Marc-Antoine Lortie
0b43fab950
Fix max nodes text. ( #475 )
2024-10-18 06:09:33 +00:00
Marc-Antoine Lortie
c193043a40
Reduce pMonster variable scope.
2024-10-18 06:09:11 +00:00
Marc-Antoine Lortie
d1aa71d59d
Fix unreferenced variable.
2024-10-18 06:09:11 +00:00
13086d3b5d
server: fix infinite loop while trying to look for spawn spot for deathmatch
...
Fixes: 253a3cb8d4
("Better spawn spot randomization from HL25 update.")
2024-10-17 20:10:38 +03:00
Andrey Akhmichin
006d8308c3
Protect sensitivity cvar.
2024-10-14 03:55:20 +05:00
Andrey Akhmichin
22f4f3b7e0
Make cl_bob cvar archive.
2024-10-14 03:41:09 +05:00
Andrey Akhmichin
c2bd17f9c2
Send correct death notice.
2024-10-14 00:50:08 +05:00
Andrey Akhmichin
253a3cb8d4
Better spawn spot randomization from HL25 update.
2024-10-14 00:41:38 +05:00
Andrey Akhmichin
73ac4def87
ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO.
2024-10-14 00:18:16 +05:00
Andrey Akhmichin
5bb2762190
Merge full player movement unstuck code from HL25 Update.
2024-10-14 00:12:36 +05:00
Roman Chistokhodov
35f1388bd7
Fix null dereference in game_score ( #472 )
2024-10-09 19:11:45 +00:00
Roman Chistokhodov
1a29908ead
Prevent game_zone_player from transitioning across levels to fix Mod_NumForName: not found issue ( #471 )
2024-09-25 20:11:11 +00:00
Andrey Akhmichin
c46162469a
Additional bounds checks on client-side.
2024-09-19 01:33:43 +05:00
Andrey Akhmichin
13a83d12d6
Update frame-independent yaw speed calculation code. ( #470 )
2024-09-18 20:18:58 +00:00
Andrey Akhmichin
9212d51088
Better bounds check from HL25 update. ( #469 )
2024-09-18 20:17:24 +00:00
f1c430ae1d
server: fix FIELD_EHANDLE size as suggested by @FreeSlave ( #467 )
2024-08-21 20:18:31 +00:00
2113beb9f2
client: fix some missing newlines in alerts
2024-08-18 16:02:11 +00:00
27dff8ba3f
server: fix some missing newlines in alerts
2024-08-18 16:02:11 +00:00
Roman Chistokhodov
a3b2931441
Update github actions ( #463 )
2024-08-18 16:00:47 +00:00
0d6fd0b81e
wscript: fix regex syntax warning
2024-08-12 10:15:04 +03:00
07b027f43e
waf: upgrade to latest waifu
2024-08-12 10:15:04 +03:00
9cd751eef1
wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
...
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
Add a fix for VGUI linking from the engine
2024-08-11 18:13:22 +03:00
518a5c185c
waf: update tools from engine branch, fix waf 2.1 migration issues, update batch file
2024-08-10 14:23:13 +03:00
adacfd18dd
waf: upgrade waf to 2.1
2024-08-10 14:22:30 +03:00
Roman Chistokhodov
c7bf53303a
Reset ammo history slot on HUD reset ( #460 )
2024-08-02 02:24:15 +00:00
ce1c96c4b2
engine: change mobility API license to Unlicense, as with build.h
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See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2024-07-22 01:06:28 +03:00
65ba93ae77
cdll_int: fix mobile API export
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It's supposed to return an integer value, with a non-zero value for error.
2024-07-21 18:31:26 +00:00
ee304c94b6
client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
...
See ValveSoftware/halflife#3728 comment
2024-07-07 17:53:16 +00:00
6a9c596dd3
client: ammo: apply fix for HUD vertical inconsistency ( ValveSoftware/halflife#3728 )
2024-07-07 17:53:16 +00:00
cd80a6b4bb
client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
2024-07-07 17:53:16 +00:00
5a315a05ea
client: hud: detect the availability of HD spritesheets
2024-07-07 17:53:16 +00:00
ea229edb2c
client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
2024-07-07 17:53:16 +00:00
58bc7ea53e
client: ammohistory: fix rendering history with bigger HUD sprites
2024-07-07 17:53:16 +00:00
c299495477
client: ammohistory: properly reset gHR.iHistoryGap in VidInit
...
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2024-07-07 17:53:16 +00:00
Roman Chistokhodov
5ca6684096
Reset handgrenade frame when setting animation framerate to 0 to avoid leaving grenade in a 'flying' frame. Fix #238 ( #458 )
2024-07-04 19:59:30 +00:00
Roman Chistokhodov
a4acefb25c
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) ( #456 )
2024-06-09 09:53:57 +00:00
Roman Chistokhodov
d774c9e0f9
Fix instant camera movement after closing the VGUI menu ( #455 )
2024-06-09 09:53:40 +00:00
Roman Chistokhodov
bc9019953d
Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) ( #453 )
2024-06-09 09:53:17 +00:00
951a95c596
game_shared: vcs_info: fix undefined branch name
2024-05-21 18:55:44 +03:00
3229067f78
Fix compile.bat scripts to build with MSVC6
2024-05-21 18:55:44 +03:00
FreeSlave
7a75ec54a9
Allow using SDL2 joystick on Windows
2024-04-28 19:20:17 +00:00
FreeSlave
57f46a08ba
Remove some SDL_config headers
2024-04-28 19:20:17 +00:00
FreeSlave
5abda91a7b
Remove redundant SDL2 headers. Keep only those that are used by SDL2_mouse.h and SDL2_gamecontroller.h
2024-04-28 19:20:17 +00:00
Roman Chistokhodov
fbe839d33e
Fix missing #if for joystick declarations
2024-04-28 19:20:17 +00:00
FreeSlave
a45fd09476
Add external/SDL2 directory from Valve halflife repository
2024-04-28 19:20:17 +00:00
FreeSlave
31b66244e5
Remove USE_SDL2. Always use SDL2 on Windows when available
2024-04-28 19:20:17 +00:00
FreeSlave
de1e971fc5
Add WIN32_USE_SDL2 option
2024-04-28 19:20:17 +00:00
FreeSlave
8337b367d8
Allow using SDL2 mouse input functions on Windows
2024-04-28 19:20:17 +00:00
20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND ( #449 )
...
This is mentioned in default delta.lst shipped with HL25:
```
DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
f6988f4e49
client: include vcs info to the build and register variables
2024-04-07 16:51:34 +00:00