qemu-e2k/include/ui/console.h

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#ifndef CONSOLE_H
#define CONSOLE_H
#include "ui/qemu-pixman.h"
#include "qom/object.h"
#include "qemu/notify.h"
#include "qapi/qapi-types-ui.h"
#include "ui/input.h"
#ifdef CONFIG_OPENGL
# include <epoxy/gl.h>
# include "ui/shader.h"
#endif
/* keyboard/mouse support */
#define MOUSE_EVENT_LBUTTON 0x01
#define MOUSE_EVENT_RBUTTON 0x02
#define MOUSE_EVENT_MBUTTON 0x04
#define MOUSE_EVENT_WHEELUP 0x08
#define MOUSE_EVENT_WHEELDN 0x10
/* identical to the ps/2 keyboard bits */
#define QEMU_SCROLL_LOCK_LED (1 << 0)
#define QEMU_NUM_LOCK_LED (1 << 1)
#define QEMU_CAPS_LOCK_LED (1 << 2)
/* in ms */
#define GUI_REFRESH_INTERVAL_DEFAULT 30
#define GUI_REFRESH_INTERVAL_IDLE 3000
/* Color number is match to standard vga palette */
enum qemu_color_names {
QEMU_COLOR_BLACK = 0,
QEMU_COLOR_BLUE = 1,
QEMU_COLOR_GREEN = 2,
QEMU_COLOR_CYAN = 3,
QEMU_COLOR_RED = 4,
QEMU_COLOR_MAGENTA = 5,
QEMU_COLOR_YELLOW = 6,
QEMU_COLOR_WHITE = 7
};
/* Convert to curses char attributes */
#define ATTR2CHTYPE(c, fg, bg, bold) \
((bold) << 21 | (bg) << 11 | (fg) << 8 | (c))
typedef void QEMUPutKBDEvent(void *opaque, int keycode);
typedef void QEMUPutLEDEvent(void *opaque, int ledstate);
typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state);
typedef struct QEMUPutMouseEntry QEMUPutMouseEntry;
typedef struct QEMUPutKbdEntry QEMUPutKbdEntry;
typedef struct QEMUPutLEDEntry QEMUPutLEDEntry;
QEMUPutKbdEntry *qemu_add_kbd_event_handler(QEMUPutKBDEvent *func,
void *opaque);
QEMUPutMouseEntry *qemu_add_mouse_event_handler(QEMUPutMouseEvent *func,
void *opaque, int absolute,
const char *name);
void qemu_remove_mouse_event_handler(QEMUPutMouseEntry *entry);
void qemu_activate_mouse_event_handler(QEMUPutMouseEntry *entry);
QEMUPutLEDEntry *qemu_add_led_event_handler(QEMUPutLEDEvent *func, void *opaque);
void qemu_remove_led_event_handler(QEMUPutLEDEntry *entry);
void kbd_put_ledstate(int ledstate);
bool qemu_mouse_set(int index, Error **errp);
/* keysym is a unicode code except for special keys (see QEMU_KEY_xxx
constants) */
#define QEMU_KEY_ESC1(c) ((c) | 0xe100)
#define QEMU_KEY_TAB 0x0009
#define QEMU_KEY_BACKSPACE 0x007f
#define QEMU_KEY_UP QEMU_KEY_ESC1('A')
#define QEMU_KEY_DOWN QEMU_KEY_ESC1('B')
#define QEMU_KEY_RIGHT QEMU_KEY_ESC1('C')
#define QEMU_KEY_LEFT QEMU_KEY_ESC1('D')
#define QEMU_KEY_HOME QEMU_KEY_ESC1(1)
#define QEMU_KEY_END QEMU_KEY_ESC1(4)
#define QEMU_KEY_PAGEUP QEMU_KEY_ESC1(5)
#define QEMU_KEY_PAGEDOWN QEMU_KEY_ESC1(6)
#define QEMU_KEY_DELETE QEMU_KEY_ESC1(3)
#define QEMU_KEY_CTRL_UP 0xe400
#define QEMU_KEY_CTRL_DOWN 0xe401
#define QEMU_KEY_CTRL_LEFT 0xe402
#define QEMU_KEY_CTRL_RIGHT 0xe403
#define QEMU_KEY_CTRL_HOME 0xe404
#define QEMU_KEY_CTRL_END 0xe405
#define QEMU_KEY_CTRL_PAGEUP 0xe406
#define QEMU_KEY_CTRL_PAGEDOWN 0xe407
void kbd_put_keysym_console(QemuConsole *s, int keysym);
bool kbd_put_qcode_console(QemuConsole *s, int qcode, bool ctrl);
void kbd_put_string_console(QemuConsole *s, const char *str, int len);
void kbd_put_keysym(int keysym);
/* Touch devices */
typedef struct touch_slot {
int x;
int y;
int tracking_id;
} touch_slot;
void console_handle_touch_event(QemuConsole *con,
struct touch_slot touch_slots[INPUT_EVENT_SLOTS_MAX],
uint64_t num_slot,
int width, int height,
double x, double y,
InputMultiTouchType type,
Error **errp);
/* consoles */
#define TYPE_QEMU_CONSOLE "qemu-console"
OBJECT_DECLARE_TYPE(QemuConsole, QemuConsoleClass, QEMU_CONSOLE)
struct QemuConsoleClass {
ObjectClass parent_class;
};
#define QEMU_ALLOCATED_FLAG 0x01
#define QEMU_PLACEHOLDER_FLAG 0x02
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
typedef struct ScanoutTexture {
uint32_t backing_id;
bool backing_y_0_top;
uint32_t backing_width;
uint32_t backing_height;
uint32_t x;
uint32_t y;
uint32_t width;
uint32_t height;
void *d3d_tex2d;
} ScanoutTexture;
typedef struct DisplaySurface {
pixman_format_code_t format;
pixman_image_t *image;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
uint8_t flags;
#ifdef CONFIG_OPENGL
GLenum glformat;
GLenum gltype;
GLuint texture;
#endif
#ifdef WIN32
HANDLE handle;
uint32_t handle_offset;
#endif
} DisplaySurface;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
typedef struct QemuUIInfo {
/* physical dimension */
uint16_t width_mm;
uint16_t height_mm;
/* geometry */
int xoff;
int yoff;
uint32_t width;
uint32_t height;
uint32_t refresh_rate;
} QemuUIInfo;
/* cursor data format is 32bit RGBA */
typedef struct QEMUCursor {
uint16_t width, height;
int hot_x, hot_y;
int refcount;
uint32_t data[];
} QEMUCursor;
QEMUCursor *cursor_alloc(uint16_t width, uint16_t height);
QEMUCursor *cursor_ref(QEMUCursor *c);
void cursor_unref(QEMUCursor *c);
QEMUCursor *cursor_builtin_hidden(void);
QEMUCursor *cursor_builtin_left_ptr(void);
void cursor_print_ascii_art(QEMUCursor *c, const char *prefix);
int cursor_get_mono_bpl(QEMUCursor *c);
void cursor_set_mono(QEMUCursor *c,
uint32_t foreground, uint32_t background, uint8_t *image,
int transparent, uint8_t *mask);
void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *mask);
void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask);
typedef void *QEMUGLContext;
typedef struct QEMUGLParams QEMUGLParams;
struct QEMUGLParams {
int major_ver;
int minor_ver;
};
typedef struct QemuDmaBuf {
int fd;
uint32_t width;
uint32_t height;
uint32_t stride;
uint32_t fourcc;
uint64_t modifier;
uint32_t texture;
uint32_t x;
uint32_t y;
uint32_t backing_width;
uint32_t backing_height;
bool y0_top;
void *sync;
int fence_fd;
bool allow_fences;
bool draw_submitted;
} QemuDmaBuf;
enum display_scanout {
SCANOUT_NONE,
SCANOUT_SURFACE,
SCANOUT_TEXTURE,
SCANOUT_DMABUF,
};
typedef struct DisplayScanout {
enum display_scanout kind;
union {
/* DisplaySurface *surface; is kept in QemuConsole */
ScanoutTexture texture;
QemuDmaBuf *dmabuf;
};
} DisplayScanout;
typedef struct DisplayState DisplayState;
typedef struct DisplayGLCtx DisplayGLCtx;
typedef struct DisplayChangeListenerOps {
const char *dpy_name;
/* optional */
void (*dpy_refresh)(DisplayChangeListener *dcl);
/* optional */
void (*dpy_gfx_update)(DisplayChangeListener *dcl,
int x, int y, int w, int h);
/* optional */
void (*dpy_gfx_switch)(DisplayChangeListener *dcl,
struct DisplaySurface *new_surface);
/* optional */
bool (*dpy_gfx_check_format)(DisplayChangeListener *dcl,
pixman_format_code_t format);
/* optional */
void (*dpy_text_cursor)(DisplayChangeListener *dcl,
int x, int y);
/* optional */
void (*dpy_text_resize)(DisplayChangeListener *dcl,
int w, int h);
/* optional */
void (*dpy_text_update)(DisplayChangeListener *dcl,
int x, int y, int w, int h);
/* optional */
void (*dpy_mouse_set)(DisplayChangeListener *dcl,
int x, int y, int on);
/* optional */
void (*dpy_cursor_define)(DisplayChangeListener *dcl,
QEMUCursor *cursor);
/* required if GL */
void (*dpy_gl_scanout_disable)(DisplayChangeListener *dcl);
/* required if GL */
void (*dpy_gl_scanout_texture)(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h,
void *d3d_tex2d);
/* optional (default to true if has dpy_gl_scanout_dmabuf) */
bool (*dpy_has_dmabuf)(DisplayChangeListener *dcl);
/* optional */
void (*dpy_gl_scanout_dmabuf)(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
/* optional */
void (*dpy_gl_cursor_dmabuf)(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf, bool have_hot,
uint32_t hot_x, uint32_t hot_y);
/* optional */
void (*dpy_gl_cursor_position)(DisplayChangeListener *dcl,
uint32_t pos_x, uint32_t pos_y);
/* optional */
void (*dpy_gl_release_dmabuf)(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
/* required if GL */
void (*dpy_gl_update)(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
} DisplayChangeListenerOps;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
struct DisplayChangeListener {
uint64_t update_interval;
const DisplayChangeListenerOps *ops;
DisplayState *ds;
QemuConsole *con;
QLIST_ENTRY(DisplayChangeListener) next;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
};
typedef struct DisplayGLCtxOps {
bool (*dpy_gl_ctx_is_compatible_dcl)(DisplayGLCtx *dgc,
DisplayChangeListener *dcl);
QEMUGLContext (*dpy_gl_ctx_create)(DisplayGLCtx *dgc,
QEMUGLParams *params);
void (*dpy_gl_ctx_destroy)(DisplayGLCtx *dgc,
QEMUGLContext ctx);
int (*dpy_gl_ctx_make_current)(DisplayGLCtx *dgc,
QEMUGLContext ctx);
void (*dpy_gl_ctx_create_texture)(DisplayGLCtx *dgc,
DisplaySurface *surface);
void (*dpy_gl_ctx_destroy_texture)(DisplayGLCtx *dgc,
DisplaySurface *surface);
void (*dpy_gl_ctx_update_texture)(DisplayGLCtx *dgc,
DisplaySurface *surface,
int x, int y, int w, int h);
} DisplayGLCtxOps;
struct DisplayGLCtx {
const DisplayGLCtxOps *ops;
#ifdef CONFIG_OPENGL
QemuGLShader *gls; /* optional shared shader */
#endif
};
DisplayState *init_displaystate(void);
DisplaySurface *qemu_create_displaysurface_from(int width, int height,
pixman_format_code_t format,
int linesize, uint8_t *data);
DisplaySurface *qemu_create_displaysurface_pixman(pixman_image_t *image);
DisplaySurface *qemu_create_placeholder_surface(int w, int h,
const char *msg);
#ifdef WIN32
void qemu_displaysurface_win32_set_handle(DisplaySurface *surface,
HANDLE h, uint32_t offset);
#endif
PixelFormat qemu_default_pixelformat(int bpp);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
DisplaySurface *qemu_create_displaysurface(int width, int height);
void qemu_free_displaysurface(DisplaySurface *surface);
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 16:02:13 +01:00
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
static inline int is_buffer_shared(DisplaySurface *surface)
{
return !(surface->flags & QEMU_ALLOCATED_FLAG);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-15 23:14:11 +01:00
}
static inline int is_placeholder(DisplaySurface *surface)
{
return surface->flags & QEMU_PLACEHOLDER_FLAG;
}
void register_displaychangelistener(DisplayChangeListener *dcl);
void update_displaychangelistener(DisplayChangeListener *dcl,
uint64_t interval);
void unregister_displaychangelistener(DisplayChangeListener *dcl);
bool dpy_ui_info_supported(QemuConsole *con);
const QemuUIInfo *dpy_get_ui_info(const QemuConsole *con);
int dpy_set_ui_info(QemuConsole *con, QemuUIInfo *info, bool delay);
void dpy_gfx_update(QemuConsole *con, int x, int y, int w, int h);
void dpy_gfx_update_full(QemuConsole *con);
void dpy_gfx_replace_surface(QemuConsole *con,
DisplaySurface *surface);
void dpy_text_cursor(QemuConsole *con, int x, int y);
void dpy_text_update(QemuConsole *con, int x, int y, int w, int h);
void dpy_text_resize(QemuConsole *con, int w, int h);
void dpy_mouse_set(QemuConsole *con, int x, int y, int on);
void dpy_cursor_define(QemuConsole *con, QEMUCursor *cursor);
bool dpy_cursor_define_supported(QemuConsole *con);
bool dpy_gfx_check_format(QemuConsole *con,
pixman_format_code_t format);
void dpy_gl_scanout_disable(QemuConsole *con);
void dpy_gl_scanout_texture(QemuConsole *con,
uint32_t backing_id, bool backing_y_0_top,
uint32_t backing_width, uint32_t backing_height,
uint32_t x, uint32_t y, uint32_t w, uint32_t h,
void *d3d_tex2d);
void dpy_gl_scanout_dmabuf(QemuConsole *con,
QemuDmaBuf *dmabuf);
void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf,
bool have_hot, uint32_t hot_x, uint32_t hot_y);
void dpy_gl_cursor_position(QemuConsole *con,
uint32_t pos_x, uint32_t pos_y);
void dpy_gl_release_dmabuf(QemuConsole *con,
QemuDmaBuf *dmabuf);
void dpy_gl_update(QemuConsole *con,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
QEMUGLContext dpy_gl_ctx_create(QemuConsole *con,
QEMUGLParams *params);
void dpy_gl_ctx_destroy(QemuConsole *con, QEMUGLContext ctx);
int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx);
bool console_has_gl(QemuConsole *con);
static inline int surface_stride(DisplaySurface *s)
{
return pixman_image_get_stride(s->image);
}
static inline void *surface_data(DisplaySurface *s)
{
return pixman_image_get_data(s->image);
}
static inline int surface_width(DisplaySurface *s)
{
return pixman_image_get_width(s->image);
}
static inline int surface_height(DisplaySurface *s)
{
return pixman_image_get_height(s->image);
}
static inline int surface_bits_per_pixel(DisplaySurface *s)
{
int bits = PIXMAN_FORMAT_BPP(s->format);
return bits;
}
static inline int surface_bytes_per_pixel(DisplaySurface *s)
{
int bits = PIXMAN_FORMAT_BPP(s->format);
return DIV_ROUND_UP(bits, 8);
}
static inline pixman_format_code_t surface_format(DisplaySurface *s)
{
return s->format;
}
typedef uint32_t console_ch_t;
static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
{
*dest = ch;
}
enum {
GRAPHIC_FLAGS_NONE = 0,
/* require a console/display with GL callbacks */
GRAPHIC_FLAGS_GL = 1 << 0,
/* require a console/display with DMABUF import */
GRAPHIC_FLAGS_DMABUF = 1 << 1,
};
typedef struct GraphicHwOps {
int (*get_flags)(void *opaque); /* optional, default 0 */
void (*invalidate)(void *opaque);
void (*gfx_update)(void *opaque);
bool gfx_update_async; /* if true, calls graphic_hw_update_done() */
void (*text_update)(void *opaque, console_ch_t *text);
void (*ui_info)(void *opaque, uint32_t head, QemuUIInfo *info);
void (*gl_block)(void *opaque, bool block);
} GraphicHwOps;
QemuConsole *graphic_console_init(DeviceState *dev, uint32_t head,
const GraphicHwOps *ops,
void *opaque);
void graphic_console_set_hwops(QemuConsole *con,
const GraphicHwOps *hw_ops,
void *opaque);
void graphic_console_close(QemuConsole *con);
void graphic_hw_update(QemuConsole *con);
void graphic_hw_update_done(QemuConsole *con);
void graphic_hw_invalidate(QemuConsole *con);
void graphic_hw_text_update(QemuConsole *con, console_ch_t *chardata);
void graphic_hw_gl_block(QemuConsole *con, bool block);
void qemu_console_early_init(void);
void qemu_console_set_display_gl_ctx(QemuConsole *con, DisplayGLCtx *ctx);
QemuConsole *qemu_console_lookup_by_index(unsigned int index);
QemuConsole *qemu_console_lookup_by_device(DeviceState *dev, uint32_t head);
QemuConsole *qemu_console_lookup_by_device_name(const char *device_id,
uint32_t head, Error **errp);
QemuConsole *qemu_console_lookup_unused(void);
QEMUCursor *qemu_console_get_cursor(QemuConsole *con);
bool qemu_console_is_visible(QemuConsole *con);
bool qemu_console_is_graphic(QemuConsole *con);
bool qemu_console_is_fixedsize(QemuConsole *con);
bool qemu_console_is_gl_blocked(QemuConsole *con);
bool qemu_console_is_multihead(DeviceState *dev);
char *qemu_console_get_label(QemuConsole *con);
int qemu_console_get_index(QemuConsole *con);
uint32_t qemu_console_get_head(QemuConsole *con);
int qemu_console_get_width(QemuConsole *con, int fallback);
int qemu_console_get_height(QemuConsole *con, int fallback);
/* Return the low-level window id for the console */
int qemu_console_get_window_id(QemuConsole *con);
/* Set the low-level window id for the console */
void qemu_console_set_window_id(QemuConsole *con, int window_id);
void console_select(unsigned int index);
void qemu_console_resize(QemuConsole *con, int width, int height);
DisplaySurface *qemu_console_surface(QemuConsole *con);
/* console-gl.c */
#ifdef CONFIG_OPENGL
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h);
void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh);
#endif
typedef struct QemuDisplay QemuDisplay;
struct QemuDisplay {
DisplayType type;
void (*early_init)(DisplayOptions *opts);
void (*init)(DisplayState *ds, DisplayOptions *opts);
};
void qemu_display_register(QemuDisplay *ui);
bool qemu_display_find_default(DisplayOptions *opts);
void qemu_display_early_init(DisplayOptions *opts);
void qemu_display_init(DisplayState *ds, DisplayOptions *opts);
void qemu_display_help(void);
/* vnc.c */
void vnc_display_init(const char *id, Error **errp);
void vnc_display_open(const char *id, Error **errp);
void vnc_display_add_client(const char *id, int csock, bool skipauth);
int vnc_display_password(const char *id, const char *password);
int vnc_display_pw_expire(const char *id, time_t expires);
void vnc_parse(const char *str);
int vnc_init_func(void *opaque, QemuOpts *opts, Error **errp);
bool vnc_display_reload_certs(const char *id, Error **errp);
bool vnc_display_update(DisplayUpdateOptionsVNC *arg, Error **errp);
/* input.c */
int index_from_key(const char *key, size_t key_length);
#ifdef CONFIG_LINUX
/* udmabuf.c */
int udmabuf_fd(void);
#endif
/* util.c */
bool qemu_console_fill_device_address(QemuConsole *con,
char *device_address,
size_t size,
Error **errp);
#endif