Andrey Akhmichin
006d8308c3
Protect sensitivity cvar.
2024-10-14 03:55:20 +05:00
Andrey Akhmichin
22f4f3b7e0
Make cl_bob cvar archive.
2024-10-14 03:41:09 +05:00
Andrey Akhmichin
c46162469a
Additional bounds checks on client-side.
2024-09-19 01:33:43 +05:00
2113beb9f2
client: fix some missing newlines in alerts
2024-08-18 16:02:11 +00:00
Roman Chistokhodov
c7bf53303a
Reset ammo history slot on HUD reset ( #460 )
2024-08-02 02:24:15 +00:00
65ba93ae77
cdll_int: fix mobile API export
...
It's supposed to return an integer value, with a non-zero value for error.
2024-07-21 18:31:26 +00:00
ee304c94b6
client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
...
See ValveSoftware/halflife#3728 comment
2024-07-07 17:53:16 +00:00
6a9c596dd3
client: ammo: apply fix for HUD vertical inconsistency ( ValveSoftware/halflife#3728 )
2024-07-07 17:53:16 +00:00
cd80a6b4bb
client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
2024-07-07 17:53:16 +00:00
5a315a05ea
client: hud: detect the availability of HD spritesheets
2024-07-07 17:53:16 +00:00
ea229edb2c
client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
2024-07-07 17:53:16 +00:00
58bc7ea53e
client: ammohistory: fix rendering history with bigger HUD sprites
2024-07-07 17:53:16 +00:00
c299495477
client: ammohistory: properly reset gHR.iHistoryGap in VidInit
...
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2024-07-07 17:53:16 +00:00
Roman Chistokhodov
a4acefb25c
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) ( #456 )
2024-06-09 09:53:57 +00:00
Roman Chistokhodov
d774c9e0f9
Fix instant camera movement after closing the VGUI menu ( #455 )
2024-06-09 09:53:40 +00:00
Roman Chistokhodov
bc9019953d
Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) ( #453 )
2024-06-09 09:53:17 +00:00
3229067f78
Fix compile.bat scripts to build with MSVC6
2024-05-21 18:55:44 +03:00
FreeSlave
7a75ec54a9
Allow using SDL2 joystick on Windows
2024-04-28 19:20:17 +00:00
Roman Chistokhodov
fbe839d33e
Fix missing #if for joystick declarations
2024-04-28 19:20:17 +00:00
FreeSlave
31b66244e5
Remove USE_SDL2. Always use SDL2 on Windows when available
2024-04-28 19:20:17 +00:00
FreeSlave
de1e971fc5
Add WIN32_USE_SDL2 option
2024-04-28 19:20:17 +00:00
FreeSlave
8337b367d8
Allow using SDL2 mouse input functions on Windows
2024-04-28 19:20:17 +00:00
20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND ( #449 )
...
This is mentioned in default delta.lst shipped with HL25:
```
DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
f6988f4e49
client: include vcs info to the build and register variables
2024-04-07 16:51:34 +00:00
6f384c4e3e
client: do not check for libdl on Windows targets
2024-04-04 14:16:19 +03:00
723ddd7a36
client: wscript: do not enable GOLDSOURCE_SUPPORT on platforms not supported by Valve
2024-03-28 10:52:29 +03:00
cf415b8ef4
Remove unfulfilled dreams (USE_VGUI2)
2024-03-11 01:54:58 +03:00
09a158f2e7
wscript: move libdl check into client, as it's the only subproject that uses it
2024-03-11 00:53:44 +03:00
Andrey Akhmichin
e0cdfe9ae8
Add Steam Friends Rich Presence cmd calls.
2024-02-14 04:33:36 +05:00
Andrey Akhmichin
1f458edb0b
Turn on weapon bobbing by default.
2024-02-13 23:03:14 +05:00
Andrey Akhmichin
7bbc2cf4d7
Update weapon bobbing code.
2024-02-13 05:30:42 +05:00
Andrey Akhmichin
955f7ad436
Port spectator changes from HLSDK 2.4.
2024-02-13 03:41:13 +05:00
011f1afeb6
client: fix -Wparentheses
2024-02-10 04:08:13 +03:00
Andrey Akhmichin
fd3755e35c
Remove additional android compilation flags.
2024-02-10 04:48:38 +05:00
Andrey Akhmichin
b8845fa4c8
Revert "cmake: set -O3 option to android linker."
...
This reverts commit b8e143f5ac
.
2024-02-10 04:42:33 +05:00
Andrey Akhmichin
28112bab77
Fix bullet impact sounds and interpolation artifacts.
2024-02-04 17:46:45 +05:00
Andrey Akhmichin
e552d2cc06
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00
Andrey Akhmichin
ccbb5b763e
Port func_vehicle implementation from cs16-client/regamedll_cs. ( #428 )
2024-01-28 09:14:47 +00:00
Andrey Akhmichin
b8e143f5ac
cmake: set -O3 option to android linker.
2024-01-15 14:10:37 +05:00
Andrey Akhmichin
38950e4e41
cmake: strip release builds.
2024-01-15 10:00:46 +05:00
Andrey Akhmichin
554dc51472
cmake: add more release optimization flags.
2024-01-15 08:55:36 +05:00
Andrey Akhmichin
86c00428f5
cmake: disable RTTI for *nix.
2024-01-15 07:40:06 +05:00
Andrey Akhmichin
b2d171869d
Fix windows build.
2024-01-15 07:31:16 +05:00
Andrey Akhmichin
63807139c3
cmake: always use LTO if possible.
2024-01-15 07:18:24 +05:00
Andrey Akhmichin
2f13985e23
Revert "cmake: force to use library naming scheme."
...
This reverts commit b89ce4c527
.
2023-12-21 21:47:02 +05:00
Andrey Akhmichin
b89ce4c527
cmake: force to use library naming scheme.
2023-12-11 17:47:05 +05:00
Andrey Akhmichin
050092763e
cmake: update minimum required version.
2023-12-08 12:58:52 +05:00
Andrey Akhmichin
acc3848795
client: use normal player tracer to avoid "ghost shots".
2023-11-18 14:16:35 +05:00
Andrey Akhmichin
7ca2750c3d
client: Fix compilation.
2023-11-01 02:40:22 +05:00
Andrey Akhmichin
dd6995ecbd
client: MOTD: Prevent out of bounds access on x86.
2023-11-01 02:27:00 +05:00