Roman Chistokhodov
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5417e6c820
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Fix Debug builds with old ninja versions (#478)
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2024-10-24 06:53:30 +00:00 |
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Roman Chistokhodov
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aba51886c3
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Fix sv_game_build_branch referencing the wrong string (#477)
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2024-10-24 06:52:51 +00:00 |
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Roman Chistokhodov
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9b76bc459b
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Fix reading angles for DRC_CMD_CAMERA (#476)
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2024-10-22 06:31:05 +00:00 |
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Andrey Akhmichin
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0ccf5b8787
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Merge additional HUD changes from HL25 Update.
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2024-10-20 20:08:34 +05:00 |
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Andrey Akhmichin
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b8d8a51163
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Add check for new "sv_allow_autoaim".
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2024-10-20 19:10:44 +05:00 |
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Andrey Akhmichin
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a4f1f1a310
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Additional bounds checks.
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2024-10-20 18:12:31 +05:00 |
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Andrey Akhmichin
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ff58521763
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Reorder checks.
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2024-10-20 18:01:22 +05:00 |
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Marc-Antoine Lortie
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fb274f1212
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Fix nodes and links bounds check. (#474)
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2024-10-18 06:10:17 +00:00 |
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Marc-Antoine Lortie
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0b43fab950
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Fix max nodes text. (#475)
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2024-10-18 06:09:33 +00:00 |
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Marc-Antoine Lortie
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c193043a40
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Reduce pMonster variable scope.
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2024-10-18 06:09:11 +00:00 |
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Marc-Antoine Lortie
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d1aa71d59d
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Fix unreferenced variable.
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2024-10-18 06:09:11 +00:00 |
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13086d3b5d
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server: fix infinite loop while trying to look for spawn spot for deathmatch
Fixes: 253a3cb8d4 ("Better spawn spot randomization from HL25 update.")
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2024-10-17 20:10:38 +03:00 |
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Andrey Akhmichin
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006d8308c3
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Protect sensitivity cvar.
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2024-10-14 03:55:20 +05:00 |
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Andrey Akhmichin
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22f4f3b7e0
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Make cl_bob cvar archive.
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2024-10-14 03:41:09 +05:00 |
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Andrey Akhmichin
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c2bd17f9c2
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Send correct death notice.
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2024-10-14 00:50:08 +05:00 |
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Andrey Akhmichin
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253a3cb8d4
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Better spawn spot randomization from HL25 update.
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2024-10-14 00:41:38 +05:00 |
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Andrey Akhmichin
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73ac4def87
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ITEM_FLAG_NOCHOICE->ITEM_FLAG_NOAUTOSWITCHTO.
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2024-10-14 00:18:16 +05:00 |
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Andrey Akhmichin
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5bb2762190
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Merge full player movement unstuck code from HL25 Update.
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2024-10-14 00:12:36 +05:00 |
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Roman Chistokhodov
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35f1388bd7
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Fix null dereference in game_score (#472)
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2024-10-09 19:11:45 +00:00 |
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Roman Chistokhodov
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1a29908ead
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Prevent game_zone_player from transitioning across levels to fix Mod_NumForName: not found issue (#471)
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2024-09-25 20:11:11 +00:00 |
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Andrey Akhmichin
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c46162469a
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Additional bounds checks on client-side.
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2024-09-19 01:33:43 +05:00 |
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Andrey Akhmichin
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13a83d12d6
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Update frame-independent yaw speed calculation code. (#470)
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2024-09-18 20:18:58 +00:00 |
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Andrey Akhmichin
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9212d51088
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Better bounds check from HL25 update. (#469)
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2024-09-18 20:17:24 +00:00 |
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f1c430ae1d
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server: fix FIELD_EHANDLE size as suggested by @FreeSlave (#467)
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2024-08-21 20:18:31 +00:00 |
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2113beb9f2
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client: fix some missing newlines in alerts
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2024-08-18 16:02:11 +00:00 |
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27dff8ba3f
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server: fix some missing newlines in alerts
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2024-08-18 16:02:11 +00:00 |
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Roman Chistokhodov
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a3b2931441
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Update github actions (#463)
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2024-08-18 16:00:47 +00:00 |
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0d6fd0b81e
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wscript: fix regex syntax warning
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2024-08-12 10:15:04 +03:00 |
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07b027f43e
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waf: upgrade to latest waifu
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2024-08-12 10:15:04 +03:00 |
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9cd751eef1
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wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
Add a fix for VGUI linking from the engine
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2024-08-11 18:13:22 +03:00 |
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518a5c185c
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waf: update tools from engine branch, fix waf 2.1 migration issues, update batch file
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2024-08-10 14:23:13 +03:00 |
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adacfd18dd
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waf: upgrade waf to 2.1
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2024-08-10 14:22:30 +03:00 |
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Roman Chistokhodov
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c7bf53303a
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Reset ammo history slot on HUD reset (#460)
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2024-08-02 02:24:15 +00:00 |
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ce1c96c4b2
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engine: change mobility API license to Unlicense, as with build.h
See GitHub issue: https://github.com/FWGS/hlsdk-portable/issues/259
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
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2024-07-22 01:06:28 +03:00 |
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65ba93ae77
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cdll_int: fix mobile API export
It's supposed to return an integer value, with a non-zero value for error.
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2024-07-21 18:31:26 +00:00 |
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ee304c94b6
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client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
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2024-07-07 17:53:16 +00:00 |
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6a9c596dd3
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client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728)
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2024-07-07 17:53:16 +00:00 |
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cd80a6b4bb
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client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
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2024-07-07 17:53:16 +00:00 |
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5a315a05ea
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client: hud: detect the availability of HD spritesheets
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2024-07-07 17:53:16 +00:00 |
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ea229edb2c
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client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
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2024-07-07 17:53:16 +00:00 |
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58bc7ea53e
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client: ammohistory: fix rendering history with bigger HUD sprites
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2024-07-07 17:53:16 +00:00 |
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c299495477
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client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
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2024-07-07 17:53:16 +00:00 |
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Roman Chistokhodov
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5ca6684096
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Reset handgrenade frame when setting animation framerate to 0 to avoid leaving grenade in a 'flying' frame. Fix #238 (#458)
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2024-07-04 19:59:30 +00:00 |
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Roman Chistokhodov
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a4acefb25c
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Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) (#456)
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2024-06-09 09:53:57 +00:00 |
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Roman Chistokhodov
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d774c9e0f9
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Fix instant camera movement after closing the VGUI menu (#455)
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2024-06-09 09:53:40 +00:00 |
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Roman Chistokhodov
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bc9019953d
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Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) (#453)
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2024-06-09 09:53:17 +00:00 |
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951a95c596
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game_shared: vcs_info: fix undefined branch name
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2024-05-21 18:55:44 +03:00 |
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3229067f78
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Fix compile.bat scripts to build with MSVC6
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2024-05-21 18:55:44 +03:00 |
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FreeSlave
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7a75ec54a9
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Allow using SDL2 joystick on Windows
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2024-04-28 19:20:17 +00:00 |
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FreeSlave
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57f46a08ba
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Remove some SDL_config headers
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2024-04-28 19:20:17 +00:00 |
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