.. |
Android.mk
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Port func_vehicle implementation from cs16-client/regamedll_cs. (#428)
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2024-01-28 09:14:47 +00:00 |
CMakeLists.txt
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Remove additional android compilation flags.
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2024-02-10 04:48:38 +05:00 |
Wxdebug.cpp
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move useless files to useless/dlls directory.
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2016-06-25 21:45:47 +05:00 |
actanimating.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
actanimating.h
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
activity.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
activitymap.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
aflock.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
agrunt.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
airtank.cpp
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Server format.
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2016-07-31 18:48:50 +05:00 |
alienflyer.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
alienflyer_working.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
animating.cpp
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Fixed incorrect field types. (#219)
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2021-12-08 05:50:05 +05:00 |
animation.cpp
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Fix animation code accessing invalid sequence descriptor.
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2022-11-26 02:30:26 +05:00 |
animation.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
apache.cpp
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Decrement rocket count only if it was successfully created. (#234)
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2021-12-21 04:00:54 +05:00 |
barnacle.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
barney.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
basemonster.h
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Make cycler and func_button speakable targets for scripted_sentence. (#434)
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2024-02-03 22:33:15 +00:00 |
bigmomma.cpp
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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)
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2023-08-29 16:00:23 +00:00 |
bloater.cpp
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Server format.
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2016-07-31 18:48:50 +05:00 |
bmodels.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
bot.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
bot.h
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
bot_combat.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
bullsquid.cpp
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Remove redundant casts to float when retrieving model frames
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2020-07-24 10:46:26 +05:00 |
buttons.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
cbase.cpp
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server: export physic interface init function to properly detect Xash3D engine (#440)
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2024-02-23 19:15:37 +00:00 |
cbase.h
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Rebase step 2: add changes automatically patched by diffing HLSDK 2.3 and Decay trees
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2024-04-03 07:02:57 +03:00 |
cdll_dll.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
chargers.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
client.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
client.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
combat.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
compile.bat
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Port func_vehicle implementation from cs16-client/regamedll_cs. (#428)
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2024-01-28 09:14:47 +00:00 |
controller.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
crossbow.cpp
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server: export physic interface init function to properly detect Xash3D engine (#440)
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2024-02-23 19:15:37 +00:00 |
crowbar.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
decals.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
decay_gamerules.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
defaultai.cpp
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Server format.
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2016-07-31 18:48:50 +05:00 |
defaultai.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
displacer.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
doors.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
doors.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
effects.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
effects.h
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
egon.cpp
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Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. (#433)
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2024-02-02 13:02:25 +00:00 |
enginecallback.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
explode.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
explode.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
exportdef.h
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Use definitions from build.h everywhere.
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2023-11-01 01:25:07 +05:00 |
extdll.h
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Include build.h.
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2023-11-01 01:49:55 +05:00 |
flyingmonster.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
flyingmonster.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
func_break.cpp
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Rebase step 2: add changes automatically patched by diffing HLSDK 2.3 and Decay trees
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2024-04-03 07:02:57 +03:00 |
func_break.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
func_tank.cpp
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server: func_tank: prevent domain error on barrel adjust (#328)
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2022-09-18 20:49:58 +00:00 |
game.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
game.h
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Add new humoristic railgunarena-like multiplayer game mode "GhostBusters" from HL 25th anniversary update. (#433)
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2024-02-02 13:02:25 +00:00 |
gamerules.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
gamerules.h
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
gargantua.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
gauss.cpp
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Clear hitgroup for reflected gauss shots.
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2024-02-13 20:44:58 +05:00 |
genericmonster.cpp
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Remove unneeded casts.
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2017-07-24 02:47:26 +05:00 |
ggrenade.cpp
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Properly set up hand grenade sequence.
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2024-02-19 03:33:57 +05:00 |
globals.cpp
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Remove completely useless language check.
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2024-02-24 03:22:52 +05:00 |
glock.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
gman.cpp
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Apply some @AlliedModders's patches.
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2017-06-29 18:56:03 +05:00 |
h_ai.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
h_battery.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
h_cine.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
h_cycler.cpp
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Make cycler and func_button speakable targets for scripted_sentence. (#434)
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2024-02-03 22:33:15 +00:00 |
h_export.cpp
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Use definitions from build.h everywhere.
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2023-11-01 01:25:07 +05:00 |
handgrenade.cpp
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Improve handgrenade throw physics.
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2024-01-17 14:14:47 +05:00 |
hassassin.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
headcrab.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
healthkit.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
hgrunt.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
hl.def
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Revert breaking changes.
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2021-06-17 22:35:36 +05:00 |
hornet.cpp
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Fix some potential troubles.
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2019-11-16 13:54:47 +05:00 |
hornet.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
hornetgun.cpp
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server: reduce hornetgun recharge time only in multiplayer.
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2023-11-18 23:01:20 +05:00 |
houndeye.cpp
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Allow special beam color for houndeye squad of size 5
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2021-06-06 04:01:57 +05:00 |
ichthyosaur.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
islave.cpp
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Fix alien slave beams staying forever if they exist during a level change.
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2024-02-19 01:55:49 +05:00 |
items.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
items.h
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
leech.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |
lights.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
maprules.cpp
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min->Q_min, max->Q_max.
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2017-10-15 01:05:50 +05:00 |
maprules.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
modeltrain.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
monsterevent.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
monstermaker.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
monstermaker.h
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
monsters.cpp
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Make cycler and func_button speakable targets for scripted_sentence. (#434)
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2024-02-03 22:33:15 +00:00 |
monsters.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
monsterstate.cpp
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Fix checking for gag spawnflag (#143)
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2020-12-25 11:14:22 +05:00 |
mortar.cpp
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Redefine string_t. Fix wrong variables type.
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2017-12-10 20:56:46 +05:00 |
mp5.cpp
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server: spawn mp5 with full ammo only in multiplayer.
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2023-11-18 22:45:26 +05:00 |
mpstubb.cpp
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Apply some @AlliedModders's patches.
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2017-06-29 18:56:03 +05:00 |
multiplay_gamerules.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
nihilanth.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
nodes.cpp
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Fix graphs directory being created with strange permissions (#205)
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2021-11-19 00:39:50 +05:00 |
nodes.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
nodes_compat.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
notepad.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
observer.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
osprey.cpp
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Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253)
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2022-06-06 20:49:21 +05:00 |
pathcorner.cpp
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Fixed wrong base class specified. (#225)
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2021-12-10 07:39:06 +05:00 |
plane.cpp
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Server format.
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2016-07-31 18:48:50 +05:00 |
plane.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
plats.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
player.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
player.h
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Rebase step 2: add changes automatically patched by diffing HLSDK 2.3 and Decay trees
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2024-04-03 07:02:57 +03:00 |
playermonster.cpp
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All copyright symbols to (c)
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2018-01-19 20:00:32 +03:00 |
priest.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
python.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
rat.cpp
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Server format.
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2016-07-31 18:48:50 +05:00 |
replace.sh
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Add sed script and convert all SetXXX macros
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2016-03-02 11:39:18 +00:00 |
roach.cpp
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Partially fix double promotion.
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2019-10-13 16:49:25 +05:00 |
rpg.cpp
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Change weapon switch rules.
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2024-02-04 01:15:33 +05:00 |
satchel.cpp
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HL 25th anniversary update satchel changes. (#429)
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2024-01-28 09:15:15 +00:00 |
saverestore.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
schedule.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
schedule.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
scientist.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
scripted.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
scripted.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
scriptevent.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
shotgun.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
singleplay_gamerules.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
skill.cpp
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Apply some @AlliedModders's patches.
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2017-06-29 18:56:03 +05:00 |
skill.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
sound.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
soundent.cpp
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#ifdef->#if
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2021-06-07 05:05:58 +05:00 |
soundent.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
spectator.cpp
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Server format.
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2016-07-31 18:48:50 +05:00 |
spectator.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
spritetrain.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
squad.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
squadmonster.cpp
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Fix removing squad member
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2021-06-06 04:03:40 +05:00 |
squadmonster.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
squeakgrenade.cpp
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HL 25th anniversary update snark changes. (#430)
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2024-01-28 09:16:06 +00:00 |
stats.cpp
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All copyright symbols to (c)
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2018-01-19 20:00:32 +03:00 |
subs.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
talkmonster.cpp
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Rebase step 2: add changes automatically patched by diffing HLSDK 2.3 and Decay trees
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2024-04-03 07:02:57 +03:00 |
talkmonster.h
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
teamplay_gamerules.cpp
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Rebase step 2: add changes automatically patched by diffing HLSDK 2.3 and Decay trees
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2024-04-03 07:02:57 +03:00 |
teamplay_gamerules.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
tempmonster.cpp
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Revert some changes from PR
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2016-08-08 15:01:16 +06:00 |
tentacle.cpp
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Got rid "defined".
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2021-06-07 19:17:22 +05:00 |
trains.h
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Port func_vehicle implementation from cs16-client/regamedll_cs. (#428)
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2024-01-28 09:14:47 +00:00 |
triggers.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
triggers.h
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
tripmine.cpp
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Fix tripmines blowing up after loading save game in c1a3d with TRIPMINE_BEAM_DUPLICATION_FIX enabled (#332)
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2022-09-26 14:55:19 +00:00 |
turret.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
util.cpp
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Rebase step 2: add changes automatically patched by diffing HLSDK 2.3 and Decay trees
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2024-04-03 07:02:57 +03:00 |
util.h
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
vector.h
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#ifdef->#if.
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2021-06-20 03:53:07 +05:00 |
vehicle.cpp
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Port func_vehicle implementation from cs16-client/regamedll_cs. (#428)
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2024-01-28 09:14:47 +00:00 |
vorti.cpp
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Rebase step 1: add new files
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2024-04-03 07:01:36 +03:00 |
weapons.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
weapons.h
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
world.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
wscript
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server: wscript: remove prop.cpp from excluded files
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2023-04-25 03:06:25 +03:00 |
wxdebug.h
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move useless files to useless/dlls directory.
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2016-06-25 21:45:47 +05:00 |
xen.cpp
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Rebase step 3: manually apply failed hunks
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2024-04-03 21:32:11 +03:00 |
zombie.cpp
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Use sound array macros. (#215)
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2021-12-06 00:14:31 +05:00 |