2
0
mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 01:47:45 +01:00
Commit Graph

293 Commits

Author SHA1 Message Date
Andrey Akhmichin
006d8308c3 Protect sensitivity cvar. 2024-10-14 03:55:20 +05:00
Andrey Akhmichin
22f4f3b7e0 Make cl_bob cvar archive. 2024-10-14 03:41:09 +05:00
Andrey Akhmichin
c46162469a Additional bounds checks on client-side. 2024-09-19 01:33:43 +05:00
2113beb9f2 client: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
Roman Chistokhodov
c7bf53303a
Reset ammo history slot on HUD reset (#460) 2024-08-02 02:24:15 +00:00
65ba93ae77 cdll_int: fix mobile API export
It's supposed to return an integer value, with a non-zero value for error.
2024-07-21 18:31:26 +00:00
ee304c94b6 client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
2024-07-07 17:53:16 +00:00
6a9c596dd3 client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728) 2024-07-07 17:53:16 +00:00
cd80a6b4bb client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available 2024-07-07 17:53:16 +00:00
5a315a05ea client: hud: detect the availability of HD spritesheets 2024-07-07 17:53:16 +00:00
ea229edb2c client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560 2024-07-07 17:53:16 +00:00
58bc7ea53e client: ammohistory: fix rendering history with bigger HUD sprites 2024-07-07 17:53:16 +00:00
c299495477 client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2024-07-07 17:53:16 +00:00
Roman Chistokhodov
a4acefb25c
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) (#456) 2024-06-09 09:53:57 +00:00
Roman Chistokhodov
d774c9e0f9
Fix instant camera movement after closing the VGUI menu (#455) 2024-06-09 09:53:40 +00:00
Roman Chistokhodov
bc9019953d
Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) (#453) 2024-06-09 09:53:17 +00:00
3229067f78 Fix compile.bat scripts to build with MSVC6 2024-05-21 18:55:44 +03:00
FreeSlave
7a75ec54a9 Allow using SDL2 joystick on Windows 2024-04-28 19:20:17 +00:00
Roman Chistokhodov
fbe839d33e Fix missing #if for joystick declarations 2024-04-28 19:20:17 +00:00
FreeSlave
31b66244e5 Remove USE_SDL2. Always use SDL2 on Windows when available 2024-04-28 19:20:17 +00:00
FreeSlave
de1e971fc5 Add WIN32_USE_SDL2 option 2024-04-28 19:20:17 +00:00
FreeSlave
8337b367d8 Allow using SDL2 mouse input functions on Windows 2024-04-28 19:20:17 +00:00
20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND (#449)
This is mentioned in default delta.lst shipped with HL25:

```
	DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
f6988f4e49 client: include vcs info to the build and register variables 2024-04-07 16:51:34 +00:00
6f384c4e3e client: do not check for libdl on Windows targets 2024-04-04 14:16:19 +03:00
723ddd7a36 client: wscript: do not enable GOLDSOURCE_SUPPORT on platforms not supported by Valve 2024-03-28 10:52:29 +03:00
cf415b8ef4 Remove unfulfilled dreams (USE_VGUI2) 2024-03-11 01:54:58 +03:00
09a158f2e7 wscript: move libdl check into client, as it's the only subproject that uses it 2024-03-11 00:53:44 +03:00
Andrey Akhmichin
e0cdfe9ae8 Add Steam Friends Rich Presence cmd calls. 2024-02-14 04:33:36 +05:00
Andrey Akhmichin
1f458edb0b Turn on weapon bobbing by default. 2024-02-13 23:03:14 +05:00
Andrey Akhmichin
7bbc2cf4d7 Update weapon bobbing code. 2024-02-13 05:30:42 +05:00
Andrey Akhmichin
955f7ad436 Port spectator changes from HLSDK 2.4. 2024-02-13 03:41:13 +05:00
011f1afeb6 client: fix -Wparentheses 2024-02-10 04:08:13 +03:00
Andrey Akhmichin
fd3755e35c Remove additional android compilation flags. 2024-02-10 04:48:38 +05:00
Andrey Akhmichin
b8845fa4c8 Revert "cmake: set -O3 option to android linker."
This reverts commit b8e143f5ac.
2024-02-10 04:42:33 +05:00
Andrey Akhmichin
28112bab77 Fix bullet impact sounds and interpolation artifacts. 2024-02-04 17:46:45 +05:00
Andrey Akhmichin
e552d2cc06
Make cycler and func_button speakable targets for scripted_sentence. (#434) 2024-02-03 22:33:15 +00:00
Andrey Akhmichin
ccbb5b763e
Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
Andrey Akhmichin
b8e143f5ac cmake: set -O3 option to android linker. 2024-01-15 14:10:37 +05:00
Andrey Akhmichin
38950e4e41 cmake: strip release builds. 2024-01-15 10:00:46 +05:00
Andrey Akhmichin
554dc51472 cmake: add more release optimization flags. 2024-01-15 08:55:36 +05:00
Andrey Akhmichin
86c00428f5 cmake: disable RTTI for *nix. 2024-01-15 07:40:06 +05:00
Andrey Akhmichin
b2d171869d Fix windows build. 2024-01-15 07:31:16 +05:00
Andrey Akhmichin
63807139c3 cmake: always use LTO if possible. 2024-01-15 07:18:24 +05:00
Andrey Akhmichin
2f13985e23 Revert "cmake: force to use library naming scheme."
This reverts commit b89ce4c527.
2023-12-21 21:47:02 +05:00
Andrey Akhmichin
b89ce4c527 cmake: force to use library naming scheme. 2023-12-11 17:47:05 +05:00
Andrey Akhmichin
050092763e cmake: update minimum required version. 2023-12-08 12:58:52 +05:00
Andrey Akhmichin
acc3848795 client: use normal player tracer to avoid "ghost shots". 2023-11-18 14:16:35 +05:00
Andrey Akhmichin
7ca2750c3d client: Fix compilation. 2023-11-01 02:40:22 +05:00
Andrey Akhmichin
dd6995ecbd client: MOTD: Prevent out of bounds access on x86. 2023-11-01 02:27:00 +05:00