Commit Graph

786 Commits

Author SHA1 Message Date
nekonomicon 814395c255
Merge pull request #166 from FreeCollective/master
possible crash fix for DeathNotice
2021-05-22 13:31:02 +00:00
nillerusr b16001bc1a possible crash fix for DeathNotice 2021-05-10 06:10:35 +03:00
Andrey Akhmichin 72f5619ead Merge branch 'master' into poke646_vendetta 2021-04-19 03:20:45 +05:00
Andrey Akhmichin 936a303813 Revert "Do not precache sounds for xash3d-only builds."
This reverts commit 9a6ef538b6.
2021-04-19 03:11:56 +05:00
Andrey Akhmichin 9a6ef538b6 Do not precache sounds for xash3d-only builds. 2021-04-12 09:57:56 +05:00
Andrey Akhmichin 93630eae23 Fix player model angles.
Same as https://github.com/ValveSoftware/halflife/issues/3075.
2021-04-04 22:30:49 +05:00
Andrey Akhmichin a07acb3d14 Restore global time on Save/Restore.
Same as https://github.com/ValveSoftware/halflife/issues/3065.
2021-04-04 22:26:34 +05:00
Andrey Akhmichin 4ba54bdcdc Fix target check.
Same as https://github.com/ValveSoftware/halflife/issues/3083.
2021-04-04 22:11:00 +05:00
Andrey Akhmichin 5989319e4c Merge branch 'poke646' into poke646_vendetta 2021-04-04 07:50:15 +05:00
Andrey Akhmichin 6957c7dc8c Fix typo. 2021-04-04 07:49:48 +05:00
Andrey Akhmichin 08f5c265ce Clamp gravity. 2021-04-04 07:32:25 +05:00
Andrey Akhmichin 17ab997501 Remove duplicated macros. 2021-04-04 07:18:32 +05:00
Andrey Akhmichin c0720d3cfc Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
Andrey Akhmichin f874d30ef3 Merge branch 'poke646' into poke646_vendetta 2021-04-04 06:59:07 +05:00
Andrey Akhmichin 25c6c2a470 Fix ammo meter. 2021-04-04 06:46:18 +05:00
Andrey Akhmichin 5766ab7779 Fix scope drawing after changelevel. 2021-04-04 06:11:57 +05:00
Andrey Akhmichin f8444ba06c Fix HUD scale time. 2021-04-04 05:28:48 +05:00
Andrey Akhmichin 5dd184da23 Fix memory leaks when parsing files. 2021-03-26 04:08:05 +05:00
Alibek Omarov a7103c1c14 waf: upgrade to waifu 1.1.0 2021-02-28 15:38:09 +03:00
Alibek Omarov dc774318b2 wscript: add DEST_CPU msvc hack to HLSDK too, reorganize loading tools 2021-02-28 13:31:50 +03:00
Alibek Omarov 0204f8be9d Merge remote-tracking branch 'w23/windows64' 2021-02-28 13:30:45 +03:00
nekonomicon 8076a58366
Merge pull request #158 from FreeSlave/crowbar_smack_think_time
Fix crowbar smack think time
2021-02-27 14:03:51 +00:00
Roman Chistokhodov 2a1867bedf Fix crowbar smack think time 2021-02-27 14:37:12 +03:00
Ivan 'provod' Avdeev 715620135a Make it possible to complie 64-bit binary on windows
The change is to supply `x64` to MSVC_TARGETS if `-8` is specified.
Note that it will set DEST_CPU to `amd64` instead of expected `x86_64`
on Windows. This is known to break things for xash3d-fwgs repo. But for
this one it seems just fine? I haven't investigated it further.
2021-02-21 22:25:52 -08:00
nekonomicon c8ad4a45e5
Merge pull request #154 from FreeSlave/fix_mp5_pickup
Fix a bug with extracting ammo from mp5 when argrenades are full
2021-02-11 20:30:45 +00:00
Roman Chistokhodov c710978549 Fix a bug with extracting ammo from mp5 when argrenades are full 2021-02-11 23:01:32 +03:00
nekonomicon 4a02ced926
Merge pull request #153 from FreeSlave/attack_time
Fix attack times
2021-02-10 18:48:45 +00:00
nekonomicon a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
nekonomicon 76dfa83653
Merge pull request #151 from FreeSlave/predict_reload
Fix occasional double playing of reload animations
2021-02-10 18:38:47 +00:00
Roman Chistokhodov 06f046430d Fix occasional double playing of reload animations 2021-02-10 20:30:01 +03:00
Roman Chistokhodov 0a29ec49c8 Gauss color depends on its charge 2021-02-10 20:25:30 +03:00
Roman Chistokhodov 0e251e6f09 Fix attack times 2021-02-10 20:21:45 +03:00
Roman Chistokhodov 9fc712da01
Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
Andrey Akhmichin df31f5d899 Merge branch 'poke646' into poke646_vendetta 2020-11-22 17:37:09 +05:00
Andrey Akhmichin 11cd9bc33b Merge branch 'master' into poke646 2020-11-22 17:36:45 +05:00
Andrey Akhmichin 2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 2020-10-11 00:08:47 +05:00
Andrey Akhmichin 2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 2020-10-10 22:45:28 +05:00
Andrey Akhmichin 47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 2020-10-10 22:43:19 +05:00
Logan 4be53d8527
server: fix monster yaw speed (#137)
This makes the yaw speed for all monsters (scientists, headcrabs, etc.) framerate independent.

Fix by Solokiller with mikela-valve's adjustments:
https://github.com/ValveSoftware/halflife/issues/2458
2020-10-10 22:06:04 +05:00
Alibek Omarov dbd9b1c698 public: build: add ARMv8 32-bit support, in case of someone actually uses it 2020-09-28 16:21:32 +03:00
Agent Agrimar a39583f1ef client: cmake: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Agent Agrimar efe13c3d04 client: wscript: add winmm.lib dependency
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Andrey Akhmichin d7509365f0 wscript: Fix compilation. 2020-08-09 22:23:16 +05:00
Andrey Akhmichin 6ec736842d Merge branch 'poke646' into poke646_vendetta 2020-08-09 03:41:10 +05:00
Andrey Akhmichin 5b2038db49 wscript: update. 2020-08-09 03:40:18 +05:00
Andrey Akhmichin b0953f49ef Merge branch 'master' into poke646 2020-08-09 03:34:45 +05:00
Andrey Akhmichin 8e4ded4017 wscript: update yet again. 2020-08-09 03:29:46 +05:00
Andrey Akhmichin 68907362dd server: wscript: update. 2020-08-09 03:02:01 +05:00
Andrey Akhmichin a74c7746e9 Merge branch 'poke646' into poke646_vendetta 2020-08-09 03:00:05 +05:00
Andrey Akhmichin 939efc24e1 wscript: update. 2020-08-09 02:57:07 +05:00