Commit Graph

396 Commits

Author SHA1 Message Date
Andrey Akhmichin 75ce27c2d3
Merge branch 'master' into half-screwed 2022-11-16 06:01:55 +05:00
Andrey Akhmichin 813aa0ae91
More safe string copying. 2022-11-16 05:45:28 +05:00
Andrey Akhmichin a5ad757649
Merge branch 'master' into half-screwed 2022-11-15 11:35:42 +05:00
Andrey Akhmichin 58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Andrey Akhmichin 368fdf1259
More safe _snprintf usage. 2022-11-14 08:19:12 +05:00
Andrey Akhmichin 60bd3121fb
Prevent possible null pointer dereference. 2022-11-08 23:25:27 +05:00
Andrey Akhmichin e4f4666f5d
Fix weapons reload bug on save/restore. 2022-11-03 23:17:19 +05:00
Andrey Akhmichin 35d6edf6dc
Override AddToPlayer function for all weapons. 2022-11-02 23:00:16 +05:00
Andrey Akhmichin 300187c7e4
Apply all an old crowbar fixes to other melee weapons. 2022-11-02 20:56:10 +05:00
Andrey Akhmichin 14c157f6fc
Fix bow-like weapon fire playing on empty sequence. 2022-10-29 00:25:41 +05:00
Andrey Akhmichin 4e85533681
Fix melee weapons damage. 2022-10-28 23:34:09 +05:00
Andrey Akhmichin 3fb6a50a17
Merge branch 'master' into half-screwed 2022-10-26 19:08:58 +05:00
Roman Chistokhodov 901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
Roman Chistokhodov 5db68d4076
Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
Alibek Omarov 1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328)
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Andrey Akhmichin 7a54c48568
Merge branch 'master' into half-screwed 2022-08-24 18:40:52 +05:00
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2022-08-05 13:22:03 +00:00
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2022-07-27 05:24:22 +00:00
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2022-07-21 14:40:51 +00:00
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2022-07-21 14:23:22 +00:00
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2022-07-19 12:29:44 +00:00
nekonomicon 51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2022-07-19 12:32:51 +03:00
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2022-07-19 12:29:32 +03:00
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2022-07-18 22:31:56 +03:00
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2022-07-18 13:13:58 +00:00
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2022-07-11 20:36:25 +00:00
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2022-07-08 22:17:50 +05:00
Andrey Akhmichin d7b9b0dfbd
Merge branch 'master' into half-screwed 2022-06-17 06:57:22 +05:00
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2022-06-17 03:59:39 +05:00
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2022-06-16 11:54:55 +05:00
Andrey Akhmichin 048475c78f
Merge branch 'master' into half-screwed 2022-06-08 21:07:21 +05:00
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Roman Chistokhodov 4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
Andrey Akhmichin 2b38cb642f
Fix build. 2022-06-05 20:17:34 +05:00
Andrey Akhmichin f667a0ac38
Merge branch 'master' into half-screwed 2022-06-05 19:58:40 +05:00
Andrey Akhmichin 630217f0b1
cmake: fix wrong library naming scheme 2022-06-04 21:17:26 +05:00
Marc-Antoine Lortie 1f23bff236
Restore Hornetgun fire phase. (#238) 2021-12-31 22:03:05 +05:00
Marc-Antoine Lortie 8768594509
Decrement rocket count only if it was successfully created. (#234)
In addition, make smoke effect and swap sides only if rocket was successfully created.
2021-12-21 04:00:54 +05:00
Marc-Antoine Lortie db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 2021-12-20 19:17:49 +05:00
Marc-Antoine Lortie f0ed7d1bc1
Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
Marc-Antoine Lortie a5344eb4cc
Fixed wrong base class specified. (#226) 2021-12-10 07:38:48 +05:00