2
0
mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-25 11:19:39 +01:00
Commit Graph

720 Commits

Author SHA1 Message Date
nekonomicon
d45fffc231
Merge pull request #354 from FreeSlave/rawinput_fixes
Access m_rawinput cvar via pointer. Track m_rawinput change when prediction is disabled
2023-02-20 02:12:10 +00:00
nekonomicon
7d1d2aad85
Merge pull request #353 from fgsfdsfgs/switch-hl
Nintendo Switch support
2023-02-08 18:44:44 +00:00
fgsfds
0c1868f17e
readme: include nswitch build instructions 2023-02-08 19:39:29 +01:00
fgsfds
b01237f698 scripts: revert the arm64->aarch64 change 2023-02-08 01:01:26 +01:00
fgsfds
c6da23892f nswitch: do not link libstdc++ to game libraries 2023-02-08 00:53:45 +01:00
fgsfds
d32df80822 nswitch support 2023-02-05 02:02:19 +01:00
eceb28a304
Remove useless macro from weapons.h (#352) 2023-01-09 15:03:07 +00:00
FreeSlave
e0279920c7 Access m_rawinput cvar via pointer instead of CVAR_GET_FLOAT 2022-12-30 13:14:00 +03:00
FreeSlave
06424ce6fa Track m_rawinput changes when weapon prediction is disabled 2022-12-30 10:57:07 +03:00
Andrey Akhmichin
63e3769c46
Fix animation code accessing invalid sequence descriptor.
https://github.com/ValveSoftware/halflife/issues/3308
2022-11-26 02:30:26 +05:00
Roman Chistokhodov
1c80e4bbcd
Add a cvar fixing pushable excessive acceleration (#343) 2022-11-25 09:41:42 +00:00
Andrey Akhmichin
813aa0ae91
More safe string copying. 2022-11-16 05:45:28 +05:00
4ba4f5a9bc wscript: keep lib prefix only on selected platforms, e.g. Android 2022-11-15 15:47:16 +03:00
Andrey Akhmichin
c8438f3fd7
scripts: waifulib: library_naming: fix wrong library naming scheme for i386. 2022-11-15 10:19:52 +05:00
Andrey Akhmichin
73301aa716
Use capital letters instead of strupr usage. 2022-11-14 09:17:47 +05:00
Andrey Akhmichin
58f78b4f1c
More safe strncpy usage. 2022-11-14 08:47:47 +05:00
Andrey Akhmichin
368fdf1259
More safe _snprintf usage. 2022-11-14 08:19:12 +05:00
Andrey Akhmichin
cea0903626
More safe strncat usage. 2022-11-14 08:14:24 +05:00
Andrey Akhmichin
7cffbef773
More safe _snprintf usage. 2022-11-14 08:00:53 +05:00
Andrey Akhmichin
4ad82ee541
Fix strange sprintf usage. 2022-11-14 07:41:21 +05:00
Andrey Akhmichin
e761d1d405
Remove mod-specific code under macros. 2022-11-14 06:59:52 +05:00
Andrey Akhmichin
7fb1dab079
Remove useless files overview.cpp/.h. 2022-11-08 23:53:41 +05:00
Andrey Akhmichin
8b62867643
Initialize string instead of incorrect copying using sprintf. 2022-11-08 23:45:20 +05:00
Andrey Akhmichin
60bd3121fb
Prevent possible null pointer dereference. 2022-11-08 23:25:27 +05:00
Roman Chistokhodov
06521e8950
Update github actions (#341) 2022-10-23 13:38:28 +00:00
Roman Chistokhodov
901d1947fb
Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332) 2022-09-26 14:55:19 +00:00
Roman Chistokhodov
5db68d4076
Revert changes to LinearMove (#331) 2022-09-25 22:40:52 +00:00
63ce6eda31
client: view: fix reading from uninitialized variable when setting model angles from camera angles (#329) 2022-09-19 18:35:26 +00:00
1394637ce8
server: func_tank: prevent domain error on barrel adjust (#328)
When target is too close to the tank origin, `d2 - r2` expression may become negative
causing domain error on square root, and poisoning other fields and even other entities with NaN
2022-09-18 20:49:58 +00:00
Roman Chistokhodov
99dc2c519f
Fix HUD_ChatInputPosition qualifier (#323) 2022-08-30 16:35:13 +00:00
Roman Chistokhodov
939237df71
Update README.md. Add a note about mods [ci skip] (#321) 2022-08-28 11:28:29 +00:00
8f5c36dc62 client: fix GoldSrc input being enabled for Android on x86 2022-08-08 23:36:55 +03:00
Roman Chistokhodov
e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2022-08-06 14:40:26 +00:00
Roman Chistokhodov
d9d46bcc2b
Include changelog in README.md [ci skip] (#302) 2022-08-06 14:39:55 +00:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2022-08-05 13:22:36 +00:00
Roman Chistokhodov
4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2022-08-05 13:22:03 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2022-08-05 13:21:43 +00:00
70516c988f scripts: upgrade to Android NDK 25 2022-08-01 14:43:42 +03:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2022-07-27 05:24:22 +00:00
Roman Chistokhodov
5d64c9ceb4
Fix building with msvc 6 (#295) 2022-07-27 05:24:10 +00:00
Roman Chistokhodov
4678d49392
Add manual workflow (#296)
* Add manual workflow

* Quote OFF and ON for YAML
2022-07-27 05:23:58 +00:00
Roman Chistokhodov
b69d37e30e
Fix scientist's voice pitch selection (#292) 2022-07-22 12:56:02 +00:00
Roman Chistokhodov
3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
Roman Chistokhodov
d3dba792b1
Fix client event angles (#290) 2022-07-21 14:46:05 +00:00
Roman Chistokhodov
ed676a5413
Fix deploy animations on fast weapon switching (#289) 2022-07-21 14:40:51 +00:00
Roman Chistokhodov
25ba2b4e5f
Fix ServerActivate check for clients (#288) 2022-07-21 14:23:22 +00:00
Roman Chistokhodov
4e7d64180b
Fix trace initialization in PM_TraceModel usage. Related issue: https://github.com/ValveSoftware/halflife/issues/3283 (#287) 2022-07-21 14:23:09 +00:00
Andrey Akhmichin
0207817bf4
client: wscript: false_vgui->fake_vgui. 2022-07-20 14:42:45 +05:00
Roman Chistokhodov
c1f0f25f1b
Rename .github.yml to build.yml (#285) 2022-07-20 05:24:03 +00:00
Roman Chistokhodov
695e2e060b
Rename false_vgui to fake_vgui (#286) 2022-07-20 05:23:52 +00:00