib: c90-ize ktx2 loader even more 2023-12-18 12:43:52 -05:00
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imagelib imagelib: c90-ize ktx2 loader even more 2023-12-18 12:43:52 -05:00
soundlib engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 2023-08-30 22:57:39 +03:00
base_cmd.c engine: common: remove unused BaseCmd_Replace 2023-04-03 04:33:19 +03:00
base_cmd.h engine: common: remove unused BaseCmd_Replace 2023-04-03 04:33:19 +03:00
cfgscript.c engine: common: fix ParseFile calls 2021-10-08 17:31:32 +03:00
cmd.c engine: allow specifying amount of frames to wait on `wait` command 2023-11-20 13:01:37 -05:00
com_strings.h engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
common.c engine: remove czeror sequence parser 2023-07-26 19:40:03 +03:00
common.h engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
con_utils.c engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
crashhandler.c engine: crashhandler: changed register names for NetBSD x86 (#1414) 2023-08-30 18:53:41 +03:00
custom.c engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals 2022-12-05 04:56:07 +03:00
cvar.c engine: common: cvar: fix buffer overflow in Cvar_ValidateString 2023-08-03 01:12:16 +03:00
cvar.h engine: common: cvar: remove unused CVAR_TO_BOOL macro 2023-05-27 21:52:58 +03:00
dedicated.c engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2023-06-19 07:32:22 +03:00
filesystem_engine.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
gamma.c engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 2023-04-03 04:33:19 +03:00
host.c engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
host_state.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
hpak.c engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
hpak.h engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2022-09-20 21:57:13 +03:00
identification.c public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead 2023-04-26 05:20:45 +03:00
infostring.c engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2023-06-19 07:11:49 +03:00
ipv6text.c engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
ipv6text.h engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
launcher.c engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
lib_common.c engine: common: lib_common: fix offset by one UB 2023-02-17 22:51:56 +03:00
library.h engine: library: fix saves on 64-bit Windows, compile custom loader only on x86 2021-06-27 00:03:39 +03:00
masterlist.c engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
mod_bmodel.c engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
mod_local.h engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
mod_sprite.c engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code 2023-03-13 06:08:36 +03:00
mod_studio.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
model.c engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
net_buffer.c engine: common: net_buffer: use uint32_t in place of dword 2023-06-06 00:28:23 +03:00
net_buffer.h engine: common: net_buffer: use stdint.h types in sizebuf_t reading/writing funcs 2023-06-06 00:26:54 +03:00
net_chan.c engine: common: fix warning about read-only cvar. In fact, we should force set them. 2023-07-22 05:50:38 +03:00
net_encode.c engine: common: net_encode: fix usage of new Delta_ClampIntegerField, minor fixes 2023-06-28 14:30:06 +03:00
net_encode.h engine: common: net_encode: directly access delta description struct than searching for it every time 2023-06-27 19:56:32 +03:00
net_ws.c engine: network: fix async NS resolve 2023-10-24 18:11:31 +03:00
net_ws.h engine: common: move network cvars to static allocation 2023-05-27 21:52:58 +03:00
netchan.h engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
pm_debug.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
pm_local.h Merge remote-tracking branch 'upstream/master' into merge-from-upstream-2023-02-16 2023-02-16 10:19:30 -08:00
pm_surface.c engine: merge PM_TraceTexture into PM_TraceTexturePmove 2023-01-05 23:59:31 +03:00
pm_trace.c engine: server: static-ize sv_pmove functions 2023-06-19 07:38:18 +03:00
protocol.h engine: protocol: increase MAX_LIGHTSTYLES from 64 to 256, protocol limit as it encoded as unsigned byte 2023-04-20 10:35:21 +03:00
sys_con.c engine: common: sys_con: enable writing build commit, os and arch to the engine.log 2023-10-22 17:37:09 +03:00
system.c engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
system.h engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
tests.h engine: server: new IP filter, rewritten with IPv6 in mind 2022-06-09 03:10:02 +03:00
whereami.c engine: whereami: update from our downstream fork (only cosmetic changes) 2023-05-15 01:51:14 +03:00
whereami.h engine: include whereami library to detect current executable path, may be reworked later if needed 2022-06-13 03:07:37 +03:00
world.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
world.h Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
zone.c engine: common: zone: restore Id Software and Darkplaces copyrights, add Xash3D FWGS copyrights 2023-04-15 02:39:16 +03:00